Difference between revisions of "Plasma Pistol (EU2012)"

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{{OriginalVersion (EU2012)}}
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Plasma Pistol
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* Slow (13 days)
 +
* Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
 +
* ''Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far.  The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}''
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* Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
  
 
{{Ref Open | title = Description }}  
 
{{Ref Open | title = Description }}  
[[File:PLASMA PISTOL (EU2012).png|right|100px|Plasma Pistol]]
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[[File:Plasma_Pistol.png|right]]
 
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
 
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
* The most powerful pistol available to XCOM
 
* Used widely by the invading forces
 
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 +
==Stats==
 
{| class="wikitable" width="25%"  
 
{| class="wikitable" width="25%"  
|+ '''Plasma Pistol'''
+
|+ '''Item Name'''
 
|-
 
|-
 
! width="30px" align="center" | Property !! Info  
 
! width="30px" align="center" | Property !! Info  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" | Requires: || align="center" | [[Research (EU2012)|Research]]: Plasma Pistol
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| align="center" | Requires: || align="center" | Research: Plasma Pistol
 
|-
 
|-
| align="center" | Cost:  || align="center" | 12 x [[Alien Alloys (EU2012)|Alloys]]
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| align="center" | Cost:  || align="center" | 12 x Alloy
6 x [[Elerium (EU2012)|Elerium]]
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6 x Elerium  
 
|-
 
|-
| align="center" | Damage || align="center" | 3 (4 after [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
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| align="center" | Damage || align="center" | 3 (4 after Improved Pistol III)
 
|-
 
|-
 
| align="center" | Critical Damage|| align="center" | 4
 
| align="center" | Critical Damage|| align="center" | 4
 
|-
 
|-
| align="center" | Critical Chance|| align="center" | 0% (20% After [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])  
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| align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I)  
 
|-
 
|-
 
| align="center" | Shot Type || align="center" | Plasma
 
| align="center" | Shot Type || align="center" | Plasma
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|-
 
|-
 
| align="center" | Range || align="center" |  27
 
| align="center" | Range || align="center" |  27
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|-
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| align="center" | Reaction Range || align="center" |  27
 +
|-
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| align="center" | Reaction Ange || align="center" |  200
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|-
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| align="center" | Health Points Bonus || align="center" |  NIL
 +
|-
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| align="center" | Will Bonus || align="center" |  NIL
 
|-
 
|-
 
|}
 
|}
  
 
==Notes==
 
==Notes==
*Like all pistols, the Plasma Pistol is attached to the right thigh of the [[Soldiers (EU2012)|soldier]].
+
*Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
 
*The Plasma Pistol, like all other sidearms, does not require reloading.
 
*The Plasma Pistol, like all other sidearms, does not require reloading.
*It is useful as a backup weapon, especially for [[Sniper (EU2012)|Sniper]], whose Gunslinger ability increases the damage of all pistols by 2.
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*It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
  
 
==See Also==
 
==See Also==
 
*[[Pistol (EU2012)]]
 
*[[Pistol (EU2012)]]
 
*[[Laser Pistol (EU2012)]]
 
*[[Laser Pistol (EU2012)]]
<br clear="all">
 
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]
[[Category: Weapons (EU2012)]]
 
[[Category: Research (EU2012)]]
 

Revision as of 18:49, 17 October 2013

For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol

Plasma Pistol

  • Slow (13 days)
  • Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
  • Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
  • Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Description
Plasma Pistol.png

By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

Source: XCOM: Enemy Unknown (2012)

Stats

Item Name
Property Info
Requires: Research: Plasma Pistol
Cost: 12 x Alloy

6 x Elerium

Damage 3 (4 after Improved Pistol III)
Critical Damage 4
Critical Chance 0% (20% After Improved Pistol I)
Shot Type Plasma
Terrain Damage 125
Range 27
Reaction Range 27
Reaction Ange 200
Health Points Bonus NIL
Will Bonus NIL

Notes

  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant