Difference between revisions of "MEC-2 Sentinel (EU2012)"
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*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | *Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | ||
*A MEC's combat profile is too large to make effective use of battlefield cover | *A MEC's combat profile is too large to make effective use of battlefield cover | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
− | + | '''Notes''' | |
{{MEC Suit Data Box (EU2012) | {{MEC Suit Data Box (EU2012) | ||
|requires=[[UFO Power Source (EU2012)|UFO Power Source]] | |requires=[[UFO Power Source (EU2012)|UFO Power Source]] | ||
− | |costs=§32 | + | |costs=§32<br>60 [[Meld (EU2012)|Meld]]<br>10 Engineers |
|health=+12 | |health=+12 | ||
|defense=+10 | |defense=+10 | ||
− | |movement= | + | |movement=0 |
|will=+15 | |will=+15 | ||
|systems=Grenade Launcher<br>Restorative Mist | |systems=Grenade Launcher<br>Restorative Mist | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''<br>* | + | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''<br>*2 grenades carried, each deals 4 damage |
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− | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''<br> | + | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''<br>*Single use only, heals 4 HP to all units in the cloud |
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<br clear="all"> | <br clear="all"> | ||
<noinclude> | <noinclude> | ||
− | + | * The Grenade Launcher's damage can be increased from 4 to 5 through the [[Foundry (EU2012)#Alien Grenade|Alien Grenade]] Foundry project. | |
+ | * Restorative Mist can also be upgraded from 4 to 6 HP healing through the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] project. | ||
+ | * The Expanded Storage [[MEC Trooper (EU2012)|MEC Trooper]] ability increases the number of grenades and mist uses by 1, to a total of 3 grenades and 2 restorative mists. | ||
* Grenade Launcher is similar to the aliens' '''Bombard''' ability. | * Grenade Launcher is similar to the aliens' '''Bombard''' ability. | ||
* Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers. | * Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers. |
Latest revision as of 17:52, 6 February 2014
Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | UFO Power Source |
Base Costs | §32 60 Meld 10 Engineers |
Health | +12 |
Defense | +10 |
Movement | 0 |
Will | +15 |
Systems | Grenade Launcher Restorative Mist |
System | Description | Tactical Info |
---|---|---|
Grenade Launcher |
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. | *Launches grenades much further than an unmodified soldier can throw them *Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry *2 grenades carried, each deals 4 damage |
Restorative Mist |
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. | *Releases a cloud of mist that heals, similar to the Medikit *Affects all nearby allies instead of a single target *Single use only, heals 4 HP to all units in the cloud |
- The Grenade Launcher's damage can be increased from 4 to 5 through the Alien Grenade Foundry project.
- Restorative Mist can also be upgraded from 4 to 6 HP healing through the Improved Medikit project.
- The Expanded Storage MEC Trooper ability increases the number of grenades and mist uses by 1, to a total of 3 grenades and 2 restorative mists.
- Grenade Launcher is similar to the aliens' Bombard ability.
- Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers.
See Also
</noinclude