Difference between revisions of "Multiplayer (EU2012)"

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= Game Options =
+
__ToC__
* You can play a Ranked Match, Quick Match, or Custom Match.
 
* Games normally allow 10,000 points worth of units. 
 
* Custom matches allow points limit of 7500, 10000, 20000, or ''Unlimited''.
 
* Custom matches allows turn timers of 45 seconds, 90s, 120s, or ''No Time Limit''.
 
* There are five maps including Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
 
  
= Available Units =
+
Multiplayer games in '''XCOM: Enemy Unknown (2012)''' are played online over the internet or through a Local Area Network (LAN).
* You can select from a number of different human soldiers with a wide array of customization options, or any alien unit.
 
* You can have 1-6 units in your squad.
 
* Human soldiers get to choose a class and specialization, primary weapon, secondary weapon, armor, and item(s).  You don't get to choose exactly what rank and abilities you desire.  Instead, there's a few options for each class type of varying ranks, point costs, and suite of abilities. 
 
* Aliens don't have any customization options, though you can choose from most aliens in the game.  You cannot choose Outsiders or Sectopods.  Ethereals are so costly they can only be used in custom games with higher than normally allowed point allocations.
 
  
 +
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.
  
=Unit Stats =
+
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.
Units are essentially the same as units in the normal game difficulty.
 
  
*Melee attacks always hit.
 
*Hardened reduces critical chance by 60% against the target.
 
  
== Humans ==
+
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.
* Listed cost is for only the most basic weapons for the class and no items at all (not even Frag grenades).
 
  
 +
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.
 +
 +
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.
 +
 +
 +
== '''Multiplayer Menu''' ==
 +
* '''Ranked Match'''
 +
:: Attempts to match you with another player searching for a '''Ranked Match'''.
 +
:: -- ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.'''''
 +
:: -- ''Ranked Matches count towards your position on the Leaderboards.''
 +
 +
* '''Quick Match'''
 +
:: Attempts to match you with another player looking for a '''Quick Match''' and connects you.
 +
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
 +
 +
* '''Custom Match'''
 +
:: Choose to '''Create Game''' or '''Search''' for a hosted '''Custom Match'''.
 +
:: ''If you choose to create a game, these are the options:''
 +
::: -- '''Match Type:''' Public, Private, or LAN.
 +
::: -- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''.
 +
::: -- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''.
 +
::: -- '''Map:''' [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].
 +
::::: ''*These are currently the only five maps available for Multiplayer.''
 +
 +
* '''Leaderboards'''
 +
:: From here you may view the ''Top Players'', ''Your Rank'', and ''Friend Ranks''.
 +
::: -- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.''
 +
 +
* '''Edit Squad'''
 +
:: Opens the '''Offline Squad Editing''' menu screen.
 +
::: -- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"''
 +
 +
* '''View Invites'''
 +
:: Brings up the Steam overlay to view game invites, messages, etc.
 +
 +
== '''Squad Editor Menu''' ==
 +
 +
There are six boxes with Add buttons you can click to add Units to your squad.
 +
 +
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.
 +
 +
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.
 +
 +
* Your Squad may consist of any '''XCOM Soldier''' Class (including ''Rookie'') and most '''Aliens''' in the game.
 +
* You may choose to have '''1 - 6 Units''' in your Squad.
 +
* Multiplayer Units are essentially the same as units on '''Normal''' difficulty. With the exception of '''Thin Man'''.
 +
* '''Types''' are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.
 +
* '''''Units unavailable for Multiplayer Squads:'''''
 +
:: '''XCOM:''' [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].
 +
:: '''Alien:''' [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).
 +
 +
 +
'''XCOM Soldiers Menu:'''
 +
:: -- '''[[Classes (EU2012) | Class]]'''
 +
:: -- '''Type'''
 +
:: -- '''Primary Weapon'''
 +
:: -- '''Secondary Weapon'''
 +
:: -- '''Armor'''
 +
:: -- '''Item 1'''
 +
:: -- '''Item 2''' ''(Support Imperator / Psi Guardian Types)''
 +
:: -- '''Gene Mods'''
 +
:: -- '''Customize''' ''(Rename unit, options like appearance / nationality / gender are unavailable)''
 +
*Second item slot is unavailable in Enemy within DLC.
 +
 +
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="15%" | Class - Specialty
+
! width="15%" | Class / Type ''(Rank)''
! width="10%" | Point Cost
+
! width="6%" | Points
! width="5%" | HP
+
! width="6%" | Health
! width="5%" | Aim
+
! width="6%" | Aim
! width="5%" | Defense
+
! width="6%" | Defense
! width="5%" | Will
+
! width="6%" | Will
! width="43%" | Notes
+
! width="55%" | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]
 
|-
 
|-
|Rookie
+
| '''- Rookie -'''
 
|800
 
|800
|7
+
|6
 
|65
 
|65
 
|0
 
|0
 
|40
 
|40
|
+
| ''None''
 +
|-
 +
|'''- [[Classes_(EU2012)#Support | Support]] -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Assault - Recon
+
| Smokejumper ''(Squaddie)''
|1400
+
|900
|8
+
|7
|67
+
|70
 
|0
 
|0
 
|45
 
|45
|Run&Gun
+
| Smoke Grenade
 +
|-
 +
| Medic ''(Captain)''
 +
|1550
 +
|9
 +
|82
 +
|0
 +
|65
 +
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke
 
|-
 
|-
|Assault - Gunner
+
| Tac Officer ''(Captain)''
|3050
+
|1800
|10
+
|9
|79
+
|82
 
|0
 
|0
 
|65
 
|65
|Run&Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
+
| Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs
 
|-
 
|-
|Assault - Commando
+
| Imperator ''(Colonel)''
|3800
+
|1700
|11
+
|10
|85
+
|90
 
|0
 
|0
 
|75
 
|75
|Run&Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
+
| Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel
 
|-
 
|-
|Assault - Psi Warrior
+
| Psi Guardian ''(Major)''
|5550
+
|2200
|10
+
|9
|81
+
|85
 
|0
 
|0
 
|70
 
|70
|Run&Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control
+
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
 +
'''Psionic:''' Mindfray - Psi Inspiration - Telekinetic Field
 +
|-
 +
|'''- [[Classes_(EU2012)#Sniper | Sniper]] -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Sniper - Marksman
+
| Marksman ''(Squaddie)''
 
|950
 
|950
|7
+
|6
 
|75
 
|75
 
|0
 
|0
 
|45
 
|45
|Headshot
+
| Headshot
 
|-
 
|-
|Sniper - Hunter
+
| Hunter ''(Captain)''
 
|1800
 
|1800
|9
+
|8
 
|88
 
|88
 
|0
 
|0
 
|65
 
|65
|Headshot, Snap Shot, Gunslinger, Battle Scanner, Executioner
+
| Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner
 
|-
 
|-
|Sniper - Agent
+
| Dead Eye ''(Captain)''
 
|2800
 
|2800
|10
+
|8
|105
+
|88
 
|0
 
|0
|75
+
|65
|Headshot, Snap Shot, Gunslinger, Disabling Shot, Executioner, Low Profile, Double Tap
+
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist
 
|-
 
|-
|Sniper - Dead Eye
+
| Agent ''(Colonel)''
 
|2800
 
|2800
 
|9
 
|9
|88
+
|105
 
|0
 
|0
|65
+
|75
|Headshot, Squad Sight, Damn Good Ground, Battle Scanner, Opportunist
+
| Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap
 
|-
 
|-
|Sniper - Psi Assassin
+
| Psi Assassin ''(Major)''
 
|5550
 
|5550
|10
+
|9
 
|95
 
|95
 
|0
 
|0
 
|70
 
|70
|Headshot, Squad Sight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control
+
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
 +
'''Psionic:''' Mindfray - Psi Panic - Mind Control
 +
|-
 +
|'''- [[Classes_(EU2012)#Assault | Assault]] -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Heavy - Rocket Man
+
| Recon ''(Squaddie)''
|2600
+
|1400
|8
+
|7
 
|67
 
|67
 
|0
 
|0
 
|45
 
|45
|Rocket
+
| Run & Gun
 +
|-
 +
| Gunner ''(Captain)''
 +
|3050
 +
|9
 +
|79
 +
|0
 +
|65
 +
| Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On
 +
|-
 +
| Commando ''(Colonel)''
 +
|3800
 +
|10
 +
|85
 +
|0
 +
|75
 +
| Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience
 +
|-
 +
| Psi Warrior ''(Major)''
 +
|5550
 +
|9
 +
|81
 +
|0
 +
|70
 +
| Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
 +
'''Psionic:''' Mindfray - Psi Panic - Mind Control
 +
|-
 +
|'''- [[Classes_(EU2012)#Heavy | Heavy]] -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| Rocketman ''(Squaddie)''
 +
| 2600
 +
| 7
 +
| 67
 +
| 0
 +
| 45
 +
| Fire Rocket
 
|-
 
|-
|Heavy - Machine Gunner
+
| Machine Gunner ''(Captain)''
 
|3150
 
|3150
|10
+
|9
 
|71
 
|71
 
|0
 
|0
 
|65
 
|65
|Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
+
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone
 
|-
 
|-
|Heavy - Demolitionist
+
| Demolitionist ''(Captain)''
 
|4950
 
|4950
|10
+
|9
 
|71
 
|71
 
|0
 
|0
 
|65
 
|65
|Rocket, Holo Targeting, Shredder Rocket, HEAT Ammo, Grenadier
+
| Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier
 
|-
 
|-
|Heavy - Juggernaut
+
| Juggernaut ''(Colonel)''
 
|5700
 
|5700
|11
+
|10
 
|75
 
|75
 
|0
 
|0
 
|75
 
|75
|Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
+
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
 +
|-
 +
|'''- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Support - Smokejumper
+
| MEC Vanguard ''(Squaddie)''
|900
+
|2000
|8
+
|6
|70
+
|67
 
|0
 
|0
 
|45
 
|45
|Smoke Grenade
+
| Shock-Absorbent Armor - Collateral Damage
 +
|-
 +
| MEC Guardian ''(Sergeant)''
 +
|2300
 +
|7
 +
|69
 +
|0
 +
|55
 +
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control
 
|-
 
|-
|Support - Medic
+
| MEC Savior ''(Captain)''
|1550
+
|2900
|10
+
|8
|82
+
|71
 
|0
 
|0
 
|65
 
|65
|Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke
+
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage
 
|-
 
|-
|Support - Tac Officer
+
| MEC Commando ''(Captain)''
|1800
+
|3100
|10
+
|8
|82
+
|71
 
|0
 
|0
 
|65
 
|65
|Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
+
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos
 +
|}
 +
</div>
 +
 
 +
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; '''Body Armor'''; no Items.
 +
* XCOM Soldiers do not benefit from '''[[OTS_(EU2012) | Officer Training School]]''' upgrades. That's Single Player only.
 +
* A MEC suit is must for a MEC trooper.
 +
 
 +
==[[EXALT Units (EU2012)|EXALT Units]]==
 +
<div style="text-align: center;">
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! width="15%" | Class / Type ''(Rank)''
 +
! width="6%" | Points
 +
! width="6%" | Health
 +
! width="6%" | Aim
 +
! width="6%" | Defense
 +
! width="6%" | Will
 +
! width="55%" | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]
 +
|-
 +
|'''- ''Normal Troops'' -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| EXALT Medic
 +
|1000
 +
|6
 +
|50
 +
|0
 +
|45
 +
| Smoke Grenade - Covering Fire - Field Medic
 +
|-
 +
| EXALT Operative
 +
|1200
 +
|6
 +
|50
 +
|0
 +
|50
 +
| ''None''
 +
|-
 +
| EXALT Sniper
 +
|2000
 +
|5
 +
|60
 +
|0
 +
|50
 +
| Damn Good Ground - Snap Shot
 +
|-
 +
| EXALT Heavy
 +
|2900
 +
|7
 +
|50
 +
|0
 +
|50
 +
| Fire Rocket - Holo-Targeting - Suppression
 +
|-
 +
|'''- ''Elite Troops'' -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Support - Imperator
+
| EXALT Elite Medic
|2800
+
|1500
|11
+
|8
|90
+
|50
 
|0
 
|0
|75
+
|80
|Smoke Grenade, Sprinter, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
+
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones
 
|-
 
|-
|Support - Psi Guardian
+
| EXALT Elite Operative
|3300
+
|3000
|10
+
|8
|85
+
|60
 
|0
 
|0
 +
|80
 +
| Adrenaline Surge
 +
|-
 +
| EXALT Elite Sniper
 +
|3200
 +
|7
 
|70
 
|70
|Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field
+
|0
 +
|80
 +
| Executioner - Damn Good Ground - Snap Shot - Depth Perception
 +
|-
 +
| EXALT Elite Heavy
 +
|3600
 +
|9
 +
|55
 +
|0
 +
|80
 +
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin
 
|-
 
|-
|}
+
|}</div>
</div>
 
  
== Aliens ==
+
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable"  style="text-align: center"
 
{| class="wikitable"  style="text-align: center"
 
|-  
 
|-  
! width="15%" | Name
+
! width="15%" | Alien Type
! width="10%" | Point Cost
+
! width="6%" | Points
! width="5%" | HP
+
! width="6%" | Health
! width="8%" | Aim
+
! width="6%" | Aim
! width="8%" | Defense
+
! width="6%" | Defense
! width="8%" | Will
+
! width="6%" | Will
 
! width="8%" | Movement
 
! width="8%" | Movement
! width="38%" | Notes
+
! width="47%" | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]
 +
|-
 +
|'''''- Tier One -'''''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Sectoid
+
| [[Sectoid (EU2012) | Sectoid]]
|400
+
|600
 
|3
 
|3
 
|65
 
|65
Line 208: Line 442:
 
|10
 
|10
 
|12
 
|12
|[[Mind Merge]]
+
|Suppression
 +
'''Psionic:''' Mind Merge
 
|-
 
|-
|Drone
+
| [[Drone (EU2012) | Drone]]
|1100
+
|700
 
|3
 
|3
 
|60
 
|60
 
|10
 
|10
|Mechanized
+
|'''Robotic'''
 
|12
 
|12
|Repair, Overload
+
| Overload - Repair - Flight
 
|-
 
|-
|Floater
+
| [[Floater (EU2012) | Floater]]
 
|1300
 
|1300
|3
+
|4
 
|50
 
|50
 
|0
 
|0
 
|10
 
|10
 
|12
 
|12
|Evasion, Launch
+
| Suppression - Evasion - Launch - Flight
 
|-
 
|-
|Thin man
+
| [[Thin Man (EU2012) | Thin Man]]
 
|1400
 
|1400
|3
+
|4
 
|65
 
|65
 
|0
 
|0
 
|15
 
|15
 
|15
 
|15
|Leap, Poison spit
+
| Suppression - Leap - Poison Spit
 +
|-
 +
| [[Seeker (EU2012) | Seeker]]
 +
|2200
 +
|4
 +
|65
 +
|10
 +
|'''Robotic'''
 +
|12
 +
| Stealth - Strangle - Flight - Evasion
 +
|-
 +
|'''''- Tier Two -'''''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Muton
+
| [[Muton (EU2012) | Muton]]
 
|2850
 
|2850
 
|8
 
|8
Line 244: Line 497:
 
|10
 
|10
 
|12
 
|12
|Suppression, Blood Call, Intimidate
+
| Intimidate - Suppression - Alien Grenade - Blood Call
 
|-
 
|-
|Chryssalid
+
| [[Chryssalid (EU2012) | Chryssalid]]
 
|3000
 
|3000
 
|8
 
|8
|Melee
+
|'''Melee'''
 
|10
 
|10
 
|120
 
|120
 
|20
 
|20
|Leap, Poison Claws, Implant, Hardened
+
| Hardened - Implant - Leap - Poisonous Claws - ''Poison Immunity''
 
|-
 
|-
|Sectoid Commander
+
| [[Zombie_(EU2012) | Zombie]]
 +
| '''No buy'''
 +
|10
 +
|'''Melee'''
 +
|0
 +
|120
 +
|8
 +
| ''Created from Chryssalids kills of XCOM Soldiers.''
 +
|-
 +
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]
 
|3200
 
|3200
 
|10
 
|10
Line 262: Line 524:
 
|90
 
|90
 
|12
 
|12
|Greater Mind Merge, Mindfray, Psi Panic, Mind Control
+
| '''Psionic:''' Mindfray - Psi Panic - Mind Control - Greater Mind Merge
 
|-
 
|-
|Heavy Floater
+
| [[Mechtoid_(EU2012) | Mechtoid]]
 +
|3200
 +
|16
 +
|60
 +
|10
 +
|0
 +
|14
 +
| Plasma Barrage - Hardened
 +
|-
 +
|'''''- Tier Three -'''''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| [[Heavy_Floater_(EU2012) | Heavy Floater]]
 
|3750
 
|3750
 
|12
 
|12
Line 271: Line 551:
 
|25
 
|25
 
|12
 
|12
|Bombard, Evasion, Launch
+
| Bombard - Evasion - Launch - Alien Grenade - Flight
 
|-
 
|-
|Muton Elite
+
| [[Elite_Muton_(EU2012) | Muton Elite]]
 
|3800
 
|3800
 
|14
 
|14
Line 280: Line 560:
 
|20
 
|20
 
|12
 
|12
|Suppression, Bombard
+
| Suppression - Bombard - Alien Grenade
 
|-
 
|-
|Muton Berserker
+
| [[Berserker_(EU2012) | Muton Berserker]]
 
|4000
 
|4000
 
|20
 
|20
|Melee
+
|'''Melee'''
 
|20
 
|20
 
|80
 
|80
 
|17
 
|17
|Bull Rush, Bloodlust, Hardened
+
| Bloodlust  - Hardened - Intimidate - Bull Rush
 
|-
 
|-
|Cyberdisk
+
| [[Cyberdisc (EU2012) | Cyberdisc]]
 
|5500
 
|5500
 
|16
 
|16
 
|70
 
|70
 
|10
 
|10
|Mechanized
+
| '''Robotic'''
 
|18
 
|18
|Death Blossom, Bombard, Hardened while closed
+
| Open (free) / Close (action) - '''Open:''' Bombard - Alien Grenade - Flight
 +
'''Closed:''' Death Blossom - Hardened
 
|-
 
|-
|Ethereal
+
| [[Ethereal (EU2012) | Ethereal]]
 
|10500
 
|10500
 
|20
 
|20
|N/A
+
| ''' Psionic '''
 
|40
 
|40
 
|120
 
|120
 
|12
 
|12
|Psi lance, Rift, Mind Control, Psi Drain, Mind Fray, Hardened
+
| Hardened
|-
+
'''Psionic:''' Mindfray - Mind Control - Psi Drain - Psi Lance - Rift
|Zombie
 
|N/A
 
|10
 
|Melee
 
|0
 
|120
 
|8
 
|Cannot be purchased but can be created.
 
 
|-
 
|-
 +
 
|}
 
|}
 
</div>
 
</div>
  
= Item Costs =
+
* '''Melee''' attacks hit automatically, ignoring Aim and Defense stats.
 +
* '''Robotic''' Units with '''0 Will''' do not Panic and are immune to Psionic effects from ''Mindfray'', ''Psi Panic'', and ''Mind Control''. However, they receive maximum damage from ''Psi Lance'' and ''Rift''.
 +
* '''Thin Man''' has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.
 +
* '''Ethereals''' are the only Unit too expensive for ''Ranked Matches''; their use is thus restricted to ''Custom Games'' with 20000 Points or ''No Point Limit''.
 +
* '''Ethereals''' are unarmed. But with their Psionic abilities, who cares?
 +
* Aliens can be renamed with the only option available to them: '''Customize'''.
 +
 
 +
== '''Equipment''' ==
 +
* '''''Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.'''''
 +
* '''Note:''' No Weapons or Items benefit from '''Foundry''' upgrades. That's Single Player only.
 +
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.
 +
 
  
== Primary Weapon ==
+
=== '''[[Weapons (EU2012) | Primary Weapons]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="33%" | Item
+
! width="20%" | Weapon
! width="33%" | Point Cost
+
! width="10%" | Points
! width="34%" | Notes
+
! width="10%" | Range
 +
! width="10%" | Damage
 +
! width="12%" | Crit % / Dam
 +
! width="38%" | Notes
 +
|-
 +
|'''- Standard * -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| [[Assault Rifle (EU2012) | Assault Rifle]]
 +
| 0
 +
| Short
 +
| 2-4
 +
| 10% / 5-7
 +
| ''Default'' - EXALT Medic - EXALT Operative
 +
|-
 +
| [[Laser Rifle (EU2012) | Laser Rifle]]
 +
| 200
 +
| Medium
 +
| 4-6
 +
| 10% / 8-10
 +
| EXALT Elite Medic - EXALT Elite Operative
 +
|-
 +
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]
 +
| 250
 +
| Medium
 +
| 4-6
 +
| 10% / 8-10
 +
|  '''+10 Aim''' - Floater - Thin Man
 +
|-
 +
| [[Plasma Rifle (EU2012) | Plasma Rifle]]
 +
| 900
 +
| Medium
 +
| 6-8
 +
| 10% / 11-13
 +
| Muton - Heavy Floater
 +
|-
 +
|'''- Heavy -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| [[LMG (EU2012) | LMG]]
 +
| 0
 +
| Medium
 +
| 3-5
 +
| 0% / 6-8
 +
| ''Default'' - EXALT Heavy
 +
|-
 +
| [[Heavy Laser (EU2012) | Heavy Laser]]
 +
| 200
 +
| Medium
 +
| 5-7
 +
| 0% / 9-11
 +
| EXALT Elite Heavy
 
|-
 
|-
|Assault Rifle
+
| [[Heavy Plasma (EU2012) | Heavy Plasma]]
|0
+
| 900
|
+
| Medium
 +
| 8-10
 +
| 0% / 14-16
 +
| Elite Muton
 
|-
 
|-
|Laser Rifle
+
|'''- Assault -'''
|200
+
|'''--'''
|
+
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Light Plasma Rifle
+
| [[Shotgun (EU2012) | Shotgun]]
|250
+
| 0
|
+
| Short
 +
| 3-5
 +
| 20% / 6-8
 +
| ''Default''
 
|-
 
|-
|Plasma Rifle
+
| [[Scatter Laser (EU2012) | Scatter Laser]]
|900
+
| 250
|
+
| Medium
 +
| 5-7
 +
| 20% / 9-11
 +
|  
 
|-
 
|-
|Shotgun
+
| [[Alloy Cannon (EU2012) | Alloy Cannon]]
|0
+
| 950
|
+
| Medium
 +
| 8-10
 +
| 20% / 14-16
 +
|  
 
|-
 
|-
|Scatter Laser
+
|'''- Sniper -'''
|250
+
|'''--'''
|
+
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|Alloy Cannon
+
| [[Sniper Rifle (EU2012) | Sniper Rifle]]
|950
+
| 0
|
+
| Long
 +
| 3-5
 +
| 25% / 6-8
 +
| ''Default'' - EXALT Sniper
 
|-
 
|-
|Sniper Rifle
+
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]
|0
+
| 250
|
+
| Long
 +
| 5-7
 +
| 30% / 9-11
 +
| EXALT Elite Sniper
 
|-
 
|-
|Laser Sniper Rifle  
+
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]
|250
+
| 1000
|
+
| Long
 +
| 8-10
 +
| 35% / 14-16
 +
|  
 
|-
 
|-
|Plasma Sniper Rifle
+
|'''- MEC Trooper -'''
|1000
+
|'''--'''
|
+
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
|LMG
+
| [[Minigun (EU2012) | Minigun]]
|0
+
| 0
|
+
| Medium
 +
| 4-6
 +
| 10% / 8-10
 +
| ''Default''
 
|-
 
|-
|Heavy Laser
+
| [[Railgun (EU2012) | Railgun]]
|200
+
| 300
|
+
| Medium
 +
| 6-8
 +
| 10% / 11-13
 +
|  
 
|-
 
|-
|Heavy Plasma
+
| [[Particle Cannon (EU2012) | Particle Cannon]]
|900
+
| 1000
|
+
| Medium
 +
| 9-11
 +
| 10% / 15-17
 +
|  
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
 +
* '''* Standard''' = Usable by Rookie, Support, and Assault Classes.
  
== Secondary Weapon ==
+
=== '''[[Weapons (EU2012) | Secondary Weapons]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="33%" | Item
+
! width="15%" | Weapon
! width="33%" | Point Cost
+
! width="10%" | Points
! width="34%" | Notes
+
! width="10%" | Range
 +
! width="10%" | Damage
 +
! width="10%" | Crit % / Dam
 +
! width="=45%" | Notes
 
|-
 
|-
|Rocket Launcher
+
| [[Pistol (EU2012) | Pistol]]
|0
+
| 0
|
+
| Medium
 +
| 1-2
 +
| 0% / 2-4
 +
| ''Default'' - Soldier (except Heavy)
 
|-
 
|-
|Pistol  
+
| [[Laser Pistol (EU2012) | Laser Pistol]]
|0
+
| 100
|
+
| Medium
 +
| 1-3
 +
| 10% / 3-5
 +
| Soldier (except Heavy)
 
|-
 
|-
|Laser Pistol  
+
| [[Plasma Pistol (EU2012) | Plasma Pistol]]
|100
+
| 225
|
+
| Medium
 +
| 2-4
 +
| 0% / 5-7
 +
| Soldier (except Heavy) - Sectoid - Sectoid Commander
 
|-
 
|-
|Plasma Pistol
+
| [[Rocket Launcher (EU2012) | Rocket Launcher]]
|225
+
| 0
|
+
| Medium
 +
| 6
 +
| 0% / 9
 +
| ''Default'' - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - '''90% chance to hit'''
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
  
== Armor ==
+
* '''NOTE:''' There is no '''[[Blaster Launcher (EU2012) | Blaster Launcher]]''' in Multiplayer. Don't make that face, it would have probably cost 2500 points.
 +
 
 +
=== '''[[Armor (EU2012) | Armor]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="33%" | Item
+
! width="20%" | Type
! width="33%" | Point Cost
+
! width="10%" | Points
! width="34%" | Notes
+
! width="10%" | Health
 +
! width="10%" | Defense
 +
! width="10%" | Move
 +
! width="40%" | Ability - Notes
 +
|-
 +
| [[Body Armor (EU2012) | Body Armor]]
 +
| 0
 +
| +1
 +
| --
 +
| --
 +
| ''Light - Default''
 +
|-
 +
| [[Carapace Armor (EU2012) | Carapace Armor]]
 +
| 600
 +
| +4
 +
| --
 +
| --
 +
| ''Medium''
 +
|-
 +
| [[Skeleton Suit (EU2012) | Skeleton Suit]]
 +
| 600
 +
| +3
 +
| +10
 +
| +3
 +
| ''Medium'' - Grapple
 +
|-
 +
| [[Titan Armor (EU2012) | Titan Armor]]
 +
| 1700
 +
| +10
 +
| --
 +
| --
 +
| ''Heavy'' - ''Fire and Poison Immunity''
 +
|-
 +
| [[Archangel Armor (EU2012) | Archangel Armor]]
 +
| 2400
 +
| +8
 +
| --
 +
| --
 +
| ''Heavy'' - Flight
 +
|-
 +
| [[Psi Armor (EU2012) | Psi Armor]]
 +
| 3000
 +
| +6
 +
| +10
 +
| +2
 +
| ''Medium'' - '''+20 Will'''
 +
|-
 +
| [[Ghost Armor (EU2012) | Ghost Armor]]
 +
| 4200
 +
| +6
 +
| +20
 +
| +3
 +
| ''Medium'' - Grapple - Ghost Mode
 
|-
 
|-
|Body Armor
+
|}
|0
+
</div>
|
+
 
 +
=== '''[[MEC Suit (EU2012) | MEC Suit]]''' ===
 +
<div style="text-align: center;">
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! width="15%" | Type
 +
! width="8%" | Points
 +
! width="8%" | Health
 +
! width="8%" | Defense
 +
! width="8%" | Will
 +
! width="8%" | Move
 +
! width="45%" | Ability
 
|-
 
|-
|Carapace Armor
+
| Torch
|600
+
| 2000
|
+
| +8
 +
| +10
 +
| +10
 +
| --
 +
| Flamethrower
 
|-
 
|-
|Skeleton Suit
+
| Bruiser
|600
+
| 1500
|
+
| +8
 +
| +10
 +
| +10
 +
| +4
 +
| Kinetic Strike
 
|-
 
|-
|Titan Armor
+
| Phoenix
|1700
+
| 3500
|
+
| +12
 +
| +10
 +
| +15
 +
| --
 +
| Flamethrower - Restorative Mist
 
|-
 
|-
|Archangel Armor
+
| Demolisher
|2400
+
| 2200
|
+
| +12
 +
| +10
 +
| +15
 +
| +4
 +
| Kinetic Strike - Grenade Launcher
 
|-
 
|-
|Ghost Armor
+
| Ifrit
|2700
+
| 3800
|
+
| +16
 +
| +10
 +
| +20
 +
| --
 +
| Flamethrower - Restorative Mist - Proximity Mine
 
|-
 
|-
|Psi Armor
+
| Typhoon
|3000
+
| 2600
|
+
| +16
 +
| +10
 +
| +20
 +
| +4
 +
| Kinetic Strike - Grenade Launcher - Electro Pulse
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
  
== Items ==
+
=== '''[[Equipment (EU2012) | Items]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="33%" | Item
+
! width="25%" | Item Name
! width="33%" | Point Cost
+
! width="10%" | Points
! width="34%" | Notes
+
! width="65%" | Notes
 +
|-
 +
| [[Medikit (EU2012) | Medikit]]
 +
| 100
 +
|  Heal 4 HP (Cure Poison) - Stabilize - ''Poison Immunity''
 +
|-
 +
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]
 +
| 100
 +
| '''+10 Aim'''
 +
|-
 +
| [[Flashbang Grenade (EU2012) | Flashbang Grenade]]
 +
| 500
 +
| Radius: 2 tiles
 
|-
 
|-
|Medikit
+
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]
|100
+
| 200
|
+
| '''+2 HP'''
 
|-
 
|-
|Combat Stims
+
| [[Chitin Plating (EU2012) | Chitin Plating]]
|400
+
| 500
|
+
| '''+4 HP''' - ''50% less Melee Damage''
 
|-
 
|-
|Frag Grenade  
+
| [[Mind Shield (EU2012) | Mind Shield]]
|900
+
| 300
|
+
| '''+30 Will'''
 +
|-
 +
| [[Combat Stims (EU2012) | Combat Stims]]
 +
| 400
 +
| '''+3 Move''' - +Will vs. Panic - ''50% less Damage''
 +
|-
 +
| [[Frag Grenade (EU2012) | Frag Grenade]]
 +
| 300
 +
| Damage: 3 - Radius: 2 tiles
 
|-
 
|-
|Alien Grenade  
+
| [[Alien Grenade (EU2012) | Alien Grenade]]
|1500
+
| 500
|
+
| Damage: 5 - Radius: 2 tiles
 
|-
 
|-
|Scope
+
| [[Needle Grenade (EU2012) | Needle Grenade]]
|100
+
| 500
|
+
| Radius: 2 tiles
 
|-
 
|-
|Nano-Fibre Vest
+
| [[Gas Grenade (EU2012) | Gas Grenade]]
|200
+
| 600
|
+
| Radius: 2 tiles
 
|-
 
|-
|Chitin Plating
+
| [[Ghost Grenade (EU2012) | Ghost Grenade]]
|300
+
| 2000
|
+
| Radius: 2 tiles
 
|-
 
|-
|Mind Shield
 
|300
 
|
 
 
|}
 
|}
 
</div>
 
</div>
 +
 +
* '''Note:''' [[#XCOM Soldiers | XCOM Soldiers]] are ''NOT'' automatically given ''Frag Grenades'', like they are in Single Player. It is possible for Soldiers to carry no Items.
 +
* '''Demolitionist''' and '''Juggernaut Heavy Types''' could certainly use ''Grenades'', to take advantage of their ability: ''Grenadier''.
 +
* '''Imperator''' and '''Psi Guardian Support Types''' get a second item slot from ''Deep Pockets'' in the original '''Enemy Unknown'''. This was removed in the '''Enemy Within DLC''' when the ''Deep Pockets'' ability was changed.
 +
* '''EXALT Operatives''' and '''EXALT Heavies''' have one ''Frag Grenade'' each.
 +
* '''EXALT Medics''' and '''EXALT Elite Medics''' have one ''Medikit'' each.
 +
* '''EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,''' and '''Cyberdiscs''' have one ''Alien Grenade'' each.
 +
* No ''[[Arc Thrower (EU2012) | Arc Thrower]]'' for you! Lethal takedowns only. What would you do with their unconscious body anyway?
 +
 +
=== '''[[Gene Mods (EU2012) | Gene Mods]]''' ===
 +
Gene mods come as set of 2 mods.
 +
 +
<div style="text-align: center;">
 +
{| class="wikitable" style="text-align: center"
 +
! width="20%" | Set Name
 +
! width="10%" | Points
 +
! width="70%" | Gene Mods
 +
|-
 +
| Berserker
 +
| 100
 +
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]
 +
|-
 +
| Lurker
 +
| 400
 +
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]
 +
|-
 +
| Hypersenses
 +
| 400
 +
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]
 +
|-
 +
| Bastion
 +
| 250
 +
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]
 +
|-
 +
| Watcher
 +
| 100
 +
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]
 +
|-
 +
|}
  
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 +
[[Category: Multiplayer (EU2012)]]

Latest revision as of 21:52, 30 November 2019

Multiplayer games in XCOM: Enemy Unknown (2012) are played online over the internet or through a Local Area Network (LAN).

Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.

However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.


Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.

Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.

Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.


Multiplayer Menu

  • Ranked Match
Attempts to match you with another player searching for a Ranked Match.
-- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
-- Ranked Matches count towards your position on the Leaderboards.
  • Quick Match
Attempts to match you with another player looking for a Quick Match and connects you.
If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  • Custom Match
Choose to Create Game or Search for a hosted Custom Match.
If you choose to create a game, these are the options:
-- Match Type: Public, Private, or LAN.
-- Points: 7500, 10000, 20000, or No Point Limit.
-- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
-- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
*These are currently the only five maps available for Multiplayer.
  • Leaderboards
From here you may view the Top Players, Your Rank, and Friend Ranks.
-- The lists show Rank (number and name), Wins, Losses, and Disconnects.
  • Edit Squad
Opens the Offline Squad Editing menu screen.
-- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
  • View Invites
Brings up the Steam overlay to view game invites, messages, etc.

Squad Editor Menu

There are six boxes with Add buttons you can click to add Units to your squad.

If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.

If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.

  • Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
  • You may choose to have 1 - 6 Units in your Squad.
  • Multiplayer Units are essentially the same as units on Normal difficulty. With the exception of Thin Man.
  • Types are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.
  • Units unavailable for Multiplayer Squads:
XCOM: Civilians, Psionic Heavy Soldiers, or any kind of S.H.I.V..
Alien: Outsiders, Sectopods, Uber Ethereals, or Zombies (Chryssalids can create them from XCOM Soldiers, though).


XCOM Soldiers Menu:

-- Class
-- Type
-- Primary Weapon
-- Secondary Weapon
-- Armor
-- Item 1
-- Item 2 (Support Imperator / Psi Guardian Types)
-- Gene Mods
-- Customize (Rename unit, options like appearance / nationality / gender are unavailable)
  • Second item slot is unavailable in Enemy within DLC.

XCOM Soldier Types

Class / Type (Rank) Points Health Aim Defense Will Ability
- Rookie - 800 6 65 0 40 None
- Support - -- -- -- -- -- --
Smokejumper (Squaddie) 900 7 70 0 45 Smoke Grenade
Medic (Captain) 1550 9 82 0 65 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke
Tac Officer (Captain) 1800 9 82 0 65 Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs
Imperator (Colonel) 1700 10 90 0 75 Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel
Psi Guardian (Major) 2200 9 85 0 70 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets

Psionic: Mindfray - Psi Inspiration - Telekinetic Field

- Sniper - -- -- -- -- -- --
Marksman (Squaddie) 950 6 75 0 45 Headshot
Hunter (Captain) 1800 8 88 0 65 Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner
Dead Eye (Captain) 2800 8 88 0 65 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist
Agent (Colonel) 2800 9 105 0 75 Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap
Psi Assassin (Major) 5550 9 95 0 70 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile

Psionic: Mindfray - Psi Panic - Mind Control

- Assault - -- -- -- -- -- --
Recon (Squaddie) 1400 7 67 0 45 Run & Gun
Gunner (Captain) 3050 9 79 0 65 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On
Commando (Colonel) 3800 10 85 0 75 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience
Psi Warrior (Major) 5550 9 81 0 70 Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning

Psionic: Mindfray - Psi Panic - Mind Control

- Heavy - -- -- -- -- -- --
Rocketman (Squaddie) 2600 7 67 0 45 Fire Rocket
Machine Gunner (Captain) 3150 9 71 0 65 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone
Demolitionist (Captain) 4950 9 71 0 65 Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier
Juggernaut (Colonel) 5700 10 75 0 75 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
- MEC Trooper - -- -- -- -- -- --
MEC Vanguard (Squaddie) 2000 6 67 0 45 Shock-Absorbent Armor - Collateral Damage
MEC Guardian (Sergeant) 2300 7 69 0 55 Body Shield - Collateral Damage - Advanced Fire Control - Damage Control
MEC Savior (Captain) 2900 8 71 0 65 Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage
MEC Commando (Captain) 3100 8 71 0 65 Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos
  • Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; Body Armor; no Items.
  • XCOM Soldiers do not benefit from Officer Training School upgrades. That's Single Player only.
  • A MEC suit is must for a MEC trooper.

EXALT Units

Class / Type (Rank) Points Health Aim Defense Will Ability
- Normal Troops - -- -- -- -- -- --
EXALT Medic 1000 6 50 0 45 Smoke Grenade - Covering Fire - Field Medic
EXALT Operative 1200 6 50 0 50 None
EXALT Sniper 2000 5 60 0 50 Damn Good Ground - Snap Shot
EXALT Heavy 2900 7 50 0 50 Fire Rocket - Holo-Targeting - Suppression
- Elite Troops - -- -- -- -- -- --
EXALT Elite Medic 1500 8 50 0 80 Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones
EXALT Elite Operative 3000 8 60 0 80 Adrenaline Surge
EXALT Elite Sniper 3200 7 70 0 80 Executioner - Damn Good Ground - Snap Shot - Depth Perception
EXALT Elite Heavy 3600 9 55 0 80 Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin

Alien Life Forms

Alien Type Points Health Aim Defense Will Movement Ability
- Tier One - -- -- -- -- -- -- --
Sectoid 600 3 65 0 10 12 Suppression

Psionic: Mind Merge

Drone 700 3 60 10 Robotic 12 Overload - Repair - Flight
Floater 1300 4 50 0 10 12 Suppression - Evasion - Launch - Flight
Thin Man 1400 4 65 0 15 15 Suppression - Leap - Poison Spit
Seeker 2200 4 65 10 Robotic 12 Stealth - Strangle - Flight - Evasion
- Tier Two - -- -- -- -- -- -- --
Muton 2850 8 70 10 10 12 Intimidate - Suppression - Alien Grenade - Blood Call
Chryssalid 3000 8 Melee 10 120 20 Hardened - Implant - Leap - Poisonous Claws - Poison Immunity
Zombie No buy 10 Melee 0 120 8 Created from Chryssalids kills of XCOM Soldiers.
Sectoid Commander 3200 10 85 20 90 12 Psionic: Mindfray - Psi Panic - Mind Control - Greater Mind Merge
Mechtoid 3200 16 60 10 0 14 Plasma Barrage - Hardened
- Tier Three - -- -- -- -- -- -- --
Heavy Floater 3750 12 70 10 25 12 Bombard - Evasion - Launch - Alien Grenade - Flight
Muton Elite 3800 14 80 20 20 12 Suppression - Bombard - Alien Grenade
Muton Berserker 4000 20 Melee 20 80 17 Bloodlust - Hardened - Intimidate - Bull Rush
Cyberdisc 5500 16 70 10 Robotic 18 Open (free) / Close (action) - Open: Bombard - Alien Grenade - Flight

Closed: Death Blossom - Hardened

Ethereal 10500 20 Psionic 40 120 12 Hardened

Psionic: Mindfray - Mind Control - Psi Drain - Psi Lance - Rift

  • Melee attacks hit automatically, ignoring Aim and Defense stats.
  • Robotic Units with 0 Will do not Panic and are immune to Psionic effects from Mindfray, Psi Panic, and Mind Control. However, they receive maximum damage from Psi Lance and Rift.
  • Thin Man has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.
  • Ethereals are the only Unit too expensive for Ranked Matches; their use is thus restricted to Custom Games with 20000 Points or No Point Limit.
  • Ethereals are unarmed. But with their Psionic abilities, who cares?
  • Aliens can be renamed with the only option available to them: Customize.

Equipment

  • Mostly concerning XCOM Soldiers. Aliens are unable to have their equipment loadouts modified.
  • Note: No Weapons or Items benefit from Foundry upgrades. That's Single Player only.
  • Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.


Primary Weapons

Weapon Points Range Damage Crit % / Dam Notes
- Standard * - -- -- -- -- --
Assault Rifle 0 Short 2-4 10% / 5-7 Default - EXALT Medic - EXALT Operative
Laser Rifle 200 Medium 4-6 10% / 8-10 EXALT Elite Medic - EXALT Elite Operative
Light Plasma Rifle 250 Medium 4-6 10% / 8-10 +10 Aim - Floater - Thin Man
Plasma Rifle 900 Medium 6-8 10% / 11-13 Muton - Heavy Floater
- Heavy - -- -- -- -- --
LMG 0 Medium 3-5 0% / 6-8 Default - EXALT Heavy
Heavy Laser 200 Medium 5-7 0% / 9-11 EXALT Elite Heavy
Heavy Plasma 900 Medium 8-10 0% / 14-16 Elite Muton
- Assault - -- -- -- -- --
Shotgun 0 Short 3-5 20% / 6-8 Default
Scatter Laser 250 Medium 5-7 20% / 9-11
Alloy Cannon 950 Medium 8-10 20% / 14-16
- Sniper - -- -- -- -- --
Sniper Rifle 0 Long 3-5 25% / 6-8 Default - EXALT Sniper
Laser Sniper Rifle 250 Long 5-7 30% / 9-11 EXALT Elite Sniper
Plasma Sniper Rifle 1000 Long 8-10 35% / 14-16
- MEC Trooper - -- -- -- -- --
Minigun 0 Medium 4-6 10% / 8-10 Default
Railgun 300 Medium 6-8 10% / 11-13
Particle Cannon 1000 Medium 9-11 10% / 15-17
  • * Standard = Usable by Rookie, Support, and Assault Classes.

Secondary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Pistol 0 Medium 1-2 0% / 2-4 Default - Soldier (except Heavy)
Laser Pistol 100 Medium 1-3 10% / 3-5 Soldier (except Heavy)
Plasma Pistol 225 Medium 2-4 0% / 5-7 Soldier (except Heavy) - Sectoid - Sectoid Commander
Rocket Launcher 0 Medium 6 0% / 9 Default - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - 90% chance to hit
  • NOTE: There is no Blaster Launcher in Multiplayer. Don't make that face, it would have probably cost 2500 points.

Armor

Type Points Health Defense Move Ability - Notes
Body Armor 0 +1 -- -- Light - Default
Carapace Armor 600 +4 -- -- Medium
Skeleton Suit 600 +3 +10 +3 Medium - Grapple
Titan Armor 1700 +10 -- -- Heavy - Fire and Poison Immunity
Archangel Armor 2400 +8 -- -- Heavy - Flight
Psi Armor 3000 +6 +10 +2 Medium - +20 Will
Ghost Armor 4200 +6 +20 +3 Medium - Grapple - Ghost Mode

MEC Suit

Type Points Health Defense Will Move Ability
Torch 2000 +8 +10 +10 -- Flamethrower
Bruiser 1500 +8 +10 +10 +4 Kinetic Strike
Phoenix 3500 +12 +10 +15 -- Flamethrower - Restorative Mist
Demolisher 2200 +12 +10 +15 +4 Kinetic Strike - Grenade Launcher
Ifrit 3800 +16 +10 +20 -- Flamethrower - Restorative Mist - Proximity Mine
Typhoon 2600 +16 +10 +20 +4 Kinetic Strike - Grenade Launcher - Electro Pulse

Items

Item Name Points Notes
Medikit 100 Heal 4 HP (Cure Poison) - Stabilize - Poison Immunity
S.C.O.P.E. 100 +10 Aim
Flashbang Grenade 500 Radius: 2 tiles
Nano-Fiber Vest 200 +2 HP
Chitin Plating 500 +4 HP - 50% less Melee Damage
Mind Shield 300 +30 Will
Combat Stims 400 +3 Move - +Will vs. Panic - 50% less Damage
Frag Grenade 300 Damage: 3 - Radius: 2 tiles
Alien Grenade 500 Damage: 5 - Radius: 2 tiles
Needle Grenade 500 Radius: 2 tiles
Gas Grenade 600 Radius: 2 tiles
Ghost Grenade 2000 Radius: 2 tiles
  • Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player. It is possible for Soldiers to carry no Items.
  • Demolitionist and Juggernaut Heavy Types could certainly use Grenades, to take advantage of their ability: Grenadier.
  • Imperator and Psi Guardian Support Types get a second item slot from Deep Pockets in the original Enemy Unknown. This was removed in the Enemy Within DLC when the Deep Pockets ability was changed.
  • EXALT Operatives and EXALT Heavies have one Frag Grenade each.
  • EXALT Medics and EXALT Elite Medics have one Medikit each.
  • EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites, and Cyberdiscs have one Alien Grenade each.
  • No Arc Thrower for you! Lethal takedowns only. What would you do with their unconscious body anyway?

Gene Mods

Gene mods come as set of 2 mods.

Set Name Points Gene Mods
Berserker 100 Adrenal Neurosympathy , Hyper Reactive Pupils
Lurker 400 Mimetic Skin , Muscle Fiber Density
Hypersenses 400 Hyper Reactive Pupils , Bioelectric Skin
Bastion 250 Neural Feedback , Adaptive Bone Marrow
Watcher 100 Depth Perception , Muscle Fiber Density