Difference between revisions of "Minigun (EU2012)"
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(The critical chance was in the critical damage slot and vice versa. Fixed this error.) |
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Line 11: | Line 11: | ||
|costs=N/A | |costs=N/A | ||
|base damage=4-6 | |base damage=4-6 | ||
− | |critical damage= | + | |critical damage=7 or 9 |
− | |critical chance= | + | |critical chance=10% |
|range= Medium | |range= Medium | ||
|abilities=Collateral Damage | |abilities=Collateral Damage |
Latest revision as of 07:48, 5 October 2014
Description |
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 4-6 |
Critical Damage | 7 or 9 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Always available, does not need to be manufactured.
- Can only be used by MEC Troopers.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and by a further 100% with the Ammo Conservation project.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.