Difference between revisions of "Coelacanth/Gauss"

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(→‎Notes: Made notes section.)
m (Added a bit here and there...)
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The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.
 
The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.
  
The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the Heavy Gauss as a turret. It is more powerful and efficient than the handheld variant.
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The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the [[Heavy Gauss]] as a turret, which also operates in and out of the water. It is more powerful and efficient than the handheld variant, which is to be expected as it uses the same rounds used by the craft [[Gauss Cannon]]. However there are some severe ammunition efficiency issues that render the Coelacanth/Gauss considerably expensive to operate in the field. See [[#Notes||Notes]] for more information.  
  
 
== Vital Statistics ==  
 
== Vital Statistics ==  
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<tr><td>Cost:</td><td>Manufacture only. $500,000</td></tr>
 
<tr><td>Cost:</td><td>Manufacture only. $500,000</td></tr>
 
<tr><td>Manufacturing Requirements:</td><td>1200 Engineer hours</td></tr>
 
<tr><td>Manufacturing Requirements:</td><td>1200 Engineer hours</td></tr>
<tr><td>Research Requirements:</td><td>Gauss Cannon, Manta</td></tr>
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<tr><td>Research Requirements:</td><td>'''[[Gauss Cannon]], [[Manta]]'''</td></tr>
 
</table>
 
</table>
  
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| Type || '''Gauss Beam'''
 
| Type || '''Gauss Beam'''
 
|-
 
|-
| Damage || '''120 Laser'''
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| Damage || '''120 Gauss'''
 
|-
 
|-
 
| Rounds || '''50'''
 
| Rounds || '''50'''
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* The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission.  In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted.  These rounds cannot be refunded by any means.  If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
 
* The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission.  In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted.  These rounds cannot be refunded by any means.  If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
 
** It is theorized the reason for this is because originally, the Coelacanth/Gauss was the [[Tank/Laser Cannon]], which did not require ammo.  In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.
 
** It is theorized the reason for this is because originally, the Coelacanth/Gauss was the [[Tank/Laser Cannon]], which did not require ammo.  In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.
 +
* The Coelacanth/Gauss can take advantage of the free-ammo base defence arming bug, but as usual the ammunition is not returned to storage.
 +
**This suggests that although expensive to operate in the field, the Coelacanth/Gauss can still be used as a cheap throw-away unit for base defence.
  
 
== See Also ==
 
== See Also ==

Revision as of 06:42, 17 October 2007

CoelacanthGauss.gif

"Gauss technology provides a powerful weapon system for SWS's. Offering heavy firepower compared with earlier models, and uses proprietary X-Com technology."

The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.

The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the Heavy Gauss as a turret, which also operates in and out of the water. It is more powerful and efficient than the handheld variant, which is to be expected as it uses the same rounds used by the craft Gauss Cannon. However there are some severe ammunition efficiency issues that render the Coelacanth/Gauss considerably expensive to operate in the field. See |Notes for more information.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Gauss Cannon, Manta
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Gauss Cannon Specifications
Ammunition
Type Gauss Beam
Damage 120 Gauss
Rounds 50
Manufacture Price $200
Manufacture Requirements Gauss Cannon, Manta
Sale Price $200
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
  • The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission. In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted. These rounds cannot be refunded by any means. If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
    • It is theorized the reason for this is because originally, the Coelacanth/Gauss was the Tank/Laser Cannon, which did not require ammo. In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.
  • The Coelacanth/Gauss can take advantage of the free-ammo base defence arming bug, but as usual the ammunition is not returned to storage.
    • This suggests that although expensive to operate in the field, the Coelacanth/Gauss can still be used as a cheap throw-away unit for base defence.

See Also

Tracked Tank Stats