Difference between revisions of "EXALT (EU2012)"

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EXALT is a new global human threat introduced in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. EXALT is a paramilitary secret society that seeks to use [[Alien Life Forms (EU2012)|alien]] tech to enrich and technologically change themselves and gain world domination. They will carry out anti-[[XCOM (EU2012)|XCOM]] operations until their [[EXALT Base (EU2012)|base]] is found and destroyed.
 
EXALT is a new global human threat introduced in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. EXALT is a paramilitary secret society that seeks to use [[Alien Life Forms (EU2012)|alien]] tech to enrich and technologically change themselves and gain world domination. They will carry out anti-[[XCOM (EU2012)|XCOM]] operations until their [[EXALT Base (EU2012)|base]] is found and destroyed.
  
EXALT wants the aliens to genetically perfect mankind and sees [[XCOM (EU2012)|XCOM]] as an obstacle to that. While EXALT agrees with the aliens, it will avoid working with them and instead and disrupt XCOM efforts's to fight the invasion. Despite sharing some common goals, the Aliens and EXALT will not cooperate together and appear together on any mission.
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EXALT wants the aliens to genetically perfect mankind and sees [[XCOM (EU2012)|XCOM]] as an obstacle to that. While EXALT agrees with the aliens, it will avoid working with them and instead and disrupt XCOM efforts's to fight the invasion. Despite sharing some common goals, the Aliens and EXALT will not cooperate together and appear together on any mission. EXALT will even try to outsmart the aliens during Operation [[Progeny (EU2012)|Progeny]] in order to gain access to a high value [[Annette Durand (EU2012)|weapon]].  
  
While at first they may seem similar, and EXALT could still be written as the precursors to the [[Cult_of_Sirius|Cult of Sirius]], one operational difference between the two groups is that the religious structure of the Cult speaks of humans subjecting themselves to their new alien overlords, while the extravagance of the EXALT Headquarters suggests powerful people in Black Market and clandestine circles, groups who's interest tend to lie in accuiring power for ''themselves''.
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The nature of EXALT's threat is similar to the one posed [[Cult_of_Sirius|Cult of Sirius]] on [[Apocalypse|X-COM Apocalypse]]. However, one major difference between the two groups is that the religious structure of the Cult speaks of humans subjecting themselves to their new alien overlords, while the extravagance of the EXALT Headquarters suggests powerful people in black market and clandestine circles, groups who's interest tend to lie in acquiring power for ''themselves''.
  
The first EXALT [[Missions (EU2012)|mission]] takes place on May, the day depends on the [[Difficulty (EU2012)|difficulty]] level.  
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The first EXALT [[Missions (EU2012)|mission]] takes place on May, the day depends on the [[Difficulty (EU2012)|difficulty]] level. To completely eliminate the EXALT threat, XCOM will have to discover and raid their [[EXALT Base Raid (EU2012)|base]].  
 
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==EXALT Operations==
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====Notes====
[[Image:Security Breach Trailer 1 (EU2012).png|right|300px|Security Breach Trailer]]
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*Anti-EXALT operations are accessed through the [[Situation Room (EU2012)|Situation Room]], through the Covert Operations view.  
*Intel scans cost 50§ (and slowly increase) and will reveal any additional cells to the ones already revealed.  
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*The [[Covert Operations (EU2012)|Covert Operations]] view will display the map and the presence of any discovered EXALT cells.
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*The first Intel Scan taken each month costs 50§ and will reveal any additional cells to the ones already revealed. Later scans taken the same month will cost the double of the previous scan.  
 
*Revealing EXALT cells will postpone their ability to hurt XCOM operations. Only hidden EXALT cells can conduct operations.  
 
*Revealing EXALT cells will postpone their ability to hurt XCOM operations. Only hidden EXALT cells can conduct operations.  
 
*After a while an exposed EXALT cell will relocate to another country and become hidden.   
 
*After a while an exposed EXALT cell will relocate to another country and become hidden.   
 
*Hidden EXALT cells can conduct 3 types of operations:
 
*Hidden EXALT cells can conduct 3 types of operations:
 
**Propaganda - Increases Panic on the targeted country.
 
**Propaganda - Increases Panic on the targeted country.
**Sabotage - Reduces XCOM's money supply.
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**Sabotage - XCOM's money reserve is halved.
 
**Research Hack - Slow down XCOM's current [[Research (EU2012)|research]].
 
**Research Hack - Slow down XCOM's current [[Research (EU2012)|research]].
* Also, if you turn down an [[Alien Abductions (EU2012)|abduction]] in Africa and there's an exposed EXALT cell on that country then the resulting panic from the Abduction will be further increased.
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* Also, if you turn down an [[Alien Abductions (EU2012)|abduction]] in Africa and there's an exposed EXALT cell on that country then the resulting [[Panic (EU2012)|panic]] from the Abduction will be further increased.
 
* Building [[Laboratory (EU2012)|Labs]] can provide a guard against Research Hacks.
 
* Building [[Laboratory (EU2012)|Labs]] can provide a guard against Research Hacks.
* To stop a revealed EXALT cell, XCOM may perform a [[Covert Operations (EU2012)|Covert Mission]] on the country where the cell is based.
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* To stop a revealed EXALT cell, XCOM may perform a [[Covert Operations (EU2012)|Covert Mission]] on the country where the cell is based by deploying a soldier as a [[Covert Operative (EU2012)|Covert Operative]] and later retrieving that soldier on a regular mission, along with info regarding the location of the EXALT base.  
* Like with dealing with the [[Cult_of_Sirius|Cult of Sirus]]; regular counter-operations to keep them neutered means XP, swag, and less hassle for you.
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* Dealing with the original [[Cult_of_Sirius|Cult of Sirius]] with regular Covert Operations to keep them neutered means experience points, extra credits, and less hassle for XCOM.
  
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===EXALT Units===
 
 
==EXALT forces==
 
 
[[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]]
 
[[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]]
 
* EXALT operates with a similar [[Classes (EU2012)|class]] structure as [[XCOM (EU2012)|XCOM]], fielding 4 types of soldiers: [[EXALT Sniper (EU2012)|Sniper]], [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Operative (EU2012)|Operative]] (like Assault) and [[EXALT Medic (EU2012)|Medic]].
 
* EXALT operates with a similar [[Classes (EU2012)|class]] structure as [[XCOM (EU2012)|XCOM]], fielding 4 types of soldiers: [[EXALT Sniper (EU2012)|Sniper]], [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Operative (EU2012)|Operative]] (like Assault) and [[EXALT Medic (EU2012)|Medic]].
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* Their weapons are dropped intact, and can be used instead of XCOM's models.
 
* Their weapons are dropped intact, and can be used instead of XCOM's models.
 
** Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
 
** Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
** They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices.
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** They can be sold for varying prices on the [[Grey Market (EU2012)|Grey Market]], and occasional Council [[Requests (EU2012)|sales]], albeit at vastly lower prices.
** Killing EXALTs with explosives does make them drop Weapon Fragments, so bring some grenades if you want to shore up your resources for Research/Foundry projects.
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** Killing EXALT units with explosives does make them drop [[Weapon Fragments (EU2012)|Weapon Fragments]], which are useful for Research/Foundry projects, so feel free to use explosives.
  
==EXALT HQ Clues==
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====EXALT Stats & Weapons====
*The EXALT base is not in the United States.
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Check each individual unit's page:
*The EXALT base is not in Canada.
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*[[EXALT Operative (EU2012)|EXALT Operative]]
*The EXALT base is not in Mexico.
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**[[EXALT Assault Rifle (EU2012)|EXALT Assault Rifle]]
*The EXALT base is not in the United Kingdom.
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**[[Frag Grenade (EU2012)|Frag Grenade]]
*The EXALT base is not in Russia.
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*[[EXALT Sniper (EU2012)|EXALT Sniper]]
*The EXALT base is not in France.
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**[[EXALT Sniper Rifle (EU2012)|EXALT Sniper Rifle]]
*The EXALT base is not in Germany.
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*[[EXALT Heavy (EU2012)|EXALT Heavy]]
*The EXALT base is not in China.
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**[[EXALT LMG (EU2012)|EXALT LMG]]
*The EXALT base is not in Japan.
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**[[EXALT Rocket Launcher (EU2012)|EXALT Rocket Launcher]]
*The EXALT base is not in India.
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**[[Frag Grenade (EU2012)|Frag Grenade]]
*The EXALT base is not in Australia.
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*[[EXALT Medic (EU2012)|EXALT Medic]]
*The EXALT base is not in Argentina.
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**[[EXALT Assault Rifle (EU2012)|EXALT Assault Rifle]]
*The EXALT base is not in Brazil.
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*[[EXALT Elite Operative (EU2012)|EXALT Elite Operative]]
*The EXALT base is not in Egypt.
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**[[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]]
*The EXALT base is not in South Africa.
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**[[Alien Grenade (EU2012)|Alien Grenade]]
*The EXALT base is not in Nigeria.
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*[[EXALT Elite Sniper (EU2012)|EXALT Elite Sniper]]
*The EXALT base is not in an English speaking country. (is not USA, UK, Canada and Australia)
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**[[EXALT Laser Sniper Rifle (EU2012)|EXALT Laser Sniper Rifle]]
*The EXALT base is not in an island country. (not Australia, Japan or UK)
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*[[EXALT Elite Heavy (EU2012)|EXALT Elite Heavy]]
*The EXALT base is east of the Atlantic Ocean. (is not USA, Canada, Mexico, Brasil and Argentina)
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**[[EXALT Heavy Laser (EU2012)|EXALT Heavy Laser ]]
*The EXALT base is not in North America.
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**[[EXALT Rocket Launcher (EU2012)|EXALT Rocket Launcher]]
*The EXALT base is not in Asia.
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**[[Alien Grenade (EU2012)|Alien Grenade]]
*The EXALT base is not in Europe.
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*[[EXALT Elite Medic (EU2012)|EXALT Elite Medic]]
*The EXALT base is not in South America.
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**[[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]]
*The EXALT base is not in Africa.
 
*The EXALT base is not in a country with any territory in the Arctic Circle. (is not USA, Canada or Russia)
 
*The EXALT base is not in one of the world's 5 most populous countries. (is not China, India, USA or Brazil - the missing one is Indonesia, in case you're asking)
 
*The EXALT base is not in one of the two Cold War superpowers. (is not USA or Russia)
 
*The EXALT base is in a country you can play in Civilization 5. (is not Canada, Argentina, South Africa, Nigeria or Australia)
 
  
 
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{{EXALT (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: EXALT (EU2012)]]
 
[[Category: EXALT (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]

Revision as of 18:09, 22 November 2013

EXALT insignia

EXALT is a new global human threat introduced in Enemy Within DLC. EXALT is a paramilitary secret society that seeks to use alien tech to enrich and technologically change themselves and gain world domination. They will carry out anti-XCOM operations until their base is found and destroyed.

EXALT wants the aliens to genetically perfect mankind and sees XCOM as an obstacle to that. While EXALT agrees with the aliens, it will avoid working with them and instead and disrupt XCOM efforts's to fight the invasion. Despite sharing some common goals, the Aliens and EXALT will not cooperate together and appear together on any mission. EXALT will even try to outsmart the aliens during Operation Progeny in order to gain access to a high value weapon.

The nature of EXALT's threat is similar to the one posed Cult of Sirius on X-COM Apocalypse. However, one major difference between the two groups is that the religious structure of the Cult speaks of humans subjecting themselves to their new alien overlords, while the extravagance of the EXALT Headquarters suggests powerful people in black market and clandestine circles, groups who's interest tend to lie in acquiring power for themselves.

The first EXALT mission takes place on May, the day depends on the difficulty level. To completely eliminate the EXALT threat, XCOM will have to discover and raid their base.

Notes

  • Anti-EXALT operations are accessed through the Situation Room, through the Covert Operations view.
  • The Covert Operations view will display the map and the presence of any discovered EXALT cells.
  • The first Intel Scan taken each month costs 50§ and will reveal any additional cells to the ones already revealed. Later scans taken the same month will cost the double of the previous scan.
  • Revealing EXALT cells will postpone their ability to hurt XCOM operations. Only hidden EXALT cells can conduct operations.
  • After a while an exposed EXALT cell will relocate to another country and become hidden.
  • Hidden EXALT cells can conduct 3 types of operations:
    • Propaganda - Increases Panic on the targeted country.
    • Sabotage - XCOM's money reserve is halved.
    • Research Hack - Slow down XCOM's current research.
  • Also, if you turn down an abduction in Africa and there's an exposed EXALT cell on that country then the resulting panic from the Abduction will be further increased.
  • Building Labs can provide a guard against Research Hacks.
  • To stop a revealed EXALT cell, XCOM may perform a Covert Mission on the country where the cell is based by deploying a soldier as a Covert Operative and later retrieving that soldier on a regular mission, along with info regarding the location of the EXALT base.
  • Dealing with the original Cult of Sirius with regular Covert Operations to keep them neutered means experience points, extra credits, and less hassle for XCOM.

EXALT Units

EXALT Soldiers
  • EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic.
  • Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.
  • EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use Gene Mods to enhance their units.
    • EXALT elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).
    • They, however, do not gain MECs
  • EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower.
  • Their weapons are dropped intact, and can be used instead of XCOM's models.
    • Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
    • They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices.
    • Killing EXALT units with explosives does make them drop Weapon Fragments, which are useful for Research/Foundry projects, so feel free to use explosives.

EXALT Stats & Weapons

Check each individual unit's page:


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology