Difference between revisions of "Micronoid Aggregate (Apocalypse)"

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{{Ref Open | title = Micronoid Aggregate}}[[Image:Micronoid_Aggregate_(Alive).jpg|right]]
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[[Image:Life-Pedia-MicAggL-(Apocalypse).png|right]]
The capture of a Micronoid Aggregate is an essential step in the advancement of our knowledge. This formless mass of micro-organisms is found inside the bloodstream of other Alien forms. Each microscopic organism is an independent and intelligent life form. They communicate with each other using Psionic projection, but they are unresponsive to human Psionics. It is unclear whether these creatures are parasites or an integral part of the Alien spawn.
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The capture of a Micronoid Aggregate is an essential step in the advancement of our knowledge. This formless mass of micro-organisms is found inside the bloodstream of other Alien forms. Each microscopic organism is an independent and intelligent life form. They communicate with each other using Psionic projection, but they are unresponsive to human Psionics. It is unclear whether these creatures are parasites or an integral part of the Alien spawn. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
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'''Micronoid Aggregate'''
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<table><tr><td>[[Image:Life-EquipIcon-MicAgg-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Alien Mind Bender
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* Health = 80
 +
* Speed / Time Units = 30
 +
* Accuracy = 60
 +
* Reactions = 30
 +
* Stamina = 40
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* Strength = 30
 +
* Bravery = 100
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* Armour: none
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* Psi Energy = 75
 +
* Psi Attack = 65
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* Psi Defense = 85
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* Size = small
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = strong &Dagger;
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* Score = 15</td></tr></table>
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''Image'': identical for alive and dead (alive is animated, dead is not).<br>
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Errors: &Dagger; irrelevant - never appears within Mega-Primus' buildings.
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<br clear=all>
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[[Image:Life-Pedia-MicAggA-(Apocalypse).png|right]]
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This is not one single creature but billions of micro-organisms. These organisms have been found in the cardiovascular systems of other Aliens, but until now we were unaware of their extraordinary capability to act independently. It is clear that our research must concentrate on these unusual life forms.  ''From: Apocalypse Ufopaedia''
  
{{Ref Open | title = Micronoid Aggregate Autopsy}}[[Image:Micronoid_Aggregate_Autopsy.jpg|right]]
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A silent and slow moving green puddle of slime.
This is not one single creature but billions of micro-organisms. These organisms have been found in the cardiovascular systems of other Aliens, but until now we were unaware of their extraordinary capability to act independently. It is clear that our research must concentrate on these unusual life forms.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Infobox open}}
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'''Infiltration'''<br>
{{Apocalypse Statbox Module
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Micronoid Aggregates do not appear within any building.<br>
| name = Micronoid Aggregate
 
| time_units = 30-34
 
| health = 80-92
 
| stamina = 40-46
 
| reactions = 30-34
 
| strength = 30
 
| bravery = 0
 
| psi_energy = 75-81
 
| psi_attack = 65-67
 
| psi_defense = 85-96
 
| accuracy = 60-67
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 0
 
| armor_torso = 0
 
| armor_arms = 0
 
| armor_legs = 0
 
| score = 15
 
| size_X = 8
 
| size_Y = 5
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Micronoid Aggregate
 
| inventory = no
 
| innate_weapon = Mind Bender
 
| unique_attributes = none
 
}}
 
{{Infobox close}}
 
  
The Micronoid Aggregate,  appearing to be a small puddle of slime, is in fact a collection of highly intelligent microscopic organisms with powerful Psionic powers. Though they do not have physical offensive capabilities, their Psionic attacks are sufficient to disable or turn human agents against their own comrades. They are the true antagonists of the game. See: [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]].  
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'''Combat'''<br>
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[[Image:Life-Isom-MicAgg-(Apocalypse).png|frame|Unit|left]] A Micronoid Aggregate is very resistant to psionics.
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A Micronoid Aggregate does not have any offensive capability. They are extremely vunerable since they have no armour although they are resistant to various ammunition effects. The very low height of this lifeform can make visual detection by agents difficult and when engaged in combat, difficult to hit.<br>
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Micronoid Aggregate's only method of combat is via Psionic manipulation of its victim. Humans and hybrids are often manipulated with Panic and Stun projections whereas Mind Control is effective against agents with low Psi-Defence due to the micronoid's lower proficiency in psionics compared to other alien lifeforms.
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<br clear=all>
  
Micronoid Aggregates are quire rare, and will not be encountered before Week 5. They are only found in [[Alien Bomber (Apocalypse)|Alien Bomber]]s and the [[Sleeping Chamber]] building in the Alien Dimension. They are never dropped as part of Infiltration missions.
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'''Resistance'''<br>
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Micronoid Aggregates are immune to stun gas and Toxin-A, very resistant to armour piercing ammunition, and resistant to laser and plasma weaponry, stun grapple effects, and Toxin-B.
  
