Difference between revisions of "Vehicles (Apocalypse)"
(→Quick Comparison Table: belongs here and on Alien Ships IMO) |
m (need fill out of chop shop profits (one section for this). removing fluff from each vehicle page will be soonish) |
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<sup>3</sup> Needs to be researched. | <sup>3</sup> Needs to be researched. | ||
− | |||
Aside from X-COM built crafts, which comes with fixed built-in engine (thus top speed and acceleration), acceleration speed is calculated using this formula: | Aside from X-COM built crafts, which comes with fixed built-in engine (thus top speed and acceleration), acceleration speed is calculated using this formula: | ||
<pre>Acceleration = Engine Power / vehicle weight (maximum 10, minimum 1)</pre> | <pre>Acceleration = Engine Power / vehicle weight (maximum 10, minimum 1)</pre> | ||
+ | ====WIP==== | ||
+ | ==Chop Shop== | ||
+ | The price of a vehicle is made up of its parts and chassis. Ammunition for each weapon is loaded to capacity for free! Components or chassis can be sold individually or in any partial combination. | ||
+ | ====[[Blazer_Turbo_Bike_(Apocalypse)|Blazer]]==== | ||
+ | A single-person vehicle used for ...removing the engine to recover x2 fusion powerfuel. | ||
+ | ====[[Stormdog_(Apocalypse)|Stormdog]]==== | ||
+ | A four-person vehicle used for ...selling the ammunition after removing the weapon system. If needed, removing the engine will recover x3 fusion powerfuel. | ||
+ | ====[[Wolfhound_APC_(Apocalypse)|Wolfhound]]==== | ||
+ | A troop transport used for ...selling the ammunition after removing the weapon system. If needed, removing the engine will recover x5 fusion powerfuel. Contains one cargo module as well. | ||
+ | ====[[Griffon_AFV_(Apocalypse)|Griffon]]==== | ||
+ | A large tracked vehicle used for ...removing the engine to recover x6 fusion powerfuel. The rumble cannon doesn't use ammunition. | ||
==See Also== | ==See Also== |
Revision as of 00:47, 6 May 2022
Vehicles will be the first line of defense against the alien threat. The moment those Alien ships come through those gates, your ships should already be launching and warming those guns. Expect a hard fight; the aliens ships are tough to kill. So brush up on each ship and what its got!
Quick Comparison Table
Craft | Armor1 | Constitution | Top Speed | Weapons Slots | Equipment Size | Cost | Passengers | Availability |
---|---|---|---|---|---|---|---|---|
Hoverbike | 1/1/1/1/1/1 | 25 | 16 2 | 1x3 | 1x1 | $5000 | 2 | Week 1 |
Phoenix Hovercar | 4/4/4/4/4/4 | 70 | 13 2 | 1x3 1x3 | 2x2 | $12000 | 4 | Week 1 |
Valkyrie Interceptor | 4/6/6/6/8/6 | 280 | 15 2 | 1x4 1x4 | 2x6 | $75000 | 8 | Week 1 |
Hawk Air Warrior | 5/5/7/7/15/7 | 460 | 15 2 | 1x4 2x3 1x4 | 4x4 | $100000 | 10 | Week 2 |
Dimension Probe | 8/8/8/8/8/8 | 80 | 19 | 2x2 | N.A. | $6000 | N.A. | Week 43 |
Bio-Trans | 8/6/8/8/12/5 | 600 | 15 | 2x2 | 4x8 | $12000 | 4 | Week 43 |
Explorer | 8/8/8/8/12/6 | 400 | 16 | 1x4 2x3 1x4 | 4x3 | $22000 | 8 | Week 43 |
Retaliator | 8/11/11/11/14/11 | 450 | 15 | 2x4 2x3 2x4 | 4x4 | $35000 | 4 | Week 43 |
Annihilator | 10/12/13/13/17/13 | 700 | 18 | 3x4 4x4 3x4 | 6x5 | $50000 | 8 | Week 73 |
Blazer Turbo Bike | 1/1/1/1/1/1 | 20 | 8 2 | N.A. | N.A. | $2000 | 1 | Week 1 |
Stormdog | 2/2/2/2/5/5 | 45 | 6 2 | 2x2 | 1x2 | $6000 | 4 | Week 1 |
Wolfhound APC | 28/28/28/28/28/28 | 550 | 7 2 | 2x2 | 2x4 | $9000 | 14 | Week 1 |
Griffon AFV | 32/32/32/32/32/32 | 700 | 7 | 4x4 | 1x2 | $16000 | 4 | Week 1 |
1 Armour is given as Top/Front/Left/Right/Rear/Bottom. The "Armor" value in the in-game UFOpedia is the sum of these values.
2 With engine upgrade.
3 Needs to be researched.
Aside from X-COM built crafts, which comes with fixed built-in engine (thus top speed and acceleration), acceleration speed is calculated using this formula:
Acceleration = Engine Power / vehicle weight (maximum 10, minimum 1)
WIP
Chop Shop
The price of a vehicle is made up of its parts and chassis. Ammunition for each weapon is loaded to capacity for free! Components or chassis can be sold individually or in any partial combination.
Blazer
A single-person vehicle used for ...removing the engine to recover x2 fusion powerfuel.
Stormdog
A four-person vehicle used for ...selling the ammunition after removing the weapon system. If needed, removing the engine will recover x3 fusion powerfuel.
Wolfhound
A troop transport used for ...selling the ammunition after removing the weapon system. If needed, removing the engine will recover x5 fusion powerfuel. Contains one cargo module as well.
Griffon
A large tracked vehicle used for ...removing the engine to recover x6 fusion powerfuel. The rumble cannon doesn't use ammunition.
See Also