Difference between revisions of "Flashbang Grenade (EU2012)"
Jump to navigation
Jump to search
m |
|||
Line 12: | Line 12: | ||
}} | }} | ||
* Although the alien will have an Aim penalty it will still be able to shoot. | * Although the alien will have an Aim penalty it will still be able to shoot. | ||
+ | * The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you. | ||
+ | ** Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright. | ||
<br clear="all"> | <br clear="all"> | ||
Revision as of 02:34, 7 December 2013
Description |
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Experimental Warfare |
Base Costs | §35, 5 Engineers |
Abilities/Stats | See Description |
- Although the alien will have an Aim penalty it will still be able to shoot.
- The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
- Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.