Difference between revisions of "Scatter Laser (EU2012)"
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* The Scatter Laser is the laser technology version of the Shotgun. See [[Shotgun (EU2012)|Shotgun]] for more in-depth notes and tactics. | * The Scatter Laser is the laser technology version of the Shotgun. See [[Shotgun (EU2012)|Shotgun]] for more in-depth notes and tactics. | ||
− | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. | + | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug. |
* Scatter Lasers can only be used by [[Assault (EU2012)|Assaults]] but can be very useful against the initial aliens due to their ability to kill aliens like [[Floater (EU2012)|Floaters]] or even [[Chryssalid (EU2012)|Chryssalids]] with a single shot. | * Scatter Lasers can only be used by [[Assault (EU2012)|Assaults]] but can be very useful against the initial aliens due to their ability to kill aliens like [[Floater (EU2012)|Floaters]] or even [[Chryssalid (EU2012)|Chryssalids]] with a single shot. | ||
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Latest revision as of 03:06, 31 January 2014
Description |
The Scatter Laser is capable of inflicting considerable damage; however, accuracy suffers greatly as the range to target increases.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §30 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 20% |
Range | Medium |
Abilities | None |
- The Scatter Laser is the laser technology version of the Shotgun. See Shotgun for more in-depth notes and tactics.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
- Scatter Lasers can only be used by Assaults but can be very useful against the initial aliens due to their ability to kill aliens like Floaters or even Chryssalids with a single shot.