Difference between revisions of "Coelacanth/Gauss"

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==Notes==
 
==Notes==
  
;Very rough notes:
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* The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
 
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* The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission.  In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted.  These rounds cannot be refunded by any means.  If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
* Gauss SWS uses Craft Gauss Cannon rounds
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** It is theorized the reason for this is because originally, the Coelacanth/Gauss was the [[Tank/Laser Cannon]], which did not require ammo.  In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.
* Explain serious ammo arming errors when loading and unloading from transport
 
** Offer theory: Because Gauss SWS was originally Laser HWP, an ammo-less tank, ammo handling was never implemented properly.  
 
* Explore possible arming error when returning from a mission (possible loss of unspent ammo?)
 
  
 
== See Also ==
 
== See Also ==

Revision as of 07:03, 15 October 2007

CoelacanthGauss.gif

"Gauss technology provides a powerful weapon system for SWS's. Offering heavy firepower compared with earlier models, and uses proprietary X-Com technology."

The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.

The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the Heavy Gauss as a turret. It is more powerful and efficient than the handheld variant.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Gauss Cannon, Manta
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Gauss Cannon Specifications
Ammunition
Type Gauss Beam
Damage 120 Laser
Rounds 50
Manufacture Price $200
Manufacture Requirements Gauss Cannon, Manta
Sale Price $200
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
  • The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission. In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted. These rounds cannot be refunded by any means. If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
    • It is theorized the reason for this is because originally, the Coelacanth/Gauss was the Tank/Laser Cannon, which did not require ammo. In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.

See Also

Tracked Tank Stats