Difference between revisions of "Outsider (EU2012)"

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[[File:Outsider (EU2012).jpg|right|thumb]]
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{{BureauVersion (EU2012)}}
A being of pure energy, the Outsider commands UFOs for the Alien Forces. Although they possess no truly special abilities in tactical combat, Outsiders are required in order to progress further in the story. You will only find them on UFO assault missions.
 
  
== Tactical Advice ==
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[[Image:Outsider 2 (EU2012).png|right|300px|Outsider]]
As mentioned above, Outsiders have no special abilities unique to them that can be used in tactical battles. They seem to be able to disappear and reappear at will but they will only do this when you "trigger" them or when killed. Be advised that killing them is heavily unadvisable as you will need a live specimen in order to progress further into the story.
 
  
While they possess no unique powers, Outsiders make up for this with their great accuracy. Their accuracy is improves by 10 points on Classic and Impossible, making them some of the most accurate creatures in the game. However they have quite low health. They also only spawn when X-COM enters the bridge of a UFO, so make sure you are prepared before you enter the bridge.
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Beings of pure energy, Outsiders command [[UFOs (EU2012)|UFOs]] for the alien forces. Although they possess no truly special abilities in tactical combat, capturing an Outsider is required in order to progress further in the [[Storyline (EU2012)|storyline]]. They are only found on UFO assault missions ([[Crashed UFO (EU2012)|crashed]] or [[Landed UFO (EU2012)|landed]]) and disappear from the campaign after the alien base is assaulted.
  
While these aliens are not particularly dangerous, there is a certain trick to them. Since you need to capture one alive, this means you will need to run extremely close to them in order to perform a stun from the arc thrower. (Assuming you have in fact researched and built arc throwers.) This is a big deal because Outsiders will often go into Overwatch at the end of their turns. This means they can take a free shot at soldiers trying to advance on their positions. Assault soldiers can beat this as you can obtain lightining reflexes quite early on, allowing them to void reaction fire from them. A dash may be needed, so you might want to have rookie cannon fodder nearby to soak up fire from the Outsider on its turn before moving in for the stun.
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Outsiders can be easy to deal with but if you unexpectedly activate them during the early game (through a misstep or a UFO wall getting blown) their [[Light Plasma Rifle (EU2012)|Light Plasma Rifles]] can be very deadly due to the Outsiders high Aim stat and their tendency to rush and attack immediately any intruders. Keep also in mind that on Impossible [[Difficulty (EU2012)|difficulty]] level they have a bonus movement.  
  
Just in case the Outsider kills the guy with arc thrower you should bring an extra arc thrower (or two if you feel unlucky) in order to compensate for the damage. Remember, the Outsider can not aim at two your guys at once, so a team effort is a good plan.
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Outsiders will disintegrate after dying in the battlefield. Capturing one alive with the [[Arc Thrower (EU2012)|Arc Thrower]] results in the retrieval of an [[Outsider Shard (EU2012)|Outsider Shard]] which reveals their true role.  
  
Killing an Outsider will yield no profit, as the corpse will disappear when they die. Capture all the way!
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<br clear="all">
  
== Notes ==
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==Info==
*After you research the "live" Outsider, they will pull one final disappearing act and be replaced by Sectoid Commanders and Ethereals for the remainder of the game.
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{{Unit Stat Box (EU2012)
*Outsiders share the name and a few charictaristics of the aliens from 2K Marins upcoming X-COM FPS. Their existance may be a joke pointed at 2K Marin.
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|picture=[[File:Outsider 2 (EU2012).png|150px]]
*Their name might also be a reference to Ghostbusters, where there is an Outsider and a gatekeeper in the cult of Gozer. Outsiders open the "gate" to the alien base. There is also an achievement to support this theory, unlocked by capturing the Outsider.
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|appears=March (UFO missions)
*Outsiders may be physical manifestations of the UFO's computer systems.
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|hp=3/3/5/5
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|aim=70/70/80/80
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|defense=0/0/10/10
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|will=20
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|move=12/12/12/17
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}}
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{| class="wikitable" width="70%"
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|+ Outsider Armaments
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|-
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
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|- style="vertical-align:top;"
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|- align="center"
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| [[Light Plasma Rifle (EU2012)|Outsider Light Plasma  Rifle]] || 4-6 || 7 or 9 || 10
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|-
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|}
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{| class="wikitable" width="70%"
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|-
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|+ Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.''
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|-
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|}
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'''Notes'''
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*If captured during a successful mission an [[Outsider Shard (EU2012)|Outsider Shard]] will be recovered.
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*After you assault the [[Storyline Missions (EU2012)#Assault Alien Base|alien base]] they will pull one final disappearing act and be replaced by [[Sectoid Commander (EU2012)|Sectoid Commanders]].
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*Outsiders are described by Dr. [[Vahlen (EU2012)|Vahlen]] as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. [[Raymond Shen (EU2012)|Shen]] as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.
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<br>
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{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
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[[Category: Aliens (EU2012)]]

Latest revision as of 19:10, 21 March 2014

For the version that appears in The Bureau, see Outsider (Bureau)


Outsider

Beings of pure energy, Outsiders command UFOs for the alien forces. Although they possess no truly special abilities in tactical combat, capturing an Outsider is required in order to progress further in the storyline. They are only found on UFO assault missions (crashed or landed) and disappear from the campaign after the alien base is assaulted.

Outsiders can be easy to deal with but if you unexpectedly activate them during the early game (through a misstep or a UFO wall getting blown) their Light Plasma Rifles can be very deadly due to the Outsiders high Aim stat and their tendency to rush and attack immediately any intruders. Keep also in mind that on Impossible difficulty level they have a bonus movement.

Outsiders will disintegrate after dying in the battlefield. Capturing one alive with the Arc Thrower results in the retrieval of an Outsider Shard which reveals their true role.


Info

Outsider 2 (EU2012).png
1st Appearance March (UFO missions)
HP 3/3/5/5
Aim 70/70/80/80
Defense 0/0/10/10
Will 20
Movement 12/12/12/17
Easy/Normal/Classic/Impossible
Outsider Armaments
Weapon Base Damage Critical Damage Critical Chance
Outsider Light Plasma Rifle 4-6 7 or 9 10
Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.

Notes

  • If captured during a successful mission an Outsider Shard will be recovered.
  • After you assault the alien base they will pull one final disappearing act and be replaced by Sectoid Commanders.
  • Outsiders are described by Dr. Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment