Vessels (Piratez)

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Quick Reference Guide

Vessels Max. Speed Accel. Rate Fuel Cap. Refuel Rate Radar Range (nm) Light Wpn. Slot(s) Missile Wpn. Slot(s) Heavy Wpn. Slot(s) Dodge Bonus** Accuracy Bonus** Toughness Repair Bonus** Hands Vehicles Cost/Rent/Sell Transfer Time Destroyed Pnt.
Skyranger 500 1 1,250 * 50 50 0 0 0 None None 25 None 12 2 450,000 / 40,000 / 300,000 24 -200
Pigeon 300 1 2,250 * 75 1000 0 0 0 None None 25 None 9 1 375,000 / 40,000 / 300,000 24 -200
Pachyderm 2,750 4 200 50 300 1 0 0 None None 150 None 8 1 1,150,000 / 75,000 / 750,000 12 -250
Deliverator 3,750 6 210 35 750 2 0 0 18 None 200 None 10 1 ** / 100,000 / 1,250,000 12 -300
Drakkar 3,000 5 400 25 600 *** 1 3 0 None None 250 None 14 3 ** / 175,000 / 3,000,000 12 -350
Bonaventura 1,500 2 500 20 400 2 0 2 None None 300 None 18 2 ** / 200,000 / 2,500,000 12 -400
Thunderhorse 2,250 3 600 15 750 2 0 2 None None 350 None 22 4 ** / 225,000 / 3,500,000 12 -500
Leviathan 2,500 3 750 10 600 *** 2 0 2 None None 500 None 30 4 ** / 225,000 / 3,500,000 12 -600
Hunter-Killer 3,250 5 240 60 600 *** 2 2 0 21 None 175 None 2 0 ** / 75,000 / 1,500,000 12 -250
Predator 4,000 6 350 50 600 2 2 0 18 None 225 None 2 0 ** / 100,000 / 1,750,000 12 -300
Nightmare 5,000 8 420 30 750 2 2 0 18 None 275 None 2 0 ** / 125,000 / 2,650,000 12 -300
Sabre 6,000 10 320 40 900 2 2 0 24 None 325 3 1 0 ** / 175,000 / 3,400,000 12 -350
Brave Whaler 5,250 9 390 30 900 0 3 0 9 None 200 None 1 0 ** / 140,000 / 2,000,000 12 -300
Baracuda 4,000 7 200 50 600 3 0 0 39 None 200 None 1 0 ** / 110,000 / 2,000,000 12 -300
Crab 3,500 4 350 35 750 1 0 1 15 None 525 3 6 0 ** / 120,000 / 2,000,000 12 -350
Kraken 2,000 3 300 15 1100 0 0 3 None 15 900 2 6 0 ** / 150,000 / 2,750,000 12 -400
Dragon 2,750 3 300 10 1,250 0 0 4 None 20 1,200 2 10 0 ** / 225,000 / 3,750,000 12 -550
Prospector 1,250 2 120 30 750 1 0 0 None None 200 None 12 1 ** / -400,000 / 1,250,000 12 -200
Dog of War 3,500 5 315 35 750 3 1 0 18 None 350 None 0 0 2,400,000 **** / 800,000 / 800,000 12 -50
Spy Zeppelin 100 1 2,000 ***** 50 1,250 0 0 0 None None 25 None 0 0 ** / 25,000 / 350,000 96 -50
Conqueror 1,250 2 25,000 500 2,000 0 0 4 None None 1,750 None 36 1 ** / 0 / 0 9 ****** -10,000

* This vessel does not require Nuclear Fuel to operate.
** This vessel cannot be purchased and must be manufactured.
*** This vessel is missing a radarRange value; currently has a Radar Range larger than 600.
**** This vessel requires completed research topic "Contacts: The Mercenaries" in order to purchase from the Black Market.
***** This vessel does not expend any fuel if it is patrolling / stationary.
****** This vessel is missing a transferTime value; currently has a transfer time of 9 hours.

Interceptors

Imperial Probe
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Scout
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


SEK-SKOUT
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia

Troop Transporters

Boarding Torpedo
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Courier
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Cutter
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Excavator
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Fighter
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Alternate Classes:
Government Fighter
Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Gunboat
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Hanabu
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Hopper
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Light Gunboat
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Messenger
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Raider
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Runabout
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


SEKAR
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Smuggler Ship
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Alternate Classes:
Smuggler Ship - Milenio
Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia

Multi-Role Vessels

Envoy
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Escort
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Gunship
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Heavy Gunship
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Military Transport
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Ordinator
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


SEK-TRAK
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Shrine Ship
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia


Supply Ship
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia

Other Vessels

Prospector
Prospector

THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.{NEWLINE} (sic)
MILEAGE: 30.{NEWLINE} (sic)
RADAR: 750.{NEWLINE} (sic)
GUNS: 1xLT

Fuel type:
Nuclear Fuel
Roles:
Troop Transport • Other - Supplement monthly income
Notes:
Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.
Source: Piratez Bootypedia


Spy Zeppelin
Spy Zeppelin

INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN'T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.

Fuel type:
Nuclear Fuel
Roles:
Other - Mobile radar platform
Notes:
Best used to provide long-term radar coverage beyond your hideout's radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).
Source: Piratez Bootypedia


SEK-SKOUT
Runabout

A small non-combat vessel that poses little threat to your craft. Used by Academicians and Traders in most missions. The crew ranges from 4 to 7 members, half of them civilian.

Used by:
The AcademyThe Church of SiriusThe Traders Guild

BanditsHumanistsRaiders

Mission Types:
Daily BusinessDiplomacySurvey
Source: Piratez Bootypedia