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Revision as of 12:56, 14 July 2022
Sleek, Fast and Retro. No License Needed! Every vehicle has its own robotic chauffeur.
X-Com Vehicles: Road And Air
A variety of vehicles available to X-Com on the market which will be the first line of defense against the alien threat. Each styled on 1950s era aesthetics armed with a mix of weapons ...wholly unsuited to fighting those strange mushroom shaped UFOs until better versions are invented.
Style
- Airbourne vehicles can fly anywhere but can only land at a launch tube.
- Road vehicles can only travel over the grav-repulsion roadway. No offroad driving!
- X-Com hybrid vehicles are designed to fly but are also built to survive inter-dimensional travel.
Limitations
Mega-Primus has limits on congestion, so only a maximum of 80 vehicles of any type will be allowed to exist. Transferring bulk quantities of goods may often cause a back-log of new vehicle registrations and may also limit X-Com's vehicle ownership to more sustainable quantities.
- Road vehicles are only limited to the road and cannot be forced to drive offroad.
- Air vehicles may fly freely outside of the city walls but are are prohibited from moving too far away from the city.
- Hybrid vehicles use an inter-dimensional source of power and don't have a removable engine. Fuel use is unlimited and these crafts can stay airbourne forever!
Vehicle Comparison
Craft | Armor‡ | Constitution | Top Speed | Weapons Slots | Equipment Size | Cost | Passengers | Availability |
---|---|---|---|---|---|---|---|---|
Hoverbike | 1/1/1/1/1/1 | 25 | 16 ♣ | 1x3 | 1x1 | $5000 | 2 | Week 1 |
Phoenix Hovercar | 4/4/4/4/4/4 | 70 | 13 ♣ | 1x3 1x3 | 2x2 | $12000 | 4 | Week 1 |
Valkyrie Interceptor | 4/6/6/6/8/6 | 280 | 15 ♣ | 1x4 1x4 | 2x6 | $75000 | 8 | Week 1 |
Hawk Air Warrior | 5/5/7/7/15/7 | 460 | 15 ♣ | 1x4 2x3 1x4 | 4x4 | $100000 | 10 | Week 2 |
Dimension Probe | 8/8/8/8/8/8 | 80 | 19 | 2x2 | N.A. | $6000 | N.A. | Week 4♠ |
Bio-Trans | 8/6/8/8/12/5 | 600 | 15 | 2x2 | 4x8 | $12000 | 4 | Week 4♠ |
Explorer | 8/8/8/8/12/6 | 400 | 16 | 1x4 2x3 1x4 | 4x3 | $22000 | 8 | Week 4♠ |
Retaliator | 8/11/11/11/14/11 | 450 | 15 | 2x4 2x3 2x4 | 4x4 | $35000 | 4 | Week 4♠ |
Annihilator | 10/12/13/13/17/13 | 700 | 18 | 3x4 4x4 3x4 | 6x5 | $50000 | 8 | Week 7♠ |
Blazer Turbo Bike | 1/1/1/1/1/1 | 20 | 8 ♣ | N.A. | N.A. | $2000 | 1 | Week 1 |
Stormdog | 2/2/2/2/5/5 | 45 | 6 ♣ | 2x2 | 1x2 | $6000 | 4 | Week 1 |
Wolfhound APC | 28/28/28/28/28/28 | 550 | 7 ♣ | 2x2 | 2x4 | $9000 | 14 | Week 1 |
Griffon AFV | 32/32/32/32/32/32 | 700 | 7 | 4x4 | 1x2 | $16000 | 4 | Week 1 |
‡ Armor Rating listed as: Top/Front/Left/Right/Rear/Bottom. The in-game armor rating is the sum of these values.
♣ Engine upgraded to best version.
♠ Must be researched.
X-Com Chop Shop
The price of a vehicle is made up of its parts and chassis. Ammunition for each weapon and fuel for the engine is loaded to capacity for free! Components or chassis can be sold individually or in any partial combination.
Chop Shop: Road
Road vehicles are not very useful because all roads are too weak. The vehicles are good, the roads aren't.
- Blazer x2 fusion powerfuel.
- Profit: $20
- Stormdog x3 fusion powerfuel, x600 Air Guard 52mm Turret ammunition.
- Profit: $4830
- Wolfhound x5 fusion powerfuel, x12 GLM Array ammunition.
- Profit: $1250
- Griffon x6 fusion powerfuel.
- Profit: $60
Chop Shop: Air
- Hovercar x12 fusion powerfuel, x24 Janitor Missile Array ammunition.
- Profit: $2760
- Hoverbike x8 fusion powerfuel, x300 40mm Auto-Cannon ammunition.
- Profit: $1580
- Valkyrie x14 fusion powerfuel, x24 Janitor Missile Array ammunition.
- Profit: $2780
- Hawk x16 fusion powerfuel, x24 Janitor Missile Array ammunition, x8 Prophert Missile Array ammunition, x140 Elerium (Rendor Plasma Gun).
- Profit: $7200
See Also