Difference between revisions of "Outsider (EU2012)"

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{{Ref Open | title = Outsider Shard}}[[Image:Outsider Shard 3 (EU2012).png|right|thumb|Outsider Shard]]
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Analysis of the alien shard has revealed that it is indeed organic in nature, although not "alive" per se, somehow it continues to resonate within a specific range of the electromagnetic spectrum. Despite several attempts at disabling the alien known as the "Outsider," each was met with the same result - the target "dematerializing" within an instant. With no explanation for this phenomenon, the research team was left with little to study in terms of the Outsider itself. However, having now analyzed this shard, it seems that may not be the case. In an effort to reduce any potential interference from known terrestrial signals, we placed the shard into the "harmonic dampening chamber,"a device conceived of by Dr. Shen. With outside noise brought to a minimum, it took little effort to detect a very distinct signal...the source of our shard's "hum." While we have a number of theories, both the Research and Engineering teams seem to be in agreement... the shard itself is acting as some form of communications relay. Although purely speculative, we've also considered the possibility that the Outsider itself is merely an extension of the shard and its function. Dr. Shen believes with sufficient time, he may be able to develop a device or "key" that mimics the shard itself, giving us a means to locate the source of the signal.
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{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
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Beings of pure energy, Outsiders command UFOs for the Alien Forces. Although they possess no truly special abilities in tactical combat, Outsiders are required in order to progress further in the story. They are only found on UFO assault missions (landed or crash-landed).
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Outsiders will desintegrate into fragments after dying in the battlefield. Capturing one alive with the [[Arc Thrower (EU2012)|Arc Thrower]] results in the retrieval of an [[Outsider Shard (EU2012)|Outsider Shard]] which reveals their true role.
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==Stats==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
 
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Beings of pure energy, Outsiders command UFOs for the Alien Forces. Although they possess no truly special abilities in tactical combat, Outsiders are required in order to progress further in the story. They are only found on UFO assault missions (landed or crash-landed).
 
 
== Tactical Advice ==
 
As mentioned above, other than their energy-based nature, Outsiders have no special abilities unique to them that can be used in tactical battles.
 
 
Outsiders are however very proficient with their weapon. They have good base accuracy and they use light plasma rifles giving them an additional 10 aim, making them some of the most accurate creatures in the game. They only ever use light plasma rifles, meaning they will rarely one-shot a soldier in carapace armor. They also have unimpressive health, only a little more than a Thin Man. They almost always spawn in the bridge of the UFO, so make sure you are prepared before you enter the bridge.
 
 
Since you need to capture one alive, this means you will need to run extremely close to them in order to perform a stun from the arc thrower. This is a big deal because Outsiders will often go into Overwatch at the end of their turns. This means they can take a free shot at soldiers trying to advance on their positions. Assault soldiers can beat this as you can obtain lightning reflexes quite early on, allowing them to avoid reaction fire from them. Otherwise standard tactics for captures apply, such as using rookie cannon fodder, smoke for cover or disabling shot to make the Outsider unable to fire. Since the Outsider's location is predictable, a good plan for a capture is to avoid encountering the Outsider until you've cleared out the rest of the aliens and then swarm it. Finally, the use of grenades or pistols to weaken the target down to 3 hit points or less is highly recommended.
 
  
 
== Notes ==
 
== Notes ==
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*Outsiders share the name and a few characteristics of the aliens from 2K Marins upcoming X-COM FPS. Their existence may be a joke pointed at 2K Marin.
 
*Outsiders share the name and a few characteristics of the aliens from 2K Marins upcoming X-COM FPS. Their existence may be a joke pointed at 2K Marin.
 
*Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.
 
*Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.
== External Links ==
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{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Revision as of 01:24, 28 July 2013

Outsider Shard

Analysis of the alien shard has revealed that it is indeed organic in nature, although not "alive" per se, somehow it continues to resonate within a specific range of the electromagnetic spectrum. Despite several attempts at disabling the alien known as the "Outsider," each was met with the same result - the target "dematerializing" within an instant. With no explanation for this phenomenon, the research team was left with little to study in terms of the Outsider itself. However, having now analyzed this shard, it seems that may not be the case. In an effort to reduce any potential interference from known terrestrial signals, we placed the shard into the "harmonic dampening chamber,"a device conceived of by Dr. Shen. With outside noise brought to a minimum, it took little effort to detect a very distinct signal...the source of our shard's "hum." While we have a number of theories, both the Research and Engineering teams seem to be in agreement... the shard itself is acting as some form of communications relay. Although purely speculative, we've also considered the possibility that the Outsider itself is merely an extension of the shard and its function. Dr. Shen believes with sufficient time, he may be able to develop a device or "key" that mimics the shard itself, giving us a means to locate the source of the signal.

Source: XCOM: Enemy Unknown (2012) Research Archives

Beings of pure energy, Outsiders command UFOs for the Alien Forces. Although they possess no truly special abilities in tactical combat, Outsiders are required in order to progress further in the story. They are only found on UFO assault missions (landed or crash-landed).

Outsiders will desintegrate into fragments after dying in the battlefield. Capturing one alive with the Arc Thrower results in the retrieval of an Outsider Shard which reveals their true role.

Stats

Outsider (EU2012).jpg
1st Appearance {{{appears}}}
HP 3/3/5/5
Aim 70
Defense 0
Will 20
Movement 12
Easy/Normal/Classic/Impossible


Notes

  • After you assault the alien base they will pull one final disappearing act and be replaced by Sectoid Commanders.
  • Outsiders share the name and a few characteristics of the aliens from 2K Marins upcoming X-COM FPS. Their existence may be a joke pointed at 2K Marin.
  • Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment