Difference between revisions of "Buying/Selling/Transferring"
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<tr><td>[[Hovertank/Plasma]]</td><td>850,000</td><td>980,000</td><td>1,200</td><td>30</td><td>5</td><td>30</td><td></td><td></td></tr> | <tr><td>[[Hovertank/Plasma]]</td><td>850,000</td><td>980,000</td><td>1,200</td><td>30</td><td>5</td><td>30</td><td></td><td></td></tr> | ||
<tr><td>[[Hovertank/Launcher]]</td><td>900,000</td><td>1,043,000</td><td>1,400</td><td>30</td><td>8</td><td>25</td><td></td><td></td></tr> | <tr><td>[[Hovertank/Launcher]]</td><td>900,000</td><td>1,043,000</td><td>1,400</td><td>30</td><td>8</td><td>25</td><td></td><td></td></tr> | ||
− | <tr><td> | + | <tr><td>HWP Fusion Bomb</td><td>15,000</td><td>31,500</td><td>400</td><td>25</td><td>8</td><td>5</td><td></td><td></td></tr> |
<tr><td>[[Laser Pistol]]</td><td>8,000</td><td>20,000</td><td>300</td><td>2</td><td></td><td></td><td></td><td></td></tr> | <tr><td>[[Laser Pistol]]</td><td>8,000</td><td>20,000</td><td>300</td><td>2</td><td></td><td></td><td></td><td></td></tr> | ||
<tr><td>[[Laser Rifle]]</td><td>20,000</td><td>36,900</td><td>400</td><td>3</td><td></td><td></td><td></td><td></td></tr> | <tr><td>[[Laser Rifle]]</td><td>20,000</td><td>36,900</td><td>400</td><td>3</td><td></td><td></td><td></td><td></td></tr> | ||
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</tr> | </tr> | ||
<tr><td>[[Elerium-115]]*</td><td>5,000</td></tr> | <tr><td>[[Elerium-115]]*</td><td>5,000</td></tr> | ||
− | <tr><td> | + | <tr><td>Alien Corpses</td><td>20,000</td></tr> |
<tr><td>[[Alien Food]]</td><td>5,000</td></tr> | <tr><td>[[Alien Food]]</td><td>5,000</td></tr> | ||
<tr><td>[[Alien Entertainment]]</td><td>20,000</td></tr> | <tr><td>[[Alien Entertainment]]</td><td>20,000</td></tr> |
Revision as of 04:33, 7 October 2007
Purchase Times
Item | Time (Hours) | Time (Days) |
---|---|---|
All Personnel | 72 | 3 |
SKYRANGER | 72 | 3 |
INTERCEPTOR | 96 | 4 |
Craft Weapons | 48 | 2 |
Craft Missiles | 48 | 2 |
Cannon Rounds (×50) | 96 | 4 |
HWPs | 96 | 4 |
HWP Ammo | 48 | 2 |
All Weapons | 24 | 1 |
All Ammunition | 24 | 1 |
All Equipment | 24 | 1 |
Non-Manufacturable Prices
Item | Cost ($) | Sale Price ($) | Wage/Rental ($/month) |
---|---|---|---|
Soldier | 40,000 | 0 | 20,000 |
Scientist | 60,000 | 0 | 30,000 |
Engineer | 50,000 | 0 | 25,000 |
SKYRANGER | 500,000 | 0 | 500,000 |
INTERCEPTOR | 600,000 | 0 | 600,000 |
Stingray Launcher | 16,000 | 12,000 | |
Avalanche Launcher | 17,000 | 12,750 | |
Cannon | 30,000 | 22,500 | |
Stingray Missiles | 3,000 | 2,400 | |
Avalanche Missiles | 9,000 | 7,200 | |
Cannon Rounds (×50) | 1,240 | 1,012 | |
Tank/Cannon | 420,000 | 340,000 | |
HWP Cannon Shells | 200 | 100 | |
Tank/Rocket Launcher | 480,000 | 360,000 | |
HWP Rockets | 3,000 | 2,250 | |
Pistol | 800 | 600 | |
Pistol Clip | 70 | 52 | |
Rifle | 3,000 | 2,250 | |
Rifle Clip | 200 | 150 | |
Heavy Cannon | 6,400 | 4,800 | |
HC-AP Ammo | 300 | 225 | |
HC-HE Ammo | 500 | 275 | |
HC-I Ammo | 400 | 300 | |
Auto-Cannon | 13,500 | 10,125 | |
AC-AP Ammo | 500 | 400 | |
AC-HE Ammo | 700 | 560 | |
AC-I Ammo | 650 | 520 | |
Rocket Launcher | 4,000 | 3,000 | |
Small Rocket | 600 | 480 | |
Large Rocket | 900 | 720 | |
Incendiary Rocket | 1,200 | 960 | |
Grenade | 300 | 240 | |
Smoke Grenade | 150 | 120 | |
Proximity Grenade | 500 | 400 | |
High Explosive | 1,500 | 1,200 | |
Stun Rod | 1,260 | 945 | |
Electro-flare | 60 | 40 |
Manufacturable Prices
These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.
Item | Cost ($) | Sale Price ($) | Hours | Workspace | Alloys | Elerium | Power | Navigation |
---|---|---|---|---|---|---|---|---|
Fusion Ball Launcher | 242,000 | 281,100 | 400 | 6 | 1 | |||
Laser Cannon | 182,000 | 211,000 | 300 | 6 | ||||
Plasma Beam | 226,000 | 267,300 | 500 | 8 | 15 | |||
Fusion Ball | 28,000 | 53,300 | 600 | 6 | 4 | |||
Tank/Laser Cannon | 500,000 | 594,000 | 1,200 | 25 | ||||
Hovertank/Plasma | 850,000 | 980,000 | 1,200 | 30 | 5 | 30 | ||
Hovertank/Launcher | 900,000 | 1,043,000 | 1,400 | 30 | 8 | 25 | ||
HWP Fusion Bomb | 15,000 | 31,500 | 400 | 25 | 8 | 5 | ||
Laser Pistol | 8,000 | 20,000 | 300 | 2 | ||||
Laser Rifle | 20,000 | 36,900 | 400 | 3 | ||||
Heavy Laser | 32,000 | 61,000 | 700 | 4 | ||||
Motion Scanner | 34,000 | 45,600 | 220 | 4 | ||||
Medi-Kit | 28,000 | 46,500 | 420 | 4 | ||||
Psi-Amp | 160,000 | 194,700 | 500 | 4 | 1 | |||
Heavy Plasma | 122,000 | 171,600 | 1,000 | 4 | 1 | |||
Heavy Plasma Clip | 6,000 | 9,590 | 80 | 4 | 3 | |||
Plasma Rifle | 88,000 | 126,500 | 820 | 4 | 1 | |||
Plasma Rifle Clip | 3,000 | 6,290 | 80 | 4 | 2 | |||
Plasma Pistol | 56,000 | 84,000 | 600 | 3 | 1 | |||
Plasma Pistol Clip | 2,000 | 4,440 | 60 | 4 | 1 | |||
Blaster Launcher | 90,000 | 144,000 | 1,200 | 5 | 1 | |||
Blaster Bomb | 8,000 | 17,028 | 220 | 3 | 3 | |||
Small Launcher | 78,000 | 120,000 | 900 | 3 | 1 | |||
Stun Bomb | 7,000 | 15,200 | 200 | 2 | 1 | |||
Alien Grenade | 6,700 | 14,850 | 200 | 2 | 2 | |||
Mind Probe | 262,000 | 304,000 | 1,200 | 4 | 1 | |||
Personal Armor | 22,000 | 54,000 | 800 | 12 | 4 | |||
Power Suit | 42,000 | 85,000 | 1,000 | 16 | 5 | 5 | ||
Flying Suit | 58,000 | 115,000 | 1,400 | 16 | 5 | 16 | ||
Alien Alloys | 3,000 | 6,500 | 100 | 10 | ||||
UFO Power Source | 130,000 | 250,000 | 1,400 | 22 | 5 | 16 | ||
UFO Navigation | 150,000 | 80,000 | 1,600 | 18 | 3 | |||
Firestorm | 400,000 | 0 | 14,000 | 30 | 65 | 1 | 1 | |
Lightning | 600,000 | 0 | 18,000 | 34 | 85 | 1 | 1 | |
Avenger | 900,000 | 0 | 34,000 | 36 | 120 | 2 | 1 |
UFO Recoverable Prices
Item | Sale Price ($) |
---|---|
Elerium-115* | 5,000 |
Alien Corpses | 20,000 |
Alien Food | 5,000 |
Alien Entertainment | 20,000 |
Alien Surgery | 38,000 |
Examination Room | 9,000 |
UFO Construction** | 20,000 |
Alien Reproduction** | 40,000 |
Alien Habitat** | 100 |
* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.
Transfers
- All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
- Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
- The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
- Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!
- Transferring anything that is alive (soldiers, scientists, engineers and captured aliens) is FREE!
- Note that when transferring captured aliens, you need to have room in the target base's containment. One thing that is not terribly obvious is that these aliens in transit use up living quarter space at the target base until they arrive and are thrown into the freezer.