Difference between revisions of "Tank/Cannon"
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<tr><td>Cost/round:</td><td>$200</td></tr> | <tr><td>Cost/round:</td><td>$200</td></tr> | ||
</table> | </table> | ||
+ | |||
+ | {| style = "border-collapse: collapse; border: 1px gray solid;" | ||
+ | |- style = "background: gray; color:white;" | ||
+ | | colspan = "3" | '''Cannon Turret Specifications''' | ||
+ | |- | ||
+ | | colspan = "3" style = "background:silver; color:white" | '''Ammunition''' | ||
+ | |- | ||
+ | | Type || '''HWP Cannon Shells''' | ||
+ | |- | ||
+ | | Damage || '''60 Armour Piercing''' | ||
+ | |- | ||
+ | | Rounds || '''30''' | ||
+ | |- | ||
+ | | Purchase Price || '''$200''' | ||
+ | |- | ||
+ | | Sale Price || '''$100''' | ||
+ | |- style = "background:silver; color:white" | ||
+ | | '''Firing Modes''' | ||
+ | | Accuracy | ||
+ | | Cost | ||
+ | |- | ||
+ | | Aimed | ||
+ | | '''90%'''(54%) | ||
+ | | '''80%'''(56) | ||
+ | |- | ||
+ | | Snap | ||
+ | | '''60%'''(36%) | ||
+ | | '''33%'''(23) | ||
+ | |- | ||
+ | | Auto || '''n/a''' || '''n/a''' | ||
+ | |- | ||
+ | | | ||
+ | |- | ||
+ | | colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small> | ||
+ | |} | ||
== See Also == | == See Also == | ||
[[Category:Heavy Weapons Platforms]] | [[Category:Heavy Weapons Platforms]] |
Revision as of 20:22, 9 December 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders, and also the least remarkable.
The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher on occasion during the early stages of a campaign against enemy Terror Units that are resistant to high explosive attacks.
In particular, the heavily armoured Cyberdiscs and Chryssalids. As the Tank/Rocket Launcher only carries a small supply of rockets, X-COM commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several Cyberdiscs or Chryssalids without spending all of its cannon shells.
Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.
Vital Statistics
Cost: | $420,000 |
Time Units: | 70 |
Health: | 90 |
Front Armour: | 90 |
Left/Right Armour: | 75 |
Rear Armour: | 60 |
Under Armour: | 60 |
Weapon: | Cannon |
Weapon Power: | 60 (Armour-Piercing) |
Ammunition Type: | HWP Cannon Rounds |
Rounds Required: | 30 |
Cost/round: | $200 |
Cannon Turret Specifications | ||
Ammunition | ||
Type | HWP Cannon Shells | |
Damage | 60 Armour Piercing | |
Rounds | 30 | |
Purchase Price | $200 | |
Sale Price | $100 | |
Firing Modes | Accuracy | Cost |
Aimed | 90%(54%) | 80%(56) |
Snap | 60%(36%) | 33%(23) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |