Sidewinder (LW2)

From UFOpaedia
Jump to: navigation, search
Name Sidewinder Elite Rank 3
Force Level
14-20
16-20
Pod Max
4
128px
Armor 0 Health 10/12/12/12
Mobility 16/18/18/18 Detection Radius 12
Aim 75/75/80/80 Armor Piercing 0
Crit Chance 10/15/15/15 Defense 10/10/15/20
Dodge 35/35/40/40 Will 85/90/90/95
Name Sidewinder Serpens Rank 2
Force Level
9-14
11-20
Pod Max
4
128px
Armor 0 Health 7/8/8/9
Mobility 16 Detection Radius 12
Aim 70/70/75/75 Armor Piercing 0
Crit Chance 0/10/10/10 Defense 5/5/10/10
Dodge 30/30/30/35 Will 68/72/72/72
Name Sidewinder Rank 1
Force Level
4-9
6-15
Pod Max
4
Sidewinderactual.jpg
Armor 0 Health 5/6/6/7
Mobility 15 Detection Radius 12
Aim 65/65/70/70 Armor Piercing 0
Crit Chance 0/0/10/10 Defense 0
Dodge 25/30/30/30 Will 50/55/55/60

The Sidewinder is a more mobile variant of the Viper, which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.

Sidewinder Abilities
Ability Rank Needed
UIPerk viper getoverhere.jpg
Tongue Pull
Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.
UIPerk viper bind.jpg
Bind and Crush
Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.
UIPerk viper poisonspit.jpg
Poison Spit
Spit deadly poison at an area.
All Ranks
Shadowstep
Shadowstep
This soldier does not trigger overwatch or reaction fire.
All Ranks
LW AbilityHitandRun.png
Hit and Slither
Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.
Serpens (Mk2), Elite (Mk3)
  • Sidewinders have a slight (+5) accuracy bonus to flanking shots at all ranks.
  • Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.
  • Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.
  • The Sidewinder's plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.
Sidewinder Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Conditioning 1 All ranks 75%
Conditioning 2 All ranks 75%
Conditioning 3 All ranks 75%
Veterans All ranks 25%
Defense All ranks 33%
Advanced Servos All ranks 60%
Center Mass
Center Mass
All ranks 16%
Deadshot
Deadshot
All ranks 50%
Hard Target
Hard Target
All ranks 25%
Hunter's Instincts
Hunter's Instincts
All ranks 33%
Lethal
Lethal
All ranks 8%
Will to Survive
Will to Survive
All ranks 15%