Unlike all other mobile aliens, Micronoid Aggregates make no sounds whatsoever.
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Micronoid Aggregate research is the most critical step for understanding alien lifeforms, genetics and their agenda.
  
==Tactical Notes==
 
  
Micronoids will most likely be the first Psi-capable enemy encountered by X-COM, which can present a nasty surprise for an unprepared player. They are slow-moving and unarmored but, unlike most aliens, possess substantial resistances to many human weapons (Armor Piercing, Laser, Plasma), plus complete immunity to [[Megapol_Stun_Grenade|Stun Gas]]. They also have a very low profile, making them harder to hit.
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[[Megaspawn_(Apocalypse)|Next: Megaspawn]]<br>
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[[Skeletoid_(Apocalypse)|Previous: Skeletoid]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
Micronoids are best engaged by Androids, who are immune to their attacks, highly Psi-trained Hybrids, or Human/Hybrid Agents armed with [[Toxigun|Toxiguns]], which have very little effect if turned against other X-COM Agents. Note, however, that the Micronoids are completely immune to Toxin A. If the appropriate toxins are unavailable, explosives or alien Disruptor weaponry used by Androids or highly-trained Hybrids are the best methods of disposal. If forced to fight them using Human Agents, use low-powered weapons or the [[Megapol Stun Grapple]] and patience.
 
  
==Deployment Bug==
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==See Also==
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
According to the game files, Micronoids are supposed to appear during recovery missions of [[Alien Battleship (Apocalypse)|Battleships]] and [[Alien Mothership (Apocalypse)|Motherships]], but they do not. This appears to have something to do with the game trying to spawn too many different types and/or "squads" of aliens at once (see the Talk page for more information).
 
  
==See Also==
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{{Unit Navbar (Apocalypse)}}
* [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
  
  
{{Unit Navbar (Apocalypse)}}
 
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:44, 31 October 2023

Life-Pedia-MicAggL-(Apocalypse).png
The capture of a Micronoid Aggregate is an essential step in the advancement of our knowledge. This formless mass of micro-organisms is found inside the bloodstream of other Alien forms. Each microscopic organism is an independent and intelligent life form. They communicate with each other using Psionic projection, but they are unresponsive to human Psionics. It is unclear whether these creatures are parasites or an integral part of the Alien spawn.  From: Apocalypse Ufopaedia

Micronoid Aggregate

Life-EquipIcon-MicAgg-(Apocalypse).png
  • Grown-In Weapon = Alien Mind Bender
  • Health = 80
  • Speed / Time Units = 30
  • Accuracy = 60
  • Reactions = 30
  • Stamina = 40
  • Strength = 30
  • Bravery = 100
  • Armour: none
  • Psi Energy = 75
  • Psi Attack = 65
  • Psi Defense = 85
  • Size = small
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = strong ‡
  • Score = 15

Image: identical for alive and dead (alive is animated, dead is not).
Errors: ‡ irrelevant - never appears within Mega-Primus' buildings.

Life-Pedia-MicAggA-(Apocalypse).png
This is not one single creature but billions of micro-organisms. These organisms have been found in the cardiovascular systems of other Aliens, but until now we were unaware of their extraordinary capability to act independently. It is clear that our research must concentrate on these unusual life forms.  From: Apocalypse Ufopaedia

A silent and slow moving green puddle of slime.

Infiltration
Micronoid Aggregates do not appear within any building.

Combat

Unit

A Micronoid Aggregate is very resistant to psionics.

A Micronoid Aggregate does not have any offensive capability. They are extremely vunerable since they have no armour although they are resistant to various ammunition effects. The very low height of this lifeform can make visual detection by agents difficult and when engaged in combat, difficult to hit.
Micronoid Aggregate's only method of combat is via Psionic manipulation of its victim. Humans and hybrids are often manipulated with Panic and Stun projections whereas Mind Control is effective against agents with low Psi-Defence due to the micronoid's lower proficiency in psionics compared to other alien lifeforms.

Resistance
Micronoid Aggregates are immune to stun gas and Toxin-A, very resistant to armour piercing ammunition, and resistant to laser and plasma weaponry, stun grapple effects, and Toxin-B.

Micronoid Aggregate research is the most critical step for understanding alien lifeforms, genetics and their agenda.


Next: Megaspawn
Previous: Skeletoid
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units