Difference between revisions of "Multiplayer (EU2012)"

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Multiplayer games in '''XCOM: Enemy Unknown (2012)''' are played online over the internet or through a Local Area Network (LAN).
 +
 +
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.
 +
 +
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.
 +
 +
 +
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.
 +
 +
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.
 +
 +
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.
  
  
 
== '''Multiplayer Menu''' ==
 
== '''Multiplayer Menu''' ==
 
* '''Ranked Match'''
 
* '''Ranked Match'''
:: Automatically matches you up with someone else searching / hosting a '''Ranked Match'''.
+
:: Attempts to match you with another player searching for a '''Ranked Match'''.
:: --- ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.'''''
+
:: -- ''Ranked Matches are limited to: '''10,000 Points, 90s Turn Time, with random map.'''''
:: --- ''Ranked Matches count towards your position on the Leaderboards.''
+
:: -- ''Ranked Matches count towards your position on the Leaderboards.''
  
 
* '''Quick Match'''
 
* '''Quick Match'''
:: Attempts to match you up with someone else looking for a '''Quick Match''' and connects you. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
+
:: Attempts to match you with another player looking for a '''Quick Match''' and connects you.
 +
:: If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  
 
* '''Custom Match'''
 
* '''Custom Match'''
 
:: Choose to '''Create Game''' or '''Search''' for a hosted '''Custom Match'''.
 
:: Choose to '''Create Game''' or '''Search''' for a hosted '''Custom Match'''.
 
:: ''If you choose to create a game, these are the options:''
 
:: ''If you choose to create a game, these are the options:''
::: --- '''Match Type:''' Public, Private, or LAN.
+
::: -- '''Match Type:''' Public, Private, or LAN.
::: --- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''.
+
::: -- '''Points:''' 7500, 10000, 20000, or ''No Point Limit''.
::: --- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''.
+
::: -- '''Turn Time:''' 45 seconds, 90s, 120s, or ''No Time Limit''.
::: --- '''Map:''' Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
+
::: -- '''Map:''' [[Bar (EU2012) | Bar]], [[CemeteryGrand (EU2012) | Grand Cemetery]], [[PoliceStation (EU2012) | Police Station]], [[Trainyard (EU2012) | Trainyard]], or [[Boulevard (EU2012) | Boulevard]].
 
::::: ''*These are currently the only five maps available for Multiplayer.''
 
::::: ''*These are currently the only five maps available for Multiplayer.''
  
 
* '''Leaderboards'''
 
* '''Leaderboards'''
 
:: From here you may view the ''Top Players'', ''Your Rank'', and ''Friend Ranks''.
 
:: From here you may view the ''Top Players'', ''Your Rank'', and ''Friend Ranks''.
::: --- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.''
+
::: -- ''The lists show Rank (number and name), Wins, Losses, and Disconnects.''
  
 
* '''Edit Squad'''  
 
* '''Edit Squad'''  
:: Opens the '''Offline Squad Editing''' page.
+
:: Opens the '''Offline Squad Editing''' menu screen.
::: --- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"''
+
::: -- ''If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"''
  
 
* '''View Invites'''
 
* '''View Invites'''
:: Brings up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.
+
:: Brings up the Steam overlay to view game invites, messages, etc.
  
 +
== '''Squad Editor Menu''' ==
 +
 +
There are six boxes with Add buttons you can click to add Units to your squad.
 +
 +
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.
 +
 +
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.
  
== '''Squad Editing Menu''' ==
 
 
* Your Squad may consist of any '''XCOM Soldier''' Class (including ''Rookie'') and most '''Aliens''' in the game.
 
* Your Squad may consist of any '''XCOM Soldier''' Class (including ''Rookie'') and most '''Aliens''' in the game.
* You may choose to have '''1 - 6 individual Units''' in your Squad.
+
* You may choose to have '''1 - 6 Units''' in your Squad.
* Multiplayer Units are essentially the same as units on '''Normal''' difficulty.
+
* Multiplayer Units are essentially the same as units on '''Normal''' difficulty. With the exception of '''Thin Man'''.
* '''Types''' are '''XCOM Soldier Class''' presets for Abilities and Ranks. You are unable to create your own.
+
* '''Types''' are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.
* '''Ethereals''' are the only Unit too expensive for ''Ranked Matches''; their use restricted to ''Custom Games'' with 20000 Points or ''No Point Limit''.
+
* '''''Units unavailable for Multiplayer Squads:'''''
* '''''Units you can't put in your Multiplayer Squad:'''''
+
:: '''XCOM:''' [[Civilian (EU2012)| Civilians]], [[Classes_(EU2012)#Psionic | Psionic]] [[Classes_(EU2012)#Heavy | Heavy]] Soldiers, or any kind of [[SHIV (EU2012) | S.H.I.V.]].
:: '''XCOM:''' [[Civilian (EU2012)| Civilians]], Heavy Psionic Soldiers, or [[SHIV (EU2012) | S.H.I.V.s]].
+
:: '''Alien:''' [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Uber_Ethereal_(EU2012) | Uber Ethereals]], or [[Zombie_(EU2012) | Zombies]] (Chryssalids can create them from XCOM Soldiers, though).
:: '''Aliens:''' [[Outsider (EU2012) | Outsiders]], [[Sectopod (EU2012) | Sectopods]], [[Ethereal (EU2012)#Uber Ethereal | Uber Ethereals]], or Zombies (Chryssalids can create them though).
 
  
----
 
  
 
'''XCOM Soldiers Menu:'''
 
'''XCOM Soldiers Menu:'''
:: --- '''[[Classes (EU2012) | Class]]'''
+
:: -- '''[[Classes (EU2012) | Class]]'''
:: --- '''Type'''
+
:: -- '''Type'''
:: --- '''Primary Weapon'''
+
:: -- '''Primary Weapon'''
:: --- '''Secondary Weapon'''
+
:: -- '''Secondary Weapon'''
:: --- '''Armor'''
+
:: -- '''Armor'''
:: --- '''Item 1'''
+
:: -- '''Item 1'''
:: --- '''Item 2''' ''(Support Imperator / Psi Guardian)''
+
:: -- '''Item 2''' ''(Support Imperator / Psi Guardian Types)''
:: --- '''Customize''' ''(You can rename units, other options like nationality/appearance/sex is unavailable)''
+
:: -- '''Gene Mods'''
 +
:: -- '''Customize''' ''(Rename unit, options like appearance / nationality / gender are unavailable)''
 +
*Second item slot is unavailable in Enemy within DLC.
  
== [[Soldiers (EU2012) | XCOM Soldier Stats]] ==
+
== [[Soldiers (EU2012) | XCOM Soldier Types]] ==
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-  
 
|-  
! width="12%" | Class / Type ''(Rank)''
+
! width="15%" | Class / Type ''(Rank)''
 
! width="6%" | Points
 
! width="6%" | Points
 
! width="6%" | Health
 
! width="6%" | Health
Line 64: Line 84:
 
! width="6%" | Defense
 
! width="6%" | Defense
 
! width="6%" | Will
 
! width="6%" | Will
! width="58%" | Abilities
+
! width="55%" | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]
 
|-
 
|-
|'''- Rookie Class -'''
+
| '''- Rookie -'''
 
|800
 
|800
 
|6
 
|6
Line 74: Line 94:
 
| ''None''
 
| ''None''
 
|-
 
|-
|'''- [[Classes_(EU2012)#Support | Support Class]] -'''
+
|'''- [[Classes_(EU2012)#Support | Support]] -'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
 
| Smokejumper ''(Squaddie)''
 
| Smokejumper ''(Squaddie)''
Line 107: Line 127:
 
|-
 
|-
 
| Imperator ''(Colonel)''
 
| Imperator ''(Colonel)''
|2800
+
|1700
 
|10
 
|10
 
|90
 
|90
Line 115: Line 135:
 
|-
 
|-
 
| Psi Guardian ''(Major)''
 
| Psi Guardian ''(Major)''
|3300
+
|2200
 
|9
 
|9
 
|85
 
|85
Line 121: Line 141:
 
|70
 
|70
 
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
 
| Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
[[Classes_(EU2012)#Psionic | '''Psionic''']]: Mindfray - Psi Inspiration - Telekinetic Field
+
'''Psionic:''' Mindfray - Psi Inspiration - Telekinetic Field
 
|-
 
|-
|'''- [[Classes_(EU2012)#Sniper | Sniper Class]] -'''
+
|'''- [[Classes_(EU2012)#Sniper | Sniper]] -'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
 
| Marksman ''(Squaddie)''
 
| Marksman ''(Squaddie)''
Line 170: Line 190:
 
|70
 
|70
 
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
 
| Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
'''Psionic''': Mindfray - Psi Panic - Mind Control
+
'''Psionic:''' Mindfray - Psi Panic - Mind Control
 
|-
 
|-
|'''- [[Classes_(EU2012)#Assault | Assault Class]] -'''
+
|'''- [[Classes_(EU2012)#Assault | Assault]] -'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
 
| Recon ''(Squaddie)''
 
| Recon ''(Squaddie)''
Line 211: Line 231:
 
|70
 
|70
 
| Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
 
| Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
'''Psionic''': Mindfray - Psi Panic - Mind Control
+
'''Psionic:''' Mindfray - Psi Panic - Mind Control
 
|-
 
|-
|'''- [[Classes_(EU2012)#Heavy | Heavy Class]] -'''
+
|'''- [[Classes_(EU2012)#Heavy | Heavy]] -'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
 
| Rocketman ''(Squaddie)''
 
| Rocketman ''(Squaddie)''
|2600
+
| 2600
|7
+
| 7
|67
+
| 67
|0
+
| 0
|45
+
| 45
 
| Fire Rocket
 
| Fire Rocket
 
|-
 
|-
Line 253: Line 273:
 
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
 
| Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
 
|-
 
|-
 
+
|'''- [[Classes_(EU2012)#MEC_Trooper | MEC Trooper]] -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| MEC Vanguard ''(Squaddie)''
 +
|2000
 +
|6
 +
|67
 +
|0
 +
|45
 +
| Shock-Absorbent Armor - Collateral Damage
 +
|-
 +
| MEC Guardian ''(Sergeant)''
 +
|2300
 +
|7
 +
|69
 +
|0
 +
|55
 +
| Body Shield - Collateral Damage - Advanced Fire Control - Damage Control
 +
|-
 +
| MEC Savior ''(Captain)''
 +
|2900
 +
|8
 +
|71
 +
|0
 +
|65
 +
| Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage
 +
|-
 +
| MEC Commando ''(Captain)''
 +
|3100
 +
|8
 +
|71
 +
|0
 +
|65
 +
| Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos
 
|}
 
|}
 
</div>
 
</div>
* '''Point costs are for Default Equipment: Primary and Secondary Weapons; Body Armor; no Items.'''
 
* '''HP stat is Body armor included.'''
 
  
 +
* Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; '''Body Armor'''; no Items.
 +
* XCOM Soldiers do not benefit from '''[[OTS_(EU2012) | Officer Training School]]''' upgrades. That's Single Player only.
 +
* A MEC suit is must for a MEC trooper.
 +
 +
==[[EXALT Units (EU2012)|EXALT Units]]==
 +
<div style="text-align: center;">
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! width="15%" | Class / Type ''(Rank)''
 +
! width="6%" | Points
 +
! width="6%" | Health
 +
! width="6%" | Aim
 +
! width="6%" | Defense
 +
! width="6%" | Will
 +
! width="55%" | [[Abilities_(EU2012)#Class_.26_Rank_Abilities | Ability]]
 +
|-
 +
|'''- ''Normal Troops'' -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| EXALT Medic
 +
|1000
 +
|6
 +
|50
 +
|0
 +
|45
 +
| Smoke Grenade - Covering Fire - Field Medic
 +
|-
 +
| EXALT Operative
 +
|1200
 +
|6
 +
|50
 +
|0
 +
|50
 +
| ''None''
 +
|-
 +
| EXALT Sniper
 +
|2000
 +
|5
 +
|60
 +
|0
 +
|50
 +
| Damn Good Ground - Snap Shot
 +
|-
 +
| EXALT Heavy
 +
|2900
 +
|7
 +
|50
 +
|0
 +
|50
 +
| Fire Rocket - Holo-Targeting - Suppression
 +
|-
 +
|'''- ''Elite Troops'' -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| EXALT Elite Medic
 +
|1500
 +
|8
 +
|50
 +
|0
 +
|80
 +
| Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones
 +
|-
 +
| EXALT Elite Operative
 +
|3000
 +
|8
 +
|60
 +
|0
 +
|80
 +
| Adrenaline Surge
 +
|-
 +
| EXALT Elite Sniper
 +
|3200
 +
|7
 +
|70
 +
|0
 +
|80
 +
| Executioner - Damn Good Ground - Snap Shot - Depth Perception
 +
|-
 +
| EXALT Elite Heavy
 +
|3600
 +
|9
 +
|55
 +
|0
 +
|80
 +
| Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin
 +
|-
 +
|}</div>
  
== [[Alien Life Forms (EU2012) | Alien Stats]] ==
+
== [[Alien Life Forms (EU2012) | Alien Life Forms]] ==
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable"  style="text-align: center"
 
{| class="wikitable"  style="text-align: center"
 
|-  
 
|-  
! width="12%" | Alien Type
+
! width="15%" | Alien Type
 
! width="6%" | Points
 
! width="6%" | Points
 
! width="6%" | Health
 
! width="6%" | Health
Line 271: Line 424:
 
! width="6%" | Will
 
! width="6%" | Will
 
! width="8%" | Movement
 
! width="8%" | Movement
! width="50%" | Abilities
+
! width="47%" | [[Abilities_(EU2012)#Unique_Alien_Abilities | Ability]]
 
|-
 
|-
 
|'''''- Tier One -'''''
 
|'''''- Tier One -'''''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
 
| [[Sectoid (EU2012) | Sectoid]]
 
| [[Sectoid (EU2012) | Sectoid]]
|400
+
|600
 
|3
 
|3
 
|65
 
|65
Line 289: Line 442:
 
|10
 
|10
 
|12
 
|12
| Mind Merge
+
|Suppression
 +
'''Psionic:''' Mind Merge
 
|-
 
|-
 
| [[Drone (EU2012) | Drone]]
 
| [[Drone (EU2012) | Drone]]
|1100
+
|700
 
|3
 
|3
 
|60
 
|60
Line 298: Line 452:
 
|'''Robotic'''
 
|'''Robotic'''
 
|12
 
|12
|Overload - Repair - Flight
+
| Overload - Repair - Flight
 
|-
 
|-
 
| [[Floater (EU2012) | Floater]]
 
| [[Floater (EU2012) | Floater]]
Line 307: Line 461:
 
|10
 
|10
 
|12
 
|12
| Evasion - Launch - Flight
+
| Suppression - Evasion - Launch - Flight
 
|-
 
|-
 
| [[Thin Man (EU2012) | Thin Man]]
 
| [[Thin Man (EU2012) | Thin Man]]
Line 316: Line 470:
 
|15
 
|15
 
|15
 
|15
| Leap - Poison Spit
+
| Suppression - Leap - Poison Spit
 +
|-
 +
| [[Seeker (EU2012) | Seeker]]
 +
|2200
 +
|4
 +
|65
 +
|10
 +
|'''Robotic'''
 +
|12
 +
| Stealth - Strangle - Flight - Evasion
 
|-
 
|-
 
|'''''- Tier Two -'''''
 
|'''''- Tier Two -'''''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
| [[Muton (EU2012)#Muton Soldier | Muton]]
+
| [[Muton (EU2012) | Muton]]
 
|2850
 
|2850
 
|8
 
|8
Line 334: Line 497:
 
|10
 
|10
 
|12
 
|12
| Suppression - Blood Call - Intimidate - Alien Grenade
+
| Intimidate - Suppression - Alien Grenade - Blood Call
 
|-
 
|-
 
| [[Chryssalid (EU2012) | Chryssalid]]
 
| [[Chryssalid (EU2012) | Chryssalid]]
Line 343: Line 506:
 
|120
 
|120
 
|20
 
|20
| Leap - Poisonous Claws - Implant - Hardened - ''Fastest Unit - Poison Immunity''
+
| Hardened - Implant - Leap - Poisonous Claws - ''Poison Immunity''
 +
|-
 +
| [[Zombie_(EU2012) | Zombie]]
 +
| '''No buy'''
 +
|10
 +
|'''Melee'''
 +
|0
 +
|120
 +
|8
 +
| ''Created from Chryssalids kills of XCOM Soldiers.''
 
|-
 
|-
| [[Sectoid (EU2012)#Sectoid Commander | Sectoid Commander]]
+
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]]
 
|3200
 
|3200
 
|10
 
|10
Line 352: Line 524:
 
|90
 
|90
 
|12
 
|12
| Greater Mind Merge
+
| '''Psionic:''' Mindfray - Psi Panic - Mind Control - Greater Mind Merge
'''Psionic''': Mindfray - Psi Panic - Mind Control
+
|-
 +
| [[Mechtoid_(EU2012) | Mechtoid]]
 +
|3200
 +
|16
 +
|60
 +
|10
 +
|0
 +
|14
 +
| Plasma Barrage - Hardened
 
|-
 
|-
 
|'''''- Tier Three -'''''
 
|'''''- Tier Three -'''''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
|'''---'''
+
|'''--'''
 
|-
 
|-
| [[Floater (EU2012)#Heavy Floater | Heavy Floater]]
+
| [[Heavy_Floater_(EU2012) | Heavy Floater]]
 
|3750
 
|3750
 
|12
 
|12
Line 373: Line 553:
 
| Bombard - Evasion - Launch - Alien Grenade - Flight
 
| Bombard - Evasion - Launch - Alien Grenade - Flight
 
|-
 
|-
| [[Muton (EU2012)#Muton Elite | Muton Elite]]
+
| [[Elite_Muton_(EU2012) | Muton Elite]]
 
|3800
 
|3800
 
|14
 
|14
Line 382: Line 562:
 
| Suppression - Bombard - Alien Grenade
 
| Suppression - Bombard - Alien Grenade
 
|-
 
|-
| [[Muton (EU2012)#Muton Berserker | Muton Berserker]]
+
| [[Berserker_(EU2012) | Muton Berserker]]
 
|4000
 
|4000
 
|20
 
|20
Line 389: Line 569:
 
|80
 
|80
 
|17
 
|17
| Bull Rush - Bloodlust - Hardened
+
| Bloodlust - Hardened - Intimidate - Bull Rush
 
|-
 
|-
 
| [[Cyberdisc (EU2012) | Cyberdisc]]
 
| [[Cyberdisc (EU2012) | Cyberdisc]]
Line 396: Line 576:
 
|70
 
|70
 
|10
 
|10
|'''Robotic'''
+
| '''Robotic'''
 
|18
 
|18
| Open (free) / Close (action) - Bombard - Alien Grenade - Flight
+
| Open (free) / Close (action) - '''Open:''' Bombard - Alien Grenade - Flight
'''Closed''': Death Blossom + Hardened
+
'''Closed:''' Death Blossom - Hardened
 
|-
 
|-
 
| [[Ethereal (EU2012) | Ethereal]]
 
| [[Ethereal (EU2012) | Ethereal]]
 
|10500
 
|10500
 
|20
 
|20
|''' Psionic '''
+
| ''' Psionic '''
 
|40
 
|40
 
|120
 
|120
 
|12
 
|12
| Psi Lance - Rift - Psi Drain - Hardened
+
| Hardened
'''Psionic''': Mindfray - Mind Control
+
'''Psionic:''' Mindfray - Mind Control - Psi Drain - Psi Lance - Rift
|-
 
| [[Chryssalid (EU2012)#Zombie | Zombie]]
 
|''No buy''
 
|10
 
|'''Melee'''
 
|0
 
|120
 
|8
 
| ''Created by Chryssalids killing XCOM Soldiers '''only'''.''
 
 
|-
 
|-
 +
 
|}
 
|}
 
</div>
 
</div>
* '''Melee''' attacks ignore Aim and Defense, hitting automatically.
+
 
* '''Robotic''' units with '''0 Will''' are immune to ''Psi Panic'', ''Mind Control'' and ''Mindfray''. However, they receive maximum damage from ''Psi Lance'' and ''Rift''.
+
* '''Melee''' attacks hit automatically, ignoring Aim and Defense stats.
* '''Thin man''' have 4hp and no damage penalty like classic difficulty. Other stats follow normal difficulty settings.
+
* '''Robotic''' Units with '''0 Will''' do not Panic and are immune to Psionic effects from ''Mindfray'', ''Psi Panic'', and ''Mind Control''. However, they receive maximum damage from ''Psi Lance'' and ''Rift''.
* '''Ethereal''' is unarmed. Mind over matter!
+
* '''Thin Man''' has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.
 +
* '''Ethereals''' are the only Unit too expensive for ''Ranked Matches''; their use is thus restricted to ''Custom Games'' with 20000 Points or ''No Point Limit''.
 +
* '''Ethereals''' are unarmed. But with their Psionic abilities, who cares?
 +
* Aliens can be renamed with the only option available to them: '''Customize'''.
  
 
== '''Equipment''' ==
 
== '''Equipment''' ==
* '''''Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]].'''''
+
* '''''Mostly concerning [[#XCOM Soldiers | XCOM Soldiers]]. Aliens are unable to have their equipment loadouts modified.'''''
* '''Note:''' No Weapons or Items benefit from ''Foundry'' research upgrades. That's Single Player only.
+
* '''Note:''' No Weapons or Items benefit from '''Foundry''' upgrades. That's Single Player only.
 +
* Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.
 +
 
  
=== '''Primary Weapons''' ===
+
=== '''[[Weapons (EU2012) | Primary Weapons]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
Line 439: Line 616:
 
! width="10%" | Range
 
! width="10%" | Range
 
! width="10%" | Damage
 
! width="10%" | Damage
! width="10%" | Crit % / Dam
+
! width="12%" | Crit % / Dam
! width="40%" | Notes
+
! width="38%" | Notes
 +
|-
 +
|'''- Standard * -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
 
| [[Assault Rifle (EU2012) | Assault Rifle]]
 
| [[Assault Rifle (EU2012) | Assault Rifle]]
 
| 0
 
| 0
| Medium
+
| Short
| 3
+
| 2-4
| 10% / 4
+
| 10% / 5-7
| ''Default'' - Standard*
+
| ''Default'' - EXALT Medic - EXALT Operative
 
|-
 
|-
 
| [[Laser Rifle (EU2012) | Laser Rifle]]
 
| [[Laser Rifle (EU2012) | Laser Rifle]]
 
| 200
 
| 200
 
| Medium
 
| Medium
| 5
+
| 4-6
| 10% / 7
+
| 10% / 8-10
| Standard*
+
| EXALT Elite Medic - EXALT Elite Operative
 
|-
 
|-
 
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]
 
| [[Light Plasma Rifle (EU2012) | Light Plasma Rifle]]
 
| 250
 
| 250
 
| Medium
 
| Medium
| 5
+
| 4-6
| 10% / 7
+
| 10% / 8-10
|  '''+10 Aim''' - Standard* - Floater - Thin Man
+
|  '''+10 Aim''' - Floater - Thin Man
 
|-
 
|-
 
| [[Plasma Rifle (EU2012) | Plasma Rifle]]
 
| [[Plasma Rifle (EU2012) | Plasma Rifle]]
 
| 900
 
| 900
 
| Medium
 
| Medium
| 7
+
| 6-8
| 10% / 10
+
| 10% / 11-13
| Standard* - ''Muton''
+
| Muton - Heavy Floater
 +
|-
 +
|'''- Heavy -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
 
| [[LMG (EU2012) | LMG]]
 
| [[LMG (EU2012) | LMG]]
 
| 0
 
| 0
 
| Medium
 
| Medium
| 4
+
| 3-5
| 0% / 6
+
| 0% / 6-8
| ''Default'' - Heavy
+
| ''Default'' - EXALT Heavy
 
|-
 
|-
 
| [[Heavy Laser (EU2012) | Heavy Laser]]
 
| [[Heavy Laser (EU2012) | Heavy Laser]]
 
| 200
 
| 200
 
| Medium
 
| Medium
| 6
+
| 5-7
| 0% / 9
+
| 0% / 9-11
| Heavy
+
| EXALT Elite Heavy
 
|-
 
|-
 
| [[Heavy Plasma (EU2012) | Heavy Plasma]]
 
| [[Heavy Plasma (EU2012) | Heavy Plasma]]
 
| 900
 
| 900
 
| Medium
 
| Medium
| 9
+
| 8-10
| 0% / 13
+
| 0% / 14-16
| Heavy - Heavy Floater - Elite Muton
+
| Elite Muton
 +
|-
 +
|'''- Assault -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
 
| [[Shotgun (EU2012) | Shotgun]]
 
| [[Shotgun (EU2012) | Shotgun]]
 
| 0
 
| 0
| Close
+
| Short
| 4
+
| 3-5
| 20% / 6
+
| 20% / 6-8
| ''Default'' - Assault
+
| ''Default''
 
|-
 
|-
 
| [[Scatter Laser (EU2012) | Scatter Laser]]
 
| [[Scatter Laser (EU2012) | Scatter Laser]]
 
| 250
 
| 250
| Close
+
| Medium
| 6
+
| 5-7
| 20% / 9
+
| 20% / 9-11
| Assault
+
|  
 
|-
 
|-
 
| [[Alloy Cannon (EU2012) | Alloy Cannon]]
 
| [[Alloy Cannon (EU2012) | Alloy Cannon]]
 
| 950
 
| 950
| Close
+
| Medium
| 9
+
| 8-10
| 20% / 13
+
| 20% / 14-16
| Assault
+
|  
 +
|-
 +
|'''- Sniper -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 
|-
 
|-
 
| [[Sniper Rifle (EU2012) | Sniper Rifle]]
 
| [[Sniper Rifle (EU2012) | Sniper Rifle]]
 
| 0
 
| 0
 
| Long
 
| Long
| 4
+
| 3-5
| 25% / 6
+
| 25% / 6-8
| ''Default'' - Sniper
+
| ''Default'' - EXALT Sniper
 
|-
 
|-
 
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]
 
| [[Laser Sniper Rifle (EU2012) | Laser Sniper Rifle]]
 
| 250
 
| 250
 
| Long
 
| Long
| 6
+
| 5-7
| 30% / 9
+
| 30% / 9-11
| Sniper
+
| EXALT Elite Sniper
 
|-
 
|-
 
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]
 
| [[Plasma Sniper Rifle (EU2012) | Plasma Sniper Rifle]]
 
| 1000
 
| 1000
 
| Long
 
| Long
| 9
+
| 8-10
| 35% / 13
+
| 35% / 14-16
| Sniper
+
|
 +
|-
 +
|'''- MEC Trooper -'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|'''--'''
 +
|-
 +
| [[Minigun (EU2012) | Minigun]]
 +
| 0
 +
| Medium
 +
| 4-6
 +
| 10% / 8-10
 +
| ''Default''
 +
|-
 +
| [[Railgun (EU2012) | Railgun]]
 +
| 300
 +
| Medium
 +
| 6-8
 +
| 10% / 11-13
 +
|  
 +
|-
 +
| [[Particle Cannon (EU2012) | Particle Cannon]]
 +
| 1000
 +
| Medium
 +
| 9-11
 +
| 10% / 15-17
 +
|
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
* *Standard = Rookie, Assault, and Support classes.
+
* '''* Standard''' = Usable by Rookie, Support, and Assault Classes.
* Alien weapons have names according to their species name, but have same stats with XCOM equivalents.
 
* See also: [[Weapons (EU2012) | Weapons]]
 
  
=== '''Secondary Weapons''' ===
+
=== '''[[Weapons (EU2012) | Secondary Weapons]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
Line 553: Line 784:
 
| 0
 
| 0
 
| Medium
 
| Medium
| 1
+
| 1-2
| 0% / 1
+
| 0% / 2-4
| ''Default'' - XCOM Soldiers, except Heavy
+
| ''Default'' - Soldier (except Heavy)
 
|-
 
|-
 
| [[Laser Pistol (EU2012) | Laser Pistol]]
 
| [[Laser Pistol (EU2012) | Laser Pistol]]
 
| 100
 
| 100
 
| Medium
 
| Medium
| 2
+
| 1-3
| 10% / 3
+
| 10% / 3-5
| XCOM Soldiers, except Heavy
+
| Soldier (except Heavy)
 
|-
 
|-
 
| [[Plasma Pistol (EU2012) | Plasma Pistol]]
 
| [[Plasma Pistol (EU2012) | Plasma Pistol]]
 
| 225
 
| 225
 
| Medium
 
| Medium
| 3
+
| 2-4
| 0% / 4
+
| 0% / 5-7
XCOM Soldiers, except Heavy - Sectoid - Sectoid Commander  
+
Soldier (except Heavy) - Sectoid - Sectoid Commander  
 
|-
 
|-
 
| [[Rocket Launcher (EU2012) | Rocket Launcher]]
 
| [[Rocket Launcher (EU2012) | Rocket Launcher]]
Line 576: Line 807:
 
| 6
 
| 6
 
| 0% / 9
 
| 0% / 9
| ''Default'' - Heavy - 90% chance to hit
+
| ''Default'' - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - '''90% chance to hit'''
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
* '''NOTE:''' You are unable to use a '''[[Blaster Launcher (EU2012) | Blaster Launcher]]''' in Multiplayer. Don't make that face. It would probably cost 2500 points.
 
* See also: [[Weapons (EU2012) | Weapons]]
 
  
 +
* '''NOTE:''' There is no '''[[Blaster Launcher (EU2012) | Blaster Launcher]]''' in Multiplayer. Don't make that face, it would have probably cost 2500 points.
  
=== '''Armors''' ===
+
=== '''[[Armor (EU2012) | Armor]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
Line 593: Line 823:
 
! width="10%" | Defense  
 
! width="10%" | Defense  
 
! width="10%" | Move
 
! width="10%" | Move
! width="40%" | Abilities + Notes
+
! width="40%" | Ability - Notes
 
|-
 
|-
 
| [[Body Armor (EU2012) | Body Armor]]
 
| [[Body Armor (EU2012) | Body Armor]]
 
| 0
 
| 0
 
| +1
 
| +1
| ---
+
| --
| ---
+
| --
 
| ''Light - Default''
 
| ''Light - Default''
 
|-
 
|-
Line 605: Line 835:
 
| 600
 
| 600
 
| +4
 
| +4
| ---
+
| --
| ---
+
| --
 
| ''Medium''
 
| ''Medium''
 
|-
 
|-
Line 619: Line 849:
 
| 1700
 
| 1700
 
| +10
 
| +10
| ---
+
| --
| ---
+
| --
| ''Heavy'' - Fire and Poison Immunity
+
| ''Heavy'' - ''Fire and Poison Immunity''
 
|-
 
|-
 
| [[Archangel Armor (EU2012) | Archangel Armor]]
 
| [[Archangel Armor (EU2012) | Archangel Armor]]
 
| 2400
 
| 2400
 
| +8
 
| +8
| ---
+
| --
| ---
+
| --
 
| ''Heavy'' - Flight
 
| ''Heavy'' - Flight
 +
|-
 +
| [[Psi Armor (EU2012) | Psi Armor]]
 +
| 3000
 +
| +6
 +
| +10
 +
| +2
 +
| ''Medium'' - '''+20 Will'''
 
|-
 
|-
 
| [[Ghost Armor (EU2012) | Ghost Armor]]
 
| [[Ghost Armor (EU2012) | Ghost Armor]]
Line 635: Line 872:
 
| +20
 
| +20
 
| +3
 
| +3
| ''Medium'' - Grapple - Stealth
+
| ''Medium'' - Grapple - Ghost Mode
 +
|-
 +
|}
 +
</div>
 +
 
 +
=== '''[[MEC Suit (EU2012) | MEC Suit]]''' ===
 +
<div style="text-align: center;">
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! width="15%" | Type
 +
! width="8%" | Points
 +
! width="8%" | Health
 +
! width="8%" | Defense
 +
! width="8%" | Will
 +
! width="8%" | Move
 +
! width="45%" | Ability
 +
|-
 +
| Torch
 +
| 2000
 +
| +8
 +
| +10
 +
| +10
 +
| --
 +
| Flamethrower
 +
|-
 +
| Bruiser
 +
| 1500
 +
| +8
 +
| +10
 +
| +10
 +
| +4
 +
| Kinetic Strike
 +
|-
 +
| Phoenix
 +
| 3500
 +
| +12
 +
| +10
 +
| +15
 +
| --
 +
| Flamethrower - Restorative Mist
 +
|-
 +
| Demolisher
 +
| 2200
 +
| +12
 +
| +10
 +
| +15
 +
| +4
 +
| Kinetic Strike - Grenade Launcher
 
|-
 
|-
| [[Psi Armor (EU2012) | Psi Armor]]
+
| Ifrit
| 3000
+
| 3800
| +6
+
| +16
 +
| +10
 +
| +20
 +
| --
 +
| Flamethrower - Restorative Mist - Proximity Mine
 +
|-
 +
| Typhoon
 +
| 2600
 +
| +16
 
| +10
 
| +10
| +2
+
| +20
| ''Medium'' - +20 Will
+
| +4
 +
| Kinetic Strike - Grenade Launcher - Electro Pulse
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
* See also: [[Armor (EU2012) | Armor]]
 
  
=== '''Items''' ===
+
=== '''[[Equipment (EU2012) | Items]]''' ===
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
Line 658: Line 950:
 
| [[Medikit (EU2012) | Medikit]]
 
| [[Medikit (EU2012) | Medikit]]
 
| 100
 
| 100
|  Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity  
+
|  Heal 4 HP (Cure Poison) - Stabilize - ''Poison Immunity''
 
|-
 
|-
 
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]
 
| [[S.C.O.P.E. (EU2012) | S.C.O.P.E.]]
 
| 100
 
| 100
| +10 Aim
+
| '''+10 Aim'''
 +
|-
 +
| [[Flashbang Grenade (EU2012) | Flashbang Grenade]]
 +
| 500
 +
| Radius: 2 tiles
 
|-
 
|-
 
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]
 
| [[Nano-Fiber Vest (EU2012) | Nano-Fiber Vest]]
 
| 200
 
| 200
| +2 Health
+
| '''+2 HP'''
 
|-
 
|-
 
| [[Chitin Plating (EU2012) | Chitin Plating]]
 
| [[Chitin Plating (EU2012) | Chitin Plating]]
| 300
+
| 500
| +4 Health - 50% less Melee Damage
+
| '''+4 HP''' - ''50% less Melee Damage''
 
|-
 
|-
 
| [[Mind Shield (EU2012) | Mind Shield]]
 
| [[Mind Shield (EU2012) | Mind Shield]]
 
| 300
 
| 300
| +30 Will
+
| '''+30 Will'''
 
|-
 
|-
 
| [[Combat Stims (EU2012) | Combat Stims]]
 
| [[Combat Stims (EU2012) | Combat Stims]]
 
| 400
 
| 400
| +Will (Panic) - +3 Movement - 50% less Damage
+
| '''+3 Move''' - +Will vs. Panic - ''50% less Damage''
 
|-
 
|-
 
| [[Frag Grenade (EU2012) | Frag Grenade]]
 
| [[Frag Grenade (EU2012) | Frag Grenade]]
| 900
+
| 300
 
| Damage: 3 - Radius: 2 tiles
 
| Damage: 3 - Radius: 2 tiles
 
|-
 
|-
 
| [[Alien Grenade (EU2012) | Alien Grenade]]
 
| [[Alien Grenade (EU2012) | Alien Grenade]]
| 1500
+
| 500
 
| Damage: 5 - Radius: 2 tiles
 
| Damage: 5 - Radius: 2 tiles
 +
|-
 +
| [[Needle Grenade (EU2012) | Needle Grenade]]
 +
| 500
 +
| Radius: 2 tiles
 +
|-
 +
| [[Gas Grenade (EU2012) | Gas Grenade]]
 +
| 600
 +
| Radius: 2 tiles
 +
|-
 +
| [[Ghost Grenade (EU2012) | Ghost Grenade]]
 +
| 2000
 +
| Radius: 2 tiles
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
* '''Note:''' [[#XCOM Soldiers | XCOM Soldiers]] are ''NOT'' automatically given ''Frag Grenades'', like they are in Single Player.
+
 
* '''Demolitionist''' and '''Juggernaut Heavies''' could certainly use ''Grenades'', considering the ability ''Grenadier''.
+
* '''Note:''' [[#XCOM Soldiers | XCOM Soldiers]] are ''NOT'' automatically given ''Frag Grenades'', like they are in Single Player. It is possible for Soldiers to carry no Items.
* '''Imperator''' and '''Psi Guardian Supports''' get '''Item Slot 2''' from ''Deep Pockets''.
+
* '''Demolitionist''' and '''Juggernaut Heavy Types''' could certainly use ''Grenades'', to take advantage of their ability: ''Grenadier''.
* '''Sectoid Commander, Muton, Heavy Floater, Elite Muton,''' and '''Cyberdisc''' have one ''Alien Grenade'' each.
+
* '''Imperator''' and '''Psi Guardian Support Types''' get a second item slot from ''Deep Pockets'' in the original '''Enemy Unknown'''. This was removed in the '''Enemy Within DLC''' when the ''Deep Pockets'' ability was changed.
* No ''[[Arc Thrower (EU2012) | Arc Thrower]]'' for you!
+
* '''EXALT Operatives''' and '''EXALT Heavies''' have one ''Frag Grenade'' each.
* See also: [[Equipment (EU2012) | Equipment]]
+
* '''EXALT Medics''' and '''EXALT Elite Medics''' have one ''Medikit'' each.
 +
* '''EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites,''' and '''Cyberdiscs''' have one ''Alien Grenade'' each.
 +
* No ''[[Arc Thrower (EU2012) | Arc Thrower]]'' for you! Lethal takedowns only. What would you do with their unconscious body anyway?
 +
 
 +
=== '''[[Gene Mods (EU2012) | Gene Mods]]''' ===
 +
Gene mods come as set of 2 mods.
 +
 
 +
<div style="text-align: center;">
 +
{| class="wikitable" style="text-align: center"
 +
! width="20%" | Set Name
 +
! width="10%" | Points
 +
! width="70%" | Gene Mods
 +
|-
 +
| Berserker
 +
| 100
 +
| [[ Gene_Mods_(EU2012)#Adrenal_Neurosympathy | Adrenal Neurosympathy ]], [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]]
 +
|-
 +
| Lurker
 +
| 400
 +
| [[ Gene_Mods_(EU2012)#Mimetic_Skin | Mimetic Skin ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]
 +
|-
 +
| Hypersenses
 +
| 400
 +
| [[ Gene_Mods_(EU2012)#Hyper_Reactive_Pupils | Hyper Reactive Pupils ]], [[ Gene_Mods_(EU2012)#Bioelectric_Skin | Bioelectric Skin ]]
 +
|-
 +
| Bastion
 +
| 250
 +
| [[ Gene_Mods_(EU2012)#Neural_Feedback| Neural Feedback ]], [[ Gene_Mods_(EU2012)#Adaptive_Bone_Marrow | Adaptive Bone Marrow ]]
 +
|-
 +
| Watcher
 +
| 100
 +
| [[ Gene_Mods_(EU2012)#Depth_Perception | Depth Perception ]], [[ Gene_Mods_(EU2012)#Muscle_Fiber_Density | Muscle Fiber Density ]]
 +
|-
 +
|}
  
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 +
[[Category: Multiplayer (EU2012)]]

Latest revision as of 21:52, 30 November 2019

Multiplayer games in XCOM: Enemy Unknown (2012) are played online over the internet or through a Local Area Network (LAN).

Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.

However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.


Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.

Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.

Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.


Multiplayer Menu

  • Ranked Match
Attempts to match you with another player searching for a Ranked Match.
-- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
-- Ranked Matches count towards your position on the Leaderboards.
  • Quick Match
Attempts to match you with another player looking for a Quick Match and connects you.
If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  • Custom Match
Choose to Create Game or Search for a hosted Custom Match.
If you choose to create a game, these are the options:
-- Match Type: Public, Private, or LAN.
-- Points: 7500, 10000, 20000, or No Point Limit.
-- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
-- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
*These are currently the only five maps available for Multiplayer.
  • Leaderboards
From here you may view the Top Players, Your Rank, and Friend Ranks.
-- The lists show Rank (number and name), Wins, Losses, and Disconnects.
  • Edit Squad
Opens the Offline Squad Editing menu screen.
-- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
  • View Invites
Brings up the Steam overlay to view game invites, messages, etc.

Squad Editor Menu

There are six boxes with Add buttons you can click to add Units to your squad.

If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.

If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.

  • Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
  • You may choose to have 1 - 6 Units in your Squad.
  • Multiplayer Units are essentially the same as units on Normal difficulty. With the exception of Thin Man.
  • Types are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.
  • Units unavailable for Multiplayer Squads:
XCOM: Civilians, Psionic Heavy Soldiers, or any kind of S.H.I.V..
Alien: Outsiders, Sectopods, Uber Ethereals, or Zombies (Chryssalids can create them from XCOM Soldiers, though).


XCOM Soldiers Menu:

-- Class
-- Type
-- Primary Weapon
-- Secondary Weapon
-- Armor
-- Item 1
-- Item 2 (Support Imperator / Psi Guardian Types)
-- Gene Mods
-- Customize (Rename unit, options like appearance / nationality / gender are unavailable)
  • Second item slot is unavailable in Enemy within DLC.

XCOM Soldier Types

Class / Type (Rank) Points Health Aim Defense Will Ability
- Rookie - 800 6 65 0 40 None
- Support - -- -- -- -- -- --
Smokejumper (Squaddie) 900 7 70 0 45 Smoke Grenade
Medic (Captain) 1550 9 82 0 65 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke
Tac Officer (Captain) 1800 9 82 0 65 Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs
Imperator (Colonel) 1700 10 90 0 75 Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel
Psi Guardian (Major) 2200 9 85 0 70 Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets

Psionic: Mindfray - Psi Inspiration - Telekinetic Field

- Sniper - -- -- -- -- -- --
Marksman (Squaddie) 950 6 75 0 45 Headshot
Hunter (Captain) 1800 8 88 0 65 Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner
Dead Eye (Captain) 2800 8 88 0 65 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist
Agent (Colonel) 2800 9 105 0 75 Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap
Psi Assassin (Major) 5550 9 95 0 70 Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile

Psionic: Mindfray - Psi Panic - Mind Control

- Assault - -- -- -- -- -- --
Recon (Squaddie) 1400 7 67 0 45 Run & Gun
Gunner (Captain) 3050 9 79 0 65 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On
Commando (Colonel) 3800 10 85 0 75 Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience
Psi Warrior (Major) 5550 9 81 0 70 Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning

Psionic: Mindfray - Psi Panic - Mind Control

- Heavy - -- -- -- -- -- --
Rocketman (Squaddie) 2600 7 67 0 45 Fire Rocket
Machine Gunner (Captain) 3150 9 71 0 65 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone
Demolitionist (Captain) 4950 9 71 0 65 Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier
Juggernaut (Colonel) 5700 10 75 0 75 Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem
- MEC Trooper - -- -- -- -- -- --
MEC Vanguard (Squaddie) 2000 6 67 0 45 Shock-Absorbent Armor - Collateral Damage
MEC Guardian (Sergeant) 2300 7 69 0 55 Body Shield - Collateral Damage - Advanced Fire Control - Damage Control
MEC Savior (Captain) 2900 8 71 0 65 Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage
MEC Commando (Captain) 3100 8 71 0 65 Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos
  • Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; Body Armor; no Items.
  • XCOM Soldiers do not benefit from Officer Training School upgrades. That's Single Player only.
  • A MEC suit is must for a MEC trooper.

EXALT Units

Class / Type (Rank) Points Health Aim Defense Will Ability
- Normal Troops - -- -- -- -- -- --
EXALT Medic 1000 6 50 0 45 Smoke Grenade - Covering Fire - Field Medic
EXALT Operative 1200 6 50 0 50 None
EXALT Sniper 2000 5 60 0 50 Damn Good Ground - Snap Shot
EXALT Heavy 2900 7 50 0 50 Fire Rocket - Holo-Targeting - Suppression
- Elite Troops - -- -- -- -- -- --
EXALT Elite Medic 1500 8 50 0 80 Smoke Grenade - Smoke and Mirrors (EU version) - Dense Smoke - Covering Fire - Field Medic - Regen Pheromones
EXALT Elite Operative 3000 8 60 0 80 Adrenaline Surge
EXALT Elite Sniper 3200 7 70 0 80 Executioner - Damn Good Ground - Snap Shot - Depth Perception
EXALT Elite Heavy 3600 9 55 0 80 Rapid Reaction - Fire Rocket - Holo-Targeting - Suppression - Iron Skin

Alien Life Forms

Alien Type Points Health Aim Defense Will Movement Ability
- Tier One - -- -- -- -- -- -- --
Sectoid 600 3 65 0 10 12 Suppression

Psionic: Mind Merge

Drone 700 3 60 10 Robotic 12 Overload - Repair - Flight
Floater 1300 4 50 0 10 12 Suppression - Evasion - Launch - Flight
Thin Man 1400 4 65 0 15 15 Suppression - Leap - Poison Spit
Seeker 2200 4 65 10 Robotic 12 Stealth - Strangle - Flight - Evasion
- Tier Two - -- -- -- -- -- -- --
Muton 2850 8 70 10 10 12 Intimidate - Suppression - Alien Grenade - Blood Call
Chryssalid 3000 8 Melee 10 120 20 Hardened - Implant - Leap - Poisonous Claws - Poison Immunity
Zombie No buy 10 Melee 0 120 8 Created from Chryssalids kills of XCOM Soldiers.
Sectoid Commander 3200 10 85 20 90 12 Psionic: Mindfray - Psi Panic - Mind Control - Greater Mind Merge
Mechtoid 3200 16 60 10 0 14 Plasma Barrage - Hardened
- Tier Three - -- -- -- -- -- -- --
Heavy Floater 3750 12 70 10 25 12 Bombard - Evasion - Launch - Alien Grenade - Flight
Muton Elite 3800 14 80 20 20 12 Suppression - Bombard - Alien Grenade
Muton Berserker 4000 20 Melee 20 80 17 Bloodlust - Hardened - Intimidate - Bull Rush
Cyberdisc 5500 16 70 10 Robotic 18 Open (free) / Close (action) - Open: Bombard - Alien Grenade - Flight

Closed: Death Blossom - Hardened

Ethereal 10500 20 Psionic 40 120 12 Hardened

Psionic: Mindfray - Mind Control - Psi Drain - Psi Lance - Rift

  • Melee attacks hit automatically, ignoring Aim and Defense stats.
  • Robotic Units with 0 Will do not Panic and are immune to Psionic effects from Mindfray, Psi Panic, and Mind Control. However, they receive maximum damage from Psi Lance and Rift.
  • Thin Man has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.
  • Ethereals are the only Unit too expensive for Ranked Matches; their use is thus restricted to Custom Games with 20000 Points or No Point Limit.
  • Ethereals are unarmed. But with their Psionic abilities, who cares?
  • Aliens can be renamed with the only option available to them: Customize.

Equipment

  • Mostly concerning XCOM Soldiers. Aliens are unable to have their equipment loadouts modified.
  • Note: No Weapons or Items benefit from Foundry upgrades. That's Single Player only.
  • Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.


Primary Weapons

Weapon Points Range Damage Crit % / Dam Notes
- Standard * - -- -- -- -- --
Assault Rifle 0 Short 2-4 10% / 5-7 Default - EXALT Medic - EXALT Operative
Laser Rifle 200 Medium 4-6 10% / 8-10 EXALT Elite Medic - EXALT Elite Operative
Light Plasma Rifle 250 Medium 4-6 10% / 8-10 +10 Aim - Floater - Thin Man
Plasma Rifle 900 Medium 6-8 10% / 11-13 Muton - Heavy Floater
- Heavy - -- -- -- -- --
LMG 0 Medium 3-5 0% / 6-8 Default - EXALT Heavy
Heavy Laser 200 Medium 5-7 0% / 9-11 EXALT Elite Heavy
Heavy Plasma 900 Medium 8-10 0% / 14-16 Elite Muton
- Assault - -- -- -- -- --
Shotgun 0 Short 3-5 20% / 6-8 Default
Scatter Laser 250 Medium 5-7 20% / 9-11
Alloy Cannon 950 Medium 8-10 20% / 14-16
- Sniper - -- -- -- -- --
Sniper Rifle 0 Long 3-5 25% / 6-8 Default - EXALT Sniper
Laser Sniper Rifle 250 Long 5-7 30% / 9-11 EXALT Elite Sniper
Plasma Sniper Rifle 1000 Long 8-10 35% / 14-16
- MEC Trooper - -- -- -- -- --
Minigun 0 Medium 4-6 10% / 8-10 Default
Railgun 300 Medium 6-8 10% / 11-13
Particle Cannon 1000 Medium 9-11 10% / 15-17
  • * Standard = Usable by Rookie, Support, and Assault Classes.

Secondary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Pistol 0 Medium 1-2 0% / 2-4 Default - Soldier (except Heavy)
Laser Pistol 100 Medium 1-3 10% / 3-5 Soldier (except Heavy)
Plasma Pistol 225 Medium 2-4 0% / 5-7 Soldier (except Heavy) - Sectoid - Sectoid Commander
Rocket Launcher 0 Medium 6 0% / 9 Default - Heavy Soldier - EXALT Heavy - EXALT Elite Heavy - 90% chance to hit
  • NOTE: There is no Blaster Launcher in Multiplayer. Don't make that face, it would have probably cost 2500 points.

Armor

Type Points Health Defense Move Ability - Notes
Body Armor 0 +1 -- -- Light - Default
Carapace Armor 600 +4 -- -- Medium
Skeleton Suit 600 +3 +10 +3 Medium - Grapple
Titan Armor 1700 +10 -- -- Heavy - Fire and Poison Immunity
Archangel Armor 2400 +8 -- -- Heavy - Flight
Psi Armor 3000 +6 +10 +2 Medium - +20 Will
Ghost Armor 4200 +6 +20 +3 Medium - Grapple - Ghost Mode

MEC Suit

Type Points Health Defense Will Move Ability
Torch 2000 +8 +10 +10 -- Flamethrower
Bruiser 1500 +8 +10 +10 +4 Kinetic Strike
Phoenix 3500 +12 +10 +15 -- Flamethrower - Restorative Mist
Demolisher 2200 +12 +10 +15 +4 Kinetic Strike - Grenade Launcher
Ifrit 3800 +16 +10 +20 -- Flamethrower - Restorative Mist - Proximity Mine
Typhoon 2600 +16 +10 +20 +4 Kinetic Strike - Grenade Launcher - Electro Pulse

Items

Item Name Points Notes
Medikit 100 Heal 4 HP (Cure Poison) - Stabilize - Poison Immunity
S.C.O.P.E. 100 +10 Aim
Flashbang Grenade 500 Radius: 2 tiles
Nano-Fiber Vest 200 +2 HP
Chitin Plating 500 +4 HP - 50% less Melee Damage
Mind Shield 300 +30 Will
Combat Stims 400 +3 Move - +Will vs. Panic - 50% less Damage
Frag Grenade 300 Damage: 3 - Radius: 2 tiles
Alien Grenade 500 Damage: 5 - Radius: 2 tiles
Needle Grenade 500 Radius: 2 tiles
Gas Grenade 600 Radius: 2 tiles
Ghost Grenade 2000 Radius: 2 tiles
  • Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player. It is possible for Soldiers to carry no Items.
  • Demolitionist and Juggernaut Heavy Types could certainly use Grenades, to take advantage of their ability: Grenadier.
  • Imperator and Psi Guardian Support Types get a second item slot from Deep Pockets in the original Enemy Unknown. This was removed in the Enemy Within DLC when the Deep Pockets ability was changed.
  • EXALT Operatives and EXALT Heavies have one Frag Grenade each.
  • EXALT Medics and EXALT Elite Medics have one Medikit each.
  • EXALT Elite Operatives, EXALT Heavies, Mutons, Sectoid Commanders, Heavy Floaters, Muton Elites, and Cyberdiscs have one Alien Grenade each.
  • No Arc Thrower for you! Lethal takedowns only. What would you do with their unconscious body anyway?

Gene Mods

Gene mods come as set of 2 mods.

Set Name Points Gene Mods
Berserker 100 Adrenal Neurosympathy , Hyper Reactive Pupils
Lurker 400 Mimetic Skin , Muscle Fiber Density
Hypersenses 400 Hyper Reactive Pupils , Bioelectric Skin
Bastion 250 Neural Feedback , Adaptive Bone Marrow
Watcher 100 Depth Perception , Muscle Fiber Density