Difference between revisions of "Respirator Implant (EU2012)"
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*Confers immunity to poison and Strangle | *Confers immunity to poison and Strangle | ||
*Confers 2 extra health | *Confers 2 extra health | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
'''Notes''' | '''Notes''' | ||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
− | |requires=[Seeker Autopsy (EU2012)|Seeker Autopsy]] | + | |requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]] |
− | |costs=§35 | + | |costs=§35<br>5 Engineers |
|abilities/stats=See Description | |abilities/stats=See Description | ||
}} | }} | ||
− | * After [[Titan Armor (EU2012)|Titan Armor]] is developed and deployed, this device is still useful with | + | * After [[Titan Armor (EU2012)|Titan Armor]] is developed and deployed, this device is still useful with Psi armors. Even with Titan Armor you may want to bring it for the extra 2 Health Points it provides. |
+ | ** Thus, they supersede [[Nano-Fiber_Vest_(EU2012)|Nanofiber Vests]] in utility. Particularly on harder difficulties, it may be more cost-effective (and quicker) to skip vests and go for the Implant first, especially in light of [[Seeker_(EU2012)|Seekers]] being able to sneak attack past the starting armor's +1 health, putting your soldiers into recovery time, and the many [[Thin_Man_(EU2012)|Thin Men]] you'll be facing (and be at risk of poisoning from) for a while. | ||
<br clear="all"> | <br clear="all"> | ||
Latest revision as of 03:27, 31 January 2014
Description |
We can fabricate a module that will automatically detect chemical and physical threats to a soldier's oxygen supply, and deploy uncomfortable but potentially life-saving oxygen tube shunts in a matter of seconds. This module will fit all of XCOM's armor designs.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Seeker Autopsy |
Base Costs | §35 5 Engineers |
Abilities/Stats | See Description |
- After Titan Armor is developed and deployed, this device is still useful with Psi armors. Even with Titan Armor you may want to bring it for the extra 2 Health Points it provides.
- Thus, they supersede Nanofiber Vests in utility. Particularly on harder difficulties, it may be more cost-effective (and quicker) to skip vests and go for the Implant first, especially in light of Seekers being able to sneak attack past the starting armor's +1 health, putting your soldiers into recovery time, and the many Thin Men you'll be facing (and be at risk of poisoning from) for a while.