Difference between revisions of "Plasma Pistol (EU2012)"
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− | + | {{OriginalVersion (EU2012)}} | |
+ | Plasma Pistol | ||
+ | * Slow (13 days) | ||
+ | * Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments | ||
+ | * ''Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}'' | ||
+ | * Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout | ||
{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: | + | [[File:Plasma_Pistol.png|right]] |
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. | By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. | ||
− | |||
− | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
+ | ==Stats== | ||
{| class="wikitable" width="25%" | {| class="wikitable" width="25%" | ||
− | |+ ''' | + | |+ '''Item Name''' |
|- | |- | ||
! width="30px" align="center" | Property !! Info | ! width="30px" align="center" | Property !! Info | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" | Requires: || align="center" | | + | | align="center" | Requires: || align="center" | Research: Plasma Pistol |
|- | |- | ||
− | | align="center" | Cost: || align="center" | 12 x | + | | align="center" | Cost: || align="center" | 12 x Alloy |
− | 6 x | + | 6 x Elerium |
|- | |- | ||
− | | align="center" | Damage || align="center" | 3 (4 after | + | | align="center" | Damage || align="center" | 3 (4 after Improved Pistol III) |
|- | |- | ||
| align="center" | Critical Damage|| align="center" | 4 | | align="center" | Critical Damage|| align="center" | 4 | ||
|- | |- | ||
− | | align="center" | Critical Chance|| align="center" | 0% (20% After | + | | align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I) |
|- | |- | ||
| align="center" | Shot Type || align="center" | Plasma | | align="center" | Shot Type || align="center" | Plasma | ||
Line 29: | Line 33: | ||
|- | |- | ||
| align="center" | Range || align="center" | 27 | | align="center" | Range || align="center" | 27 | ||
+ | |- | ||
+ | | align="center" | Reaction Range || align="center" | 27 | ||
+ | |- | ||
+ | | align="center" | Reaction Ange || align="center" | 200 | ||
+ | |- | ||
+ | | align="center" | Health Points Bonus || align="center" | NIL | ||
+ | |- | ||
+ | | align="center" | Will Bonus || align="center" | NIL | ||
|- | |- | ||
|} | |} | ||
==Notes== | ==Notes== | ||
− | *Like all pistols, the Plasma Pistol is attached to the right thigh of the | + | *Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier. |
*The Plasma Pistol, like all other sidearms, does not require reloading. | *The Plasma Pistol, like all other sidearms, does not require reloading. | ||
− | *It is useful as a backup weapon, especially for | + | *It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. |
==See Also== | ==See Also== | ||
*[[Pistol (EU2012)]] | *[[Pistol (EU2012)]] | ||
*[[Laser Pistol (EU2012)]] | *[[Laser Pistol (EU2012)]] | ||
− | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
− | |||
− |
Revision as of 18:49, 17 October 2013
- For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Description |
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. |
Source: XCOM: Enemy Unknown (2012)
|
Stats
Property | Info |
---|---|
Requires: | Research: Plasma Pistol |
Cost: | 12 x Alloy
6 x Elerium |
Damage | 3 (4 after Improved Pistol III) |
Critical Damage | 4 |
Critical Chance | 0% (20% After Improved Pistol I) |
Shot Type | Plasma |
Terrain Damage | 125 |
Range | 27 |
Reaction Range | 27 |
Reaction Ange | 200 |
Health Points Bonus | NIL |
Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.