Difference between revisions of "Blaster Launcher (EU2012)"
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− | We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. | + | {{Ref Open | title = Project Tunguska Results }}[[Image:Guided Fusion Launcher Research (EU2012).png|right|100px|Blaster Launcher]] |
− | + | Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. | |
− | + | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} | |
− | By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the | + | <br> |
− | + | {{Ref Open | title = Description }} | |
− | + | [[File:BLASTER LAUNCHER (EU2012).png|100px|right|Blaster Launcher]] | |
− | + | By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core. | |
− | + | * Upgrade to conventional rockets that permits projectiles to navigate the battlefield | |
− | + | * Substantial damage improvement over the conventional rocket launcher | |
− | + | * Blaster bombs have a blast radius of 3 tiles | |
− | + | * Friendly targets in the blast area are affected | |
− | + | * Blaster bombs are useful for destroying cover and forcing enemies to spread out | |
− | | | + | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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==Notes== | ==Notes== | ||
− | ' | + | {{Weapon Data Box (EU2012) |
+ | |requires=[[Fusion Core (EU2012)|Fusion Core]] | ||
+ | |costs=§275<br>50 [[Alien Alloys (EU2012)|Alloys]]<br>65 [[Elerium (EU2012)|Elerium]]<br>1 [[Fusion Core(EU2012)|Fusion Core]]<br>2 [[UFO Flight Computer (EU2012)|UFO Flight Computer]]<br>35 Engineers | ||
+ | |base damage=9 | ||
+ | |critical damage=None | ||
+ | |critical chance=None | ||
+ | |range= All | ||
+ | |abilities=None | ||
+ | }} | ||
+ | *A considerable upgrade for the Heavy's alternative weapon, the [[Rocket Launcher (EU2012)|Rocket Launcher]]. | ||
+ | *Blaster Launchers can only be deployed if you capture a [[Battleship (EU2012)|Battleship]] or complete the Gangplank mission of the [[Slingshot DLC (EU2012)|Slingshot]] missions. | ||
+ | *Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target. | ||
+ | *Like the normal Rocket Launcher, Blaster Launchers only carry 1 shot. | ||
+ | **Additional rockets can be added with the '''Shredder Rocket''' and '''Rocketeer''' abilities. | ||
+ | **Other abilities that improve rockets include '''Danger Zone''' (increases blast radius) and '''Mayhem''' (increases damage by 3 points). | ||
+ | *Rockets deal large amounts of damage that can be used to kill a damaged enemy, or soften up a strong target. The explosions will remove [[Cover (EU2012)|Cover]], leaving the target exposed and vulnerable to attack. | ||
+ | *On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], the building costs for each Blaster Launcher have been increased to §400, 120 Elerium and 75 Alloys. | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
− | + | {{Equipment (EU2012)}} | |
− | + | {{Research (EU2012)}} | |
+ | [[Category: Research (EU2012)]] | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category: Equipment (EU2012)]] | ||
+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 15:52, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Blaster Launcher
Project Tunguska Results |
Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Description |
By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Fusion Core |
Base Costs | §275 50 Alloys 65 Elerium 1 Fusion Core 2 UFO Flight Computer 35 Engineers |
Base Damage | 9 |
Critical Damage | None |
Critical Chance | None |
Range | All |
Abilities | None |
- A considerable upgrade for the Heavy's alternative weapon, the Rocket Launcher.
- Blaster Launchers can only be deployed if you capture a Battleship or complete the Gangplank mission of the Slingshot missions.
- Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.
- Like the normal Rocket Launcher, Blaster Launchers only carry 1 shot.
- Additional rockets can be added with the Shredder Rocket and Rocketeer abilities.
- Other abilities that improve rockets include Danger Zone (increases blast radius) and Mayhem (increases damage by 3 points).
- Rockets deal large amounts of damage that can be used to kill a damaged enemy, or soften up a strong target. The explosions will remove Cover, leaving the target exposed and vulnerable to attack.
- On the Enemy Within DLC, the building costs for each Blaster Launcher have been increased to §400, 120 Elerium and 75 Alloys.
See Also
XCOM: Enemy Unknown (2012): Research | |||||||||||||
Initial: | Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination (EW DLC) | ||||||||||||
Advanced: |
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Other: | Research Credits • Research Codenames |