Difference between revisions of "Scatter Laser (EU2012)"
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* Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits | * Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
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==Notes== | ==Notes== | ||
− | * The Scatter Laser is the laser technology version of the [[Shotgun (EU2012)|Shotgun]]. | + | {{Weapon Data Box (EU2012) |
− | * | + | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] |
+ | |costs=§30<br>Alloys:25<br>Engineers:12 | ||
+ | |base damage=6 | ||
+ | |critical damage=9 | ||
+ | |critical chance=20% | ||
+ | |range= Short/Medium | ||
+ | |abilities=None | ||
+ | }} | ||
+ | * The Scatter Laser is the laser technology version of the Shotgun. See [[Shotgun (EU2012)|Shotgun]] for more in-depth notes and tactics. | ||
+ | * Scatter Lasers can only be used by [[Assault (EU2012)|Assaults]] but can be very useful against the initial aliens due to their ability to kill aliens like [[Floater (EU2012)|Floaters]] or even [[Chryssalid (EU2012)|Chryssalids]] with a single shot. | ||
<br clear="all"> | <br clear="all"> | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} |
Revision as of 18:28, 18 October 2013
Description |
The Scatter Laser is capable of inflicting considerable damage; however, accuracy suffers greatly as the range to target increases.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §30 Alloys:25 Engineers:12 |
Base Damage | 6 |
Critical Damage | 9 |
Critical Chance | 20% |
Range | Short/Medium |
Abilities | None |
- The Scatter Laser is the laser technology version of the Shotgun. See Shotgun for more in-depth notes and tactics.
- Scatter Lasers can only be used by Assaults but can be very useful against the initial aliens due to their ability to kill aliens like Floaters or even Chryssalids with a single shot.