Difference between revisions of "Blaster Launcher (EU2012)"

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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Stats==
+
==Notes==
{| class="wikitable" width="30%"
+
{{Weapon Data Box (EU2012)
|+ '''Blaster Launcher'''
+
|requires=[[Fusion Core (EU2012)|Fusion Core]]
|-
+
|costs=§275<br>Alloys:50<br>Elerium:65<br>1 Fusion Core<br>2 UFO Flight Computer<br>Engineers:35
! width="30px" align="center" | Property !! Info
+
|base damage=9
|- style="vertical-align:top;"
+
|critical damage=None
|-
+
|critical chance=None
| align="center" | Requires: || align="center" | [[Research (EU2012)|Research]]:Guided Fusion Launcher<br>'''Salvage''':[[Fusion Core (EU2012)|Fusion Core]]  
+
|range= All
|-
+
|abilities=None
| align="center" | Cost:  || align="center" |
+
}}
Cost: §250<br>
+
*A huge upgrade to the [[Rocket Launcher (EU2012)|Rocket Launcher]] alternative weapon, although I can only be deployed if you capture a [[Battleship (EU2012)|Battleship]] or complete the all of the [[Slingshot DLC (EU2012)|Slingshot]] missions.
[[Elerium (EU2012)|Elerium]]: 44<br>
+
*A 1 shot weapon unless the Heavy gains the '''Shredder Rocket''' or the '''Rocketeer''' abilities, its usage can have a major impact a battle.
[[Alien Alloys (EU2012)|Alloys]]: 34<br>
+
*The other major upgrades to rockets are both abilities, namely '''Danger Zone''' (increases blast radius) and '''Mayhem''' (increases damage by 3 points).
 +
*Rockets work great in reducing a target's Health Points for other units to kill and/or by removing their [[Cover (EU2012)|Cover]].
  
[[Fusion Core (EU2012)|Fusion Core]]: 1<br>
 
[[UFO Flight Computer (EU2012)|UFO Flight Computer]]: 2<br>
 
Min Engineers: 35<br>
 
|-
 
| align="center" | Base Damage || align="center" | ''9''
 
|-
 
| align="center" | Base Crit Damage || align="center" | ''13''
 
|-
 
| align="center" | Shot Type || align="center" | Explosive
 
|-
 
| align="center" | Terrain Damage || align="center" |
 
|-
 
| align="center" | Range || align="center" | 
 
|-
 
| align="center" | Radius (Explosives) || align="center" | 
 
|-
 
| align="center" | Critical Chance|| align="center" | None
 
|-
 
| align="center" | Offensive Bonus || align="center" | 
 
|-
 
| align="center" | Abilities || align="center" | 
 
|-
 
| align="center" | Size || align="center" |  Large
 
|-
 
|}
 
 
==Notes==
 
 
*Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.
 
*Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.
 
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Revision as of 19:07, 18 October 2013

For the original UFO: Enemy Unknown (1994) version, see Blaster Launcher
Blaster Launcher
Blaster Launcher

Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit.

Source: XCOM: Enemy Unknown (2012) Research Archives
Description
Blaster Launcher

By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core.

  • Upgrade to conventional rockets that permits projectiles to navigate the battlefield
  • Substantial damage improvement over the conventional rocket launcher
  • Blaster bombs have a blast radius of 3 tiles
  • Friendly targets in the blast area are affected
  • Blaster bombs are useful for destroying cover and forcing enemies to spread out
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Fusion Core
Base Costs §275
Alloys:50
Elerium:65
1 Fusion Core
2 UFO Flight Computer
Engineers:35
Base Damage 9
Critical Damage None
Critical Chance None
Range All
Abilities None
  • A huge upgrade to the Rocket Launcher alternative weapon, although I can only be deployed if you capture a Battleship or complete the all of the Slingshot missions.
  • A 1 shot weapon unless the Heavy gains the Shredder Rocket or the Rocketeer abilities, its usage can have a major impact a battle.
  • The other major upgrades to rockets are both abilities, namely Danger Zone (increases blast radius) and Mayhem (increases damage by 3 points).
  • Rockets work great in reducing a target's Health Points for other units to kill and/or by removing their Cover.
  • Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant