Difference between revisions of "EXALT Units (EU2012)"

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* Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.  
 
* Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.  
 
* EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use [[Gene Mods (EU2012)|Gene Mods]] to enhance their units.
 
* EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use [[Gene Mods (EU2012)|Gene Mods]] to enhance their units.
** EXALT elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).  
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** EXALT Elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).  
 
** They, however, do not gain [[MEC Trooper (EU2012)|MECs]]
 
** They, however, do not gain [[MEC Trooper (EU2012)|MECs]]
 
* EXALT agents can't be captured since they'll suicide with a syringe if hit by an [[Arc Thrower (EU2012)|Arc Thrower]]. However, they can still be [[Psionic (EU2012)|Mind Controlled]].
 
* EXALT agents can't be captured since they'll suicide with a syringe if hit by an [[Arc Thrower (EU2012)|Arc Thrower]]. However, they can still be [[Psionic (EU2012)|Mind Controlled]].
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<gallery widths=150px heights=100px perrow=4 caption="EXALT Units">
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File:EXALT Operative.png|EXALT Operative
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File:EXALT Heavy.png|EXALT Heavy
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File:EXALT Sniper.png|EXALT Sniper
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File:EXALT Medic.png|EXALT Medic
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File:EXALT Elite Operative.png|EXALT Elite Operative
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File:EXALT Elite Heavy.png|EXALT Elite Heavy
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File:EXALT Elite Sniper.png|EXALT Elite Sniper
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File:EXALT Elite Medic.png|EXALT Elite Medic
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</gallery>
 
<noinclude>
 
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{{EXALT (EU2012)}}
 
{{EXALT (EU2012)}}

Revision as of 00:15, 29 November 2013

EXALT Soldiers
  • EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic.
  • Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.
  • EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use Gene Mods to enhance their units.
    • EXALT Elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).
    • They, however, do not gain MECs
  • EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower. However, they can still be Mind Controlled.
  • Their weapons are dropped intact, and can be used instead of XCOM's models.
    • Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
    • They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices.
    • Killing EXALT units with explosives does make them drop Weapon Fragments, which are useful for Research/Foundry projects, so feel free to use explosives.
  • Unlike XCOM's soldier pool, there appear to be no female EXALT agents. Make of that what you will.


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology