Difference between revisions of "Popper (Apocalypse)"

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[[Image:Popper_(Alive).jpg|thumb|right|The Popper UFOpaedia entry, if captured alive.]]
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[[Image:Popper_Autopsy.jpg|thumb|right|The Popper Autopsy report fromt the UFOpaedia.]]
 
Another extremely dangerous unit. If allowed to run to your units, it pulls an Al-Qaeda on your troops and blows up, often taking a good chunk of their health with him. This would probably be the third most dangerous unit, after the [[Megaspawn (Apocalypse)|Megaspawn]] and the [[Psimorph (Apocalypse)|Psimorph]]. These things show up kind of early on, and tend to run straight at your troops, REALLY FAST!! So if you see one coming, you can almost be sure that there is another 1 or 2 running behind it in the dust cloud that it's kicking up. This leads to a chain reaction that often kills off squads of 6 easily. Not fun to watch your troops die like oh so many flies. And that leaves less troops at your command to deal with the other, deadlier units. Take them out fast.
 
  
To Capture: Not too hard. Just arm your guys with stun grapples. The moment the Popper gets within range, he'll be stunned. It takes about one shot from any weapon to kill it, and about 1, MAYBE 2 if you are unlucky, shots to stun the bastards. Just pray your guys don't miss...
 
  
'''''Official Entry (Captured Alive):''''' "The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations."
 
  
'''''Official Entry (Autopsy):''''' "The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound."
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Popper combat = how it fights, not how x-com should fight it - tactic to relevant page, not here
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[[Image:Life-Pedia-PopperLv2-(Apocalypse).png|right]]
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The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  ''From: Apocalypse Ufopaedia''
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'''Popper'''
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<table><tr><td>[[Image:Life-Isom-Popper-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Explosive
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* Health = 35
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* Speed / Time Units = 110
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* Accuracy = 100
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* Reactions = 8
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* Stamina = 55
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* Strength = 10
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* Bravery = 100
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* Armour&sup1;: 7/7/7/7/7/7
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 100
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* Size = small
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = weak
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* Score = 8</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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<br clear=all>
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[[Image:Life-Pedia-PopperAv2-(Apocalypse).png|right]]
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The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound. ''From: Apocalypse Ufopaedia''
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A very quick, small, blue 'chicken' which leaves a trail of smoke.
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'''Infiltration'''<br>
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A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.<br>
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An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.<br>
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'''Combat'''<br>
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[[Image:Life-EquipIcon-Popper-(Apocalypse).png|frame|Unit|left]] A Popper is typically immune to psionics.<br>
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A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.<br>
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If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.<br>
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Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.
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<br clear=all>
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'''Resistance'''<br>
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Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.
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Popper research is another step further for understanding all alien lifeforms.
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[[Skeletoid_(Apocalypse)|Next: Skeletoid]]<br>
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[[Spitter_(Apocalypse)|Previous: Spitter]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
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==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
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{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:43, 31 October 2023

Life-Pedia-PopperLv2-(Apocalypse).png
The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  From: Apocalypse Ufopaedia

Popper

Life-Isom-Popper-(Apocalypse).png
  • Grown-In Weapon = Explosive
  • Health = 35
  • Speed / Time Units = 110
  • Accuracy = 100
  • Reactions = 8
  • Stamina = 55
  • Strength = 10
  • Bravery = 100
  • Armour¹: 7/7/7/7/7/7
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = weak
  • Score = 8

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)


Life-Pedia-PopperAv2-(Apocalypse).png
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.  From: Apocalypse Ufopaedia

A very quick, small, blue 'chicken' which leaves a trail of smoke.

Infiltration
A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.
An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.

Combat

Unit

A Popper is typically immune to psionics.

A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.
If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.
Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.

Resistance
Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.

Popper research is another step further for understanding all alien lifeforms.


Next: Skeletoid
Previous: Spitter
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units