Difference between revisions of "MEC-3 Paladin (EU2012)"
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− | | align="center" | [[File:MEC PROXIMITY MINE.png|32px]]<br>'''Proximity Mine Launcher''' || align="center" |''Proximity mines can be deployed at medium range, and will wait nearby enemy movement before triggering their explosive charges.'' || *''Deploys an explosive mine''<br>*''The mine will detonate when an enemy enters its activation radius''<br>*''If the mine is in any explosive's blast radius, it will detonate''<br>Mines deal 8 Damage | + | | align="center" | [[File:MEC PROXIMITY MINE.png|32px]]<br>'''Proximity Mine Launcher''' || align="center" |''Proximity mines can be deployed at medium range, and will wait nearby enemy movement before triggering their explosive charges.'' || *''Deploys an explosive mine''<br>*''The mine will detonate when an enemy enters its activation radius''<br>*''If the mine is in any explosive's blast radius, it will detonate''<br>*Mines deal 8 Damage |
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| align="center" | [[File:MEC ELECTRO PULSE.png|32px]]<br>'''Electro Pulse''' || align="center" | ''MECs can stun organic enemies and damage robotic ones with this area-of-effect electric shock device''|| *''Discharges a violent electromagnetic pulse''<br>*''Damages all nearby organic units, including allies''<br>*''Stuns robotic units for one turn''<br>*Deals 5 Damage to all organic units on its radius | | align="center" | [[File:MEC ELECTRO PULSE.png|32px]]<br>'''Electro Pulse''' || align="center" | ''MECs can stun organic enemies and damage robotic ones with this area-of-effect electric shock device''|| *''Discharges a violent electromagnetic pulse''<br>*''Damages all nearby organic units, including allies''<br>*''Stuns robotic units for one turn''<br>*Deals 5 Damage to all organic units on its radius |
Revision as of 18:45, 30 November 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Research Required | Titan Armor |
Base Costs | §106, 100 Meld, 25 Engineers |
Health | +16 |
Defense | +10 |
Movement | 0 |
Will | +20 |
Systems | Proximity Mines Electro Pulse |
Tips & Trix
- Tossing a Proximity Mine through a UFO's door will open it.
- Other Area of Effect attacks will cause the mines to go off in a sympathetic explosion, giving you a nice combo.
- Possible game-crashing glitch if sky dropped enemies land on one.
- Electro Pulse will stun AND damage robotic units despite not being worded as such. Pulse does about 5 damage to both organic and robotic units.
- Electro Pulse will do full damage to Mind Merged Mechtoids and Sectopods, despite the 50% damage reduction.