Difference between revisions of "Flashbang Grenade (EU2012)"

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{{Ref Open | title = Description }}  
 
{{Ref Open | title = Description }}  
[[File: (EU2012).png|200px|right|]]
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[[File:Flashbang Grenade (EU2012).png|right|100px|Flashbang Grenade]]
 
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Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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*Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn.
==Notes==
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*Robotic and advanced psionic enemies are immune.
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{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
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'''Notes'''
 
{{Item Data Box (EU2012)
 
{{Item Data Box (EU2012)
|requires=N/A<br>
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|requires=[[Experimental Warfare (EU2012)|Experimental Warfare]]
|costs=
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|costs=§35<br>5 Engineers
|abilities/stats=
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|abilities/stats=See Description
 
}}
 
}}
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* Although the alien will have an Aim penalty it will still be able to shoot.
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* The penalty is 50% movement and -50 points of Aim.  While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
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** Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.
 
<br clear="all">
 
<br clear="all">
  
==See Also==
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<noinclude>
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  
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[[Category: Weapons (EU2012)]]
 
[[Category: Weapons (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]
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</noinclude>

Latest revision as of 03:25, 31 January 2014

Description
Flashbang Grenade

Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.

  • Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn.
  • Robotic and advanced psionic enemies are immune.

Notes

Research Required Experimental Warfare
Base Costs §35
5 Engineers
Abilities/Stats See Description
  • Although the alien will have an Aim penalty it will still be able to shoot.
  • The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
    • Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.



EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant