Vampire Bat (Piratez)
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Bootypedia
Vampire Bat Information |
"A mythical beast that moves fast and stealthily. It is almost impossible to evade its senses or react in time once it swoops down. Its only weaknesses are a fragile frame and poor day sight. Its bite isn't instantly lethal, but drains a lot of Energy and Stun, as well as regenerates creature's health (Cutting damage). NV/DV: 25. ThV: 100%. SPOT: 15. CAMO: 0/7" |
Source: Piratez Bootypedia
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Inventory
Under construction
Associated Research
Required by: B: Vampire Bat (2/2/2) [m]
Raw Ruleset Data
type: STR_VAMPIRE_BAT_TERRORIST race: STR_BEAST rank: STR_LIVE_TERRORIST stats: tu: 132 stamina: 140 health: 20 bravery: 110 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 45 psiSkill: 0 melee: 80 armor: VAMPIRE_BAT_ARMOR standHeight: 6 kneelHeight: 16 floatHeight: 12 moveSound: 999 value: 10 deathSound: 9 intelligence: 3 aggression: 3 energyRecovery: 60 livingWeapon: true type: VAMPIRE_BAT_ARMOR spriteSheet: VAMPIRE_BAT.PCK spriteInv: VampBatInventoryImage corpseBattle: - STR_VAMPIRE_BAT_CORPSE frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 1 drawingRoutine: 4 bleedImmune: true constantAnimation: true camouflageAtDark: -7 antiCamouflageAtDark: 15 antiCamouflageAtDay: 15 visibilityAtDark: 25 visibilityAtDay: 25 heatVision: 100 overKill: 1.0 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: health: 0.2 health: flatHundred: 0.01 meleeDodge: reactions: 0.75 meleeDodgeBackPenalty: 0.5 damageModifier: - 0.2 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.3 - 0.1 loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index;
Notes
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