Difference between revisions of "Popper (Apocalypse)"

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[[Image:Life-Pedia-BrainSuckL-(Apocalypse).png|right]]
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  The life span of a Brainsucker is very short, eight hours at most. It has no reproduction or feeding system. Instead it attacks human victims by grasping the head with its claws and inserting its proboscis into the victims throat. The Brainsucker dies immediately after a successful attack, but our tests reveal that the victim is subsequently transformed into an Alien controlled entity. We will not understand the mechanism which causes this until we have completed studies on the full Alien life cycle.  ''From: Apocalypse Ufopaedia''
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'''Brainsucker'''
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<table><tr><td>[[Image:LifeL-Isom-BrainSuck-(Apocalypse).png|left]]</td><td>
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* Grown-In Weapon = special
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Popper combat = how it fights, not how x-com should fight it - tactic to relevant page, not here
* Health = 20
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* Speed / Time Units = 90
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 +
 
 +
 
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-->
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[[Image:Life-Pedia-PopperLv2-(Apocalypse).png|right]]
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  The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  ''From: Apocalypse Ufopaedia''
 +
'''Popper'''
 +
<table><tr><td>[[Image:Life-Isom-Popper-(Apocalypse).png|left]]</td><td>
 +
* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Explosive
 +
* Health = 35
 +
* Speed / Time Units = 110
 
* Accuracy = 100
 
* Accuracy = 100
* Reactions = 5
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* Reactions = 8
* Stamina = 70
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* Stamina = 55
 
* Strength = 10  
 
* Strength = 10  
* Bravery = 10
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* Bravery = 100
* Armour&sup1;: 5/5/5/5/5/5
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* Armour&sup1;: 7/7/7/7/7/7
 
* Psi Energy = 0
 
* Psi Energy = 0
 
* Psi Attack = 0
 
* Psi Attack = 0
Line 20: Line 31:
 
* Movement = ground
 
* Movement = ground
 
* Infiltration Influence = weak
 
* Infiltration Influence = weak
* Score = 4</td></tr></table>
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* Score = 8</td></tr></table>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
''Image, top to bottom'': Alive, Unconscious, Dead.
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<br clear=all>
 
<br clear=all>
[[Image:Life-Pedia-BrainA-(Apocalypse).png|right]]
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[[Image:Life-Pedia-PopperAv2-(Apocalypse).png|right]]
  This life form appears to have a simple structure with no distinguishable organs apart from an efficient heart and cardiovascular system. There appears to be no means of ingesting food or separate brain structure rendering it immune from Psionic influence. It seems that this creature has little purpose in life except that it is known to attack humans and seems to be designed to do only that. Its complex organic structure may be useful for developing toxins to counter any threat to our race.  ''From: Apocalypse Ufopaedia''
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  The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.  ''From: Apocalypse Ufopaedia''
 
 
A quick, small orange ball with protruding legs and a thick, short proboscis.
 
 
 
A Brainsucker appears when it hatches from a Brainsucker Pod.
 
  
'''UFOs & Chambers'''<br>
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A very quick, small, blue 'chicken' which leaves a trail of smoke.
Multiworm Eggs are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:<br>
 
[[Alien_Probe_(Apocalypse)|Probe]] x1<br>
 
[[Alien_Scout_Ship_(Apocalypse)|Scout]] x2<br>
 
[[Alien Transporter (Apocalypse)|Transporter]] x3<br>
 
[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x <br>
 
[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
 
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
 
[[Alien_Bomber_(Apocalypse)|Bomber]] x <br>
 
[[Alien_Escort_Ship_(Apocalypse)|Escort]] x <br>
 
[[Alien_Battleship_(Apocalypse)|Battleship]] x <br>
 
[[Alien_Mothership_(Apocalypse)|Mothership]] x <br>
 
Multiworm Eggs are found aboard these UFOs, and in quantity, when a UFO has crashed:<br>
 
[[Alien Transporter (Apocalypse)|Transporter]] x3<br>
 
[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x <br>
 
[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
 
[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
 
[[Alien_Bomber_(Apocalypse)|Bomber]] x <br>
 
[[Alien_Escort_Ship_(Apocalypse)|Escort]] x <br>
 
[[Alien_Battleship_(Apocalypse)|Battleship]] x <br>
 
[[Alien_Mothership_(Apocalypse)|Mothership]] x <br>
 
Multiworm Eggs are present in these alien chambers, and in quantity, within the Alien Dimension:<br>
 
[[Sleeping_Chamber|Sleeping Chamber]] x <br>
 
[[Food_Chamber|Food Chamber]] x <br>
 
[[Alien_Farm|AlienF arm]] x <br>
 
[[Maintenance_Factory|Maintenance Factory]] x <br>
 
[[Incubator_Chamber|Incubator Chamber]] x <br>
 
[[Control_Chamber|Control Chamber]] x <br>
 
[[Spawning_Chamber|Spawning Chamber]] x <br>
 
[[Organic_Factory|Organic Factory]] x <br>
 
[[Megapod_Chamber|Megapod Chamber]] x <br>
 
[[Dimnesion Gate Generator]] x <br>
 
  
 
'''Infiltration'''<br>
 
'''Infiltration'''<br>
An alien infestation spreading across the city from the initially infested building will have loose brainsuckers only early on, since their lifespan is very short. Brainsucker Pods will provide more brainsuckers when needed when fired from a Brainsucker Launcher during a battlescape mission. A launcher will be always be used in every encounter with aliens when fighting Anthropods or Skeletoids.<br>
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A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.<br>
 +
An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.<br>
  
 
'''Combat'''<br>
 
'''Combat'''<br>
[[Image:Life-EquipIcon-BrainSuck-(Apocalypse).png|frame|Unit|left]] A Brainsucker is immune to psionics.
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[[Image:Life-EquipIcon-Popper-(Apocalypse).png|frame|Unit|left]] A Popper is typically immune to psionics.<br>
[[Image:Brainsuck-Action-(Apocalypse).png|frame|right|Brainsuck<br>Action]]
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A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.<br>
A Brainsucker is an extreme threat since it relies on surprise and can jump upwards to four levels high when trying to grab the head of a victim to attempt a brainsuck. Brainsucker Pods on the battlescape may break open (hatch) when detecting a suitable victim nearby. Many hatching at once can overwhelm a small X-Com squad.<br>
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If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.<br>
Brainsuckers do not have any grown-in offensive weaponry of any kind but have a special ability of being able to permanently make human or hybrid X-Com agents 'change sides' and fight for the aliens against X-Com. A successful conversion is not always the outcome. A brainsuck action may fail randomly, irrelevant of headwear worn by the victim. If a brainsuck attempt succeeds or ends in failure, it is always fatal to the brainsucker. <br>
+
Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.
A brainsucker cannot attach to a victim's head if there is not enough room to do so. If an attempt is made. nut fails, the brainsucker may briefly fall unconscious.<br>
 
Android agents are not targeted by brainsuckers or detected by pods whereas civilians, defence forces and mind controlled aliens may  be detected however, they will not be targeted for a brainsuck.  
 
 
<br clear=all>
 
<br clear=all>
  
 
'''Resistance'''<br>
 
'''Resistance'''<br>
Brainsuckers are mildly resistant to stun gas and stun grapples.
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Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.
  
Brainsucker research is a critical step for understanding alien infiltration.  
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Popper research is another step further for understanding all alien lifeforms.
  
  
[[Multiworm_Egg_(Apocalypse)|Next: Multiworm Egg]]<br>
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[[Skeletoid_(Apocalypse)|Next: Skeletoid]]<br>
 +
[[Spitter_(Apocalypse)|Previous: Spitter]]<br>
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
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<br clear=all>
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
-->
 
 
{{Ref Open | title = Popper}}[[Image:Popper_(Alive).jpg|right]]
 
The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Ref Open | title = Popper Autopsy}}[[Image:Popper_Autopsy.jpg|right]]
 
