Difference between revisions of "Sniper Rifle (EU2012)"

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* Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
 
* Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
==Stats==
 
{| class="wikitable" width="25%"
 
|+ '''Sniper Rifle'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | Sniper class soldier
 
|-
 
| align="center" | Cost:  || align="center" | N/A
 
|-
 
| align="center" | Grey Market Value:  || align="center" | N/A
 
|-
 
| align="center" | Base Damage || align="center" |  4
 
|-
 
| align="center" | Critical Damage || align="center" |  6
 
|-
 
| align="center" | Effective Range || align="center" | Long
 
|-
 
| align="center" | Critical Chance|| align="center" | 25%
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
+
{{Weapon Data Box (EU2012)
 +
|requires=N/A
 +
|costs=N/A
 +
|base damage=4
 +
|critical damage=6
 +
|critical chance=25%
 +
|range= Medium/Long
 +
|abilities=None
 +
}}
  
 +
<br clear="all">
 
==See Also==
 
==See Also==
<br clear="all">
 
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  

Revision as of 18:57, 18 October 2013

Description
Sniper Rifle
  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
  • Sniper rifles have the best base chance to cause critical hits
  • Snipers cannot move and fire in the same turn, unless trained appropriately
  • Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 4
Critical Damage 6
Critical Chance 25%
Range Medium/Long
Abilities None



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant