Armor (EU2012)
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Armor Types
Type | Health | Defense | Move | Extra Abilities |
---|---|---|---|---|
Body Armor | +1 | |||
Carapace Armor | +4 | |||
Skeleton Suit | +3 | +10 | +3 | Grapple |
Titan Armor | +10 | Fire and poison immunity | ||
Archangel Armor | +8 | +20* | Flight (6 moves, 12 after foundry upgrade) | |
Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
Psi Armor | +6 | +10 | +2 | +20 Will |
Note: the Assault Class ability 'Extra Conditioning gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel, and +2 to all others.
*Archangel Armor provides 20 defense only when in flight.
Manufacturing
Type | Cost | Elerium | Alloys | Engineers req'd |
---|---|---|---|---|
Carapace Armor | 25 | 0 | 15 | 10 |
Skeleton Suit | 30 | 0 | 10 | 15 |
Titan Armor | 150 | 10 | 35 | 25 |
Archangel Armor | 200 | 35 | 50 | 35 |
Ghost Armor | 250 | 50 | 40 | 40 |
Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
- For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.