Difference between revisions of "Laser Sniper Rifle (EU2012)"
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* Consider equipping snipers with the best pistols in XCOM's arsenal | * Consider equipping snipers with the best pistols in XCOM's arsenal | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
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==Notes== | ==Notes== | ||
− | + | {{Weapon Data Box (EU2012) | |
+ | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] | ||
+ | |costs=§35<br>Alloys:25<br>Engineers:12 | ||
+ | |base damage=6 | ||
+ | |critical damage=9 | ||
+ | |critical chance=30% | ||
+ | |range= Medium/Long | ||
+ | |abilities=None | ||
+ | }} | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
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{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 18:56, 18 October 2013
Description |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §35 Alloys:25 Engineers:12 |
Base Damage | 6 |
Critical Damage | 9 |
Critical Chance | 30% |
Range | Medium/Long |
Abilities | None |