Difference between revisions of "Flashbang Grenade (EU2012)"
Jump to navigation
Jump to search
m |
|||
Line 4: | Line 4: | ||
*Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. | *Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. | ||
*Robotic and advanced psionic enemies are immune. | *Robotic and advanced psionic enemies are immune. | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
'''Notes''' | '''Notes''' | ||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) |
Revision as of 21:53, 9 December 2013
Description |
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Experimental Warfare |
Base Costs | §35, 5 Engineers |
Abilities/Stats | See Description |
- Although the alien will have an Aim penalty it will still be able to shoot.
- The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
- Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.