Difference between revisions of "Flashbang Grenade (EU2012)"
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(Created page with "{{Ref Open | title = Description }} 200px|right| {{Ref Close | source = XCOM: Enemy Unknown (2012)}} ==See Also== <br clear="all"> {{Equipment (EU2012)}...") |
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: (EU2012).png| | + | [[File:Flashbang Grenade (EU2012).png|right|100px|Flashbang Grenade]] |
+ | Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune. | ||
+ | *Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. | ||
+ | *Robotic and advanced psionic enemies are immune. | ||
+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
+ | '''Notes''' | ||
+ | {{Item Data Box (EU2012) | ||
+ | |requires=[[Experimental Warfare (EU2012)|Experimental Warfare]] | ||
+ | |costs=§35<br>5 Engineers | ||
+ | |abilities/stats=See Description | ||
+ | }} | ||
+ | * Although the alien will have an Aim penalty it will still be able to shoot. | ||
+ | * The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you. | ||
+ | ** Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright. | ||
+ | <br clear="all"> | ||
− | + | <noinclude> | |
− | |||
− | |||
− | < | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
+ | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
+ | </noinclude> |
Latest revision as of 03:25, 31 January 2014
Description |
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Experimental Warfare |
Base Costs | §35 5 Engineers |
Abilities/Stats | See Description |
- Although the alien will have an Aim penalty it will still be able to shoot.
- The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
- Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.