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Popper
 
| time_units = 110-127
 
| health = 35-40
 
| stamina = 55-63.5
 
| reactions = 8-9
 
| strength = 10
 
| bravery = 0
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 100
 
| accuracy = 100
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 7-11
 
| armor_torso = 7-11
 
| armor_arms = 7-11
 
| armor_legs = 7-11
 
| score = 8
 
| size_X = 16
 
| size_Y = 5
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Popper
 
| inventory = no
 
| innate_weapon = Bomb
 
| unique_attributes = may explode when killed;<br /> smoke trail
 
}}
 
{{Infobox close}}
 
 
The Popper is an extremely dangerous enemy that is functionally a homing missile with legs. Poppers are weak, but they move very fast and leave a smoke trail behind them, which can sometimes conceal other enemies. They have no weapons, but if they come in close proximity with any X-COM Agent, they will self destruct and cause a powerful, wide area explosion. Poppers cannot jump upwards, but their explosions are powerful enough to damage low flying agents.
 
 
They begin to appear in Week 2 and are encountered regularly as part of UFO crews, [[Alien_Infiltration_(Apocalypse)|infiltration missions]] and in buildings in the [[Alien_Dimension_(Apocalypse)|Alien Dimension]]. They are also one of the aliens that can emerge from a [[Chrysalis_(Apocalypse)|Chrysalis]].
 
 
Poppers make chittering noises when idle and "chomp" noises as they move.
 
 
Poppers that successfully execute their attack do not count toward X-COM's score (they are considered to have "fled the combat zone"), although Poppers that explode when killed, do so.
 
 
==Tactical Notes==
 
 
A Popper's explosion is powerful enough to seriously injure or instantly kill armored X-COM Agents near the centre of the blast. They will explode if they are killed with armor piercing, high explosive or incendiary damage, by falling objects and falling damage, or if they bleed to death (be careful around stunned Poppers). Beam and gas weapons will kill or disable them without causing an explosion.
 
 
The Popper's innate ability to generate smoke as they move can s(ometimes) result in the smoke overriding Stun Gas and Alien Gas, which sometimes allows them to run through it unharmed.
 
 
Like the [[Brainsucker (Apocalypse)|Brainsucker]], their main strength lies in the element of surprise. To defend against them, a combination of vigilance and good reactions are required when on the ground or in enclosed spaces. [[Marsec_Armor|Flying high]] enough (5 levels high minimum) completely negates their offense if the battlescape allows it. Suicide jumping is possible when recovering a [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack]] craft since easy access to the roof allows them to drop over the edge above the trench onto your agents. Jumping is quite rare however since its purpose is to get as close as possible, as soon as possible, to explode. When a [[Motion_Scanner_(Apocalypse)|Motion Scanner]] is used, Poppers can be easily be detected by their movement pattern, often being a long straight line. In addition, one should listen for it or look for the characteristic smoke trails that signal their presence.
 
 
[[Marsec_Proximity_Mine|Proximity Mines]] and [[Boomeroid|Boomeroids]] can be used to lay traps for them, as long as one keeps well away from the blast area. Powerful weapons like the [[Devastator Cannon]] or [[Megapol_Stun_Grapple|Stun Grapple]] are effective at dispatching them. A [[Power_Sword|Power Sword]] can also be handy as it doesn't cause them to explode, but using it properly requires good timing.
 
 
Poppers become significantly less dangerous once Agents start wearing [[X-COM Disruptor Armor]].
 
 
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
 
 
{{Unit Navbar (Apocalypse)}}
 
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:43, 31 October 2023

Life-Pedia-PopperLv2-(Apocalypse).png
The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  From: Apocalypse Ufopaedia

Popper

Life-Isom-Popper-(Apocalypse).png
  • Grown-In Weapon = Explosive
  • Health = 35
  • Speed / Time Units = 110
  • Accuracy = 100
  • Reactions = 8
  • Stamina = 55
  • Strength = 10
  • Bravery = 100
  • Armour¹: 7/7/7/7/7/7
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = weak
  • Score = 8

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)


Life-Pedia-PopperAv2-(Apocalypse).png
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.  From: Apocalypse Ufopaedia

A very quick, small, blue 'chicken' which leaves a trail of smoke.

Infiltration
A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.
An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.

Combat

Unit

A Popper is typically immune to psionics.

A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.
If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.
Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.

Resistance
Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.

Popper research is another step further for understanding all alien lifeforms.


Next: Skeletoid
Previous: Spitter
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units