Outsider (EU2012)

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For the version that appears in The Bureau, see Outsider (Bureau)


Outsider

Beings of pure energy, Outsiders command UFOs for the alien forces. Although they possess no truly special abilities in tactical combat, capturing an Outsider is required in order to progress further in the story. They are only found on UFO assault missions (landed or crash-landed).

Outsiders will disintegrate into fragments after dying in the battlefield. Capturing one alive with the Arc Thrower results in the retrieval of an Outsider Shard which reveals their true role.


Stats

Outsider 2 (EU2012).png
1st Appearance {{{appears}}}
HP 3/3/5/5
Aim 70
Defense 0
Will 20
Movement 12
Easy/Normal/Classic/Impossible
Outsider Armaments
Weapon Damage Critical Chance Abilities
Outsider Light Plasma Rifle 4 10 Suppression 20%

Abilities

  • Outsiders are a major threat during the initial UFO missions due to their bigger Movement and Aim.


Notes

  • After you assault the alien base they will pull one final disappearing act and be replaced by Sectoid Commanders.
  • Outsiders are described by Dr Vahlen as "pure energy". The crystal left behind after stunning an Outsider is described by Dr. Shen as an "antenna" receiving a signal from the alien base. This may mean that Outsiders are some sort of energy-based avatar of the real UFO commander who remains in safety in the alien base.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment