Difference between revisions of "Muton Elite (EU2012)"

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{{Ref Open | title = Elite Muton Interrogation}}[[Image:Elite Muton 2 (EU2012).png|right|thumb|Elite Muton]]
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[[Image:Elite Muton 2 (EU2012).png|right|300px|Muton Elite]]
.Although similar in general appearance to the Muton species our troops have battled in the field, this particular captive is different. We've seen evidence of an inherent intellectual capacity not found in the other variants, and we believe this "Elite" Muton serves a more defined role within the invasion force. The captive's sheer physical power and increased savvy made its interrogation both dangerous and exhilarating. After establishing an enhanced security protocol to deal with the risks involved, we began the interrogation process using our previously established techniques. As it turns out, this captive had the distinct honor of serving as a guard within the alien force, and had a complete understanding of the various weapon systems available to the invaders. With this knowledge in hand, I believe this information will greatly reduce the time we spend researching and developing these advanced new weapons.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
{{Ref Open | title = Elite Muton Autopsy}}[[Image:Elite Muton 3 (EU2012).png|right|thumb|Elite Muton Autopsy]]
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Muton Elites are upgraded versions of regular [[Muton (EU2012)|Mutons]], with better stats and carrying heavier armor and a [[Heavy Plasma (EU2012)|Heavy Plasma]] and [[Alien Grenade (EU2012)|Alien Grenades]]. They're one of the last aliens to be encountered and will always be present in the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge.  
As if the standard Muton hadn't given our troops enough trouble, the aliens apparently kept several of these "Elites" in waiting for the later stages of their invasion. Although they seem to have the distinct honor of serving as guards within the alien hierarchy, our autopsy of this specimen reveals little in the way of distinguishing anatomical traits versus the typical Muton. Aside from various improvements to their armor, the primary difference appears to be a slightly enhanced intelligence which makes them more effective combatants. The details surrounding this creature's specific combat capabilities should be available during future encounters by targeting one in the Unit Analysis View.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
== Stats ==
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In addition to their improved stats over regular Mutons, Elites have an innate +20 Defense (+30 on Classic/Impossible), which turns them into a bigger pain to kill.
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Although Muton Elites don't have the '''Blood Call''' ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it.
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<br clear="all">
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== Info ==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
 
|picture=[[File:Elite Muton (EU2012).png|150px]]
 
|picture=[[File:Elite Muton (EU2012).png|150px]]
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|appears=September<br>February (Marathon)<br>Overseer UFO
 
|hp=14/14/14/18
 
|hp=14/14/14/18
|aim=80
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|HPEnemy Within=14/14/18/20
|defense=20
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|aim=80/80/90/100
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|defense=20/20/30/30
 
|will=20
 
|will=20
 
|move=12
 
|move=12
 
}}
 
}}
  
Muton Elites serve primarily as guards to Alien command units. However they are sent out on abduction and terror missions as much as any other alien creature. They are clad in a red suit of armour and a helmet that protect them from heavier damage levels than that of a regular Muton. Muton Elites, combining their innate defense bonus with the ability to use cover are some of the toughest units in the game to take down.
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{| class="wikitable" width="70%"
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|+ Muton Elite Armaments
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|-
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!! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
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|- style="vertical-align:top;"
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|- align="center"
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| [[Muton Heavy Plasma Rifle (EU2012)|Muton Elite Heavy Plasma]]|| 8-10 || 13 or 15  ||10
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|- align="center"
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| [[Alien Grenade (EU2012)|Alien Grenade]]|| 5  || NA || NA
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|-
  
They use devastating heavy plasma rifles and carry grenades like regular Mutons, but with their Bombard ability they can fling their grenades great distances. It pays to have a sniper nearby to provide accurate fire upon them. Using explosives will bypass their defense bonus. Be warned that they are often encountered in groups of three and they also guard incredibly tough units in UFO assaults, so sometimes the main threat does not come from the Elites themselves. Apply the same tactics against Elites as you would against regular Mutons but expect a tougher battle.
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{| class="wikitable" width="70%"  
 
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|-
Elites are hardly more resistant to psionic attacks than normal Muton troopers, so feel free to add their strength to your own through mind control. Muton Elites' high defense means you may have better luck using Mind Fray on them than trying to shoot them unless you can flank.
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|+ Muton Elite Abilities
{| class="wikitable" width="75%"  
 
|+ Weapons Used
 
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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! width=""50px" align="center" | Ability !! Description
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" |[[Muton Heavy Plasma Rifle (EU2012)|Muton Heavy Plasma Rifle]]|| align="center" | 10 || align="center" | 10 || align="center" |Suppression 35%
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|- align="center"  
|-
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.''
| align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 5  || align="center" | 0 || align="center" | NA
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|- align="center"  
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| [[File:ALIEN_BOMBARD.png|24px]]<br>'''Bombard'''|| ''Throw or launch grenades over exceptionally long distances.''
 
|-
 
|-
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|}
  
|}
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'''Notes'''
'''Abilities:'''
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*Muton Elites start appearing in September (vanilla) or February (Marathon).
* '''Suppression''': Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.
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*If killed during a successful mission a [[Muton Elite Corpse (EU2012)|Muton Elite Corpse]] will be recovered.
* '''Bombard''': Throw or launch grenades over exceptionally long distances.
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Muton Elite (EU2012)|interrogated]] afterwards, they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on All Weapons technology.
* '''Enemy Defense''': -20% Hit the Muton Elite
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** Capturing a Muton Elite will also recover intact its Heavy Plasma, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
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* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible.
  
== Notes ==
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==Trivia==
* The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.
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* The red armor of the [[Berserker (EU2012)|Berserkers]] and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.
  
  

Latest revision as of 17:08, 9 November 2017

Muton Elite

Muton Elites are upgraded versions of regular Mutons, with better stats and carrying heavier armor and a Heavy Plasma and Alien Grenades. They're one of the last aliens to be encountered and will always be present in the Overseer UFO mission, escorting the Ethereal present at the UFO's bridge.

In addition to their improved stats over regular Mutons, Elites have an innate +20 Defense (+30 on Classic/Impossible), which turns them into a bigger pain to kill.

Although Muton Elites don't have the Blood Call ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it.


Info

Elite Muton (EU2012).png
1st Appearance September
February (Marathon)
Overseer UFO
HP 14/14/14/18
HP (EW DLC) 14/14/18/20
Aim 80/80/90/100
Defense 20/20/30/30
Will 20
Movement 12
Easy/Normal/Classic/Impossible


Muton Elite Armaments
Weapon Base Damage Critical Damage Critical Chance
Muton Elite Heavy Plasma 8-10 13 or 15 10
Alien Grenade 5 NA NA
Muton Elite Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN BOMBARD.png
Bombard
Throw or launch grenades over exceptionally long distances.

Notes

  • Muton Elites start appearing in September (vanilla) or February (Marathon).
  • If killed during a successful mission a Muton Elite Corpse will be recovered.
  • If captured during a mission and interrogated afterwards, they will provide a bonus reduction on All Weapons technology.
    • Capturing a Muton Elite will also recover intact its Heavy Plasma, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
  • On the Enemy Within DLC, Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible.

Trivia

  • The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment