Difference between revisions of "Coelacanth/Gauss"
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==Notes== | ==Notes== | ||
− | + | * The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base. | |
− | + | * The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission. In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted. These rounds cannot be refunded by any means. If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores. | |
− | * Gauss | + | ** It is theorized the reason for this is because originally, the Coelacanth/Gauss was the [[Tank/Laser Cannon]], which did not require ammo. In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss. |
− | * | ||
− | ** | ||
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== See Also == | == See Also == |
Revision as of 07:03, 15 October 2007
"Gauss technology provides a powerful weapon system for SWS's. Offering heavy firepower compared with earlier models, and uses proprietary X-Com technology."
The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.
The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the Heavy Gauss as a turret. It is more powerful and efficient than the handheld variant.
Vital Statistics
Cost: | Manufacture only. $500,000 |
Manufacturing Requirements: | 1200 Engineer hours |
Research Requirements: | Gauss Cannon, Manta |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Gauss Cannon Specifications | ||
Ammunition | ||
Type | Gauss Beam | |
Damage | 120 Laser | |
Rounds | 50 | |
Manufacture Price | $200 | |
Manufacture Requirements | Gauss Cannon, Manta | |
Sale Price | $200 | |
Firing Modes | Accuracy | Cost |
Aimed | 85%(51%) | 75%(52) |
Snap | 50%(30%) | 33%(23) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |
Notes
- The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
- The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission. In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted. These rounds cannot be refunded by any means. If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
- It is theorized the reason for this is because originally, the Coelacanth/Gauss was the Tank/Laser Cannon, which did not require ammo. In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.