Difference between revisions of "Zombie"

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(Some updating to my nemesis, the zombie. :))
m (→‎Statistics: Added <nowiki> tag for proper formatting.)
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  '''Melee:'''            80%
 
  '''Melee:'''            80%
 
  '''TUs:'''              15
 
  '''TUs:'''              15
* Unsubstantiated that damage increases as skill level does. This is true for other melee aliens but the Zombie is a special case.
+
<nowiki>*</nowiki> Unsubstantiated that damage increases as skill level does. This is true for other melee aliens but the Zombie is a special case.
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==Notes==
 
==Notes==
 
[[Image:ZOMBIE.jpg|right|Zombie]]  
 
[[Image:ZOMBIE.jpg|right|Zombie]]  

Revision as of 06:32, 3 November 2006

Once a Tentaculat or Chryssalid attacks, the victim will turn into a zombie that becomes a new Tentaculat/Chryssalid if it's killed. Zombies cannot be stunned or captured. Data corruption can provide a zombie research topic which crashes the game however.

Statistics

TUs:               40
Health:            84
Energy:           110
Reactions:         40
Strength:          84
Bravery:          110
Psi Skill:          0
Psi Strength:      80

Damage:            84*
Melee:             80%
TUs:               15

* Unsubstantiated that damage increases as skill level does. This is true for other melee aliens but the Zombie is a special case.

Notes

Zombie

The following are some miscellaneous notes. Zombies:

  • Take 0.6x damage from AP ammunition, 0.8x damage from High Explosives and 0.7x damage from Laser and Plasma ammunitions.
  • Hit does 1.2x damage to un-armoured soldiers and civilans and 0.9x damage to tanks and hovertanks.
  • Cannot be stunned.
  • Have a melee attack equal to its strength.
  • Are very slow, so they can be outrun.
  • Can be mind-controlled.
  • Have constant stats regardless of skill level.
  • If the killing shot is of an Incendiary nature, the chryssalid does not hatch.
  • If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.
  • Research seems to indicate (in X-COM) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting chryssalid too.

See Also

Chryssalid

Gaining permanent control of a Chryssalid/Tentaculat

Tentaculat