Difference between revisions of "Outsider (EU2012)"
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[[Image:Outsider 2 (EU2012).png|right|300px|Outsider]] | [[Image:Outsider 2 (EU2012).png|right|300px|Outsider]] | ||
− | Beings of pure energy, Outsiders command UFOs for the alien forces. Although they possess no truly special abilities in tactical combat, capturing an Outsider is required in order to progress further in the story. They are only found on UFO assault missions (landed or | + | Beings of pure energy, Outsiders command [[UFOs (EU2012)|UFOs]] for the alien forces. Although they possess no truly special abilities in tactical combat, capturing an Outsider is required in order to progress further in the story. They are only found on UFO assault missions ([[Crashed UFO (EU2012)|crashed]] or [[Landed UFO (EU2012)|landed]]). |
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+ | Outsiders can be easy to deal with but if you unexpectedly activate them during the early game (through a misstep or a UFO wall getting blown) their [[Light Plasma Rifle (EU2012)|Light Plasma Rifles]] can be very deadly. Keep also in mind that on Impossible [[Difficulty (EU2012)|difficulty]] level they have a bonus movement. | ||
Outsiders will disintegrate into fragments after dying in the battlefield. Capturing one alive with the [[Arc Thrower (EU2012)|Arc Thrower]] results in the retrieval of an [[Outsider Shard (EU2012)|Outsider Shard]] which reveals their true role. | Outsiders will disintegrate into fragments after dying in the battlefield. Capturing one alive with the [[Arc Thrower (EU2012)|Arc Thrower]] results in the retrieval of an [[Outsider Shard (EU2012)|Outsider Shard]] which reveals their true role. | ||
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== Notes == | == Notes == | ||
*If captured during a successful mission an [[Outsider Shard (EU2012)|Outsider Shard]] will be recovered. | *If captured during a successful mission an [[Outsider Shard (EU2012)|Outsider Shard]] will be recovered. | ||
− | *After you assault the alien base they will pull one final disappearing act and be replaced by Sectoid Commanders. | + | *After you assault the [[Storyline Missions (EU2012)#Assault Alien Base|alien base]] they will pull one final disappearing act and be replaced by [[Sectoid Commander (EU2012)|Sectoid Commanders]]. |
*Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base. | *Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base. | ||
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{{Aliens (EU2012)}} | {{Aliens (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Aliens (EU2012)]] | [[Category: Aliens (EU2012)]] |
Revision as of 14:52, 13 November 2013
- For the version that appears in The Bureau, see Outsider (Bureau)
Beings of pure energy, Outsiders command UFOs for the alien forces. Although they possess no truly special abilities in tactical combat, capturing an Outsider is required in order to progress further in the story. They are only found on UFO assault missions (crashed or landed).
Outsiders can be easy to deal with but if you unexpectedly activate them during the early game (through a misstep or a UFO wall getting blown) their Light Plasma Rifles can be very deadly. Keep also in mind that on Impossible difficulty level they have a bonus movement.
Outsiders will disintegrate into fragments after dying in the battlefield. Capturing one alive with the Arc Thrower results in the retrieval of an Outsider Shard which reveals their true role.
Stats
1st Appearance | {{{appears}}} |
HP | 3/3/5/5 |
Aim | 70 |
Defense | 0 |
Will | 20 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance | Abilities |
---|---|---|---|
Outsider Light Plasma Rifle | 4 | 10 | Suppression 20% |
Abilities
- Outsiders are a major threat during the initial UFO missions due to their bigger Movement and Aim.
Notes
- If captured during a successful mission an Outsider Shard will be recovered.
- After you assault the alien base they will pull one final disappearing act and be replaced by Sectoid Commanders.
- Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |