Difference between revisions of "Ghost Grenade (EU2012)"
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{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
|requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]] | |requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]] | ||
− | |costs=§200 | + | |costs=§200<br>25 [[Elerium (EU2012)|Elerium]]<br>4 [[Seeker Wreck (EU2012)|Seeker Wrecks]]<br>10 Engineers |
|abilities/stats=Ghost | |abilities/stats=Ghost | ||
}} | }} |
Latest revision as of 03:25, 31 January 2014
Description |
This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Seeker Autopsy |
Base Costs | §200 25 Elerium 4 Seeker Wrecks 10 Engineers |
Abilities/Stats | Ghost |
- Gives friendly units on its area of effect the ability to become invisible for a turn.
- A cheap alternative to Mimetic Skin or Ghost Armor. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead.