Difference between revisions of "MEC-2 Sentinel (EU2012)"
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| align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''<br>*Grenades deal 4 Damage | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''<br>*Grenades deal 4 Damage | ||
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− | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''<br>Heals | + | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''<br>*Heals 4 HP to all units in the cloud |
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<noinclude> | <noinclude> | ||
==Tips & Trix== | ==Tips & Trix== | ||
+ | * The Grenade Launcher's damage can be increased from 4 to 5 through the [[Foundry (EU2012)#Alien Grenade|Alien Grenade]] Foundry project. | ||
+ | * Restorative Mist can also be upgraded from 4 to 6 HP healing through the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] project. | ||
* Grenade Launcher is similar to the aliens' '''Bombard''' ability. | * Grenade Launcher is similar to the aliens' '''Bombard''' ability. | ||
* Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers. | * Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers. |
Revision as of 18:38, 30 November 2013
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Research Required | UFO Power Source |
Base Costs | §32, 60 Meld, 10 Engineers |
Health | +12 |
Defense | +10 |
Movement | 0 |
Will | +15 |
Systems | Grenade Launcher Restorative Mist |
System | Description | Tactical Info |
---|---|---|
Grenade Launcher |
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. | *Launches grenades much further than an unmodified soldier can throw them *Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry *Grenades deal 4 Damage |
Restorative Mist |
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. | *Releases a cloud of mist that heals, similar to the Medikit *Affects all nearby allies instead of a single target *Heals 4 HP to all units in the cloud |
Tips & Trix
- The Grenade Launcher's damage can be increased from 4 to 5 through the Alien Grenade Foundry project.
- Restorative Mist can also be upgraded from 4 to 6 HP healing through the Improved Medikit project.
- Grenade Launcher is similar to the aliens' Bombard ability.
- Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers.
See Also
</noinclude