Difference between revisions of "Viper (LW2)"
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− | | [[File:UIPerk_viper_getoverhere.jpg | | + | | [[File:UIPerk_viper_getoverhere.jpg |38px]]<br>'''Tongue Pull''' || ''Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.'' |
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− | | [[File:UIPerk_viper_bind.jpg | | + | | [[File:UIPerk_viper_bind.jpg |38px]]<br>'''Bind and Crush''' || ''Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.'' |
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− | | [[File:UIPerk_viper_poisonspit.jpg| | + | | [[File:UIPerk_viper_poisonspit.jpg|38px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.'' |
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Revision as of 08:09, 16 February 2017
Vipers are a common sight in the early-mid game, typically seen leading pods or, later on, being led by more dangerous enemies. Long War 2 vipers have about the same combat strength, and are about as common as in vanilla.
Vipers are FAR more likely to use Poison Spit in Long War 2. Be careful about grouping your troops together!
A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react.