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  • [[File: Class Jaeger (Long War).png|left|frame|64px|   '''''Jaeger''''']] ...Jaeger is designed for fire support, with the best aim progression of any class in the game (tied with the Sniper), and a plethora of offensive perks to in
    2 KB (226 words) - 20:06, 25 July 2020
  • {{Toc (Long War)}} A full list of all maps used in Long War, the type of missions you may expect to engage on them as well as the gener
    16 KB (1,830 words) - 17:03, 18 July 2020
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    7 KB (597 words) - 22:16, 14 September 2015
  • A full list of all maps used in XCOM Enemy Unknown (Long War Rebalance), the type of missions you may expect to engage on them as well a <table class="wikitable" style="width="100%; text-align:center;">
    16 KB (1,822 words) - 19:48, 25 July 2020
  • A full list of all maps used in XCOM Enemy Unknown (Long War Rebalance), the type of missions you may expect to engage on them as well a <table class="wikitable" style="width="100%; text-align:center;">
    16 KB (1,827 words) - 01:50, 18 February 2021
  • [[File: Soldiers_PSI.png|left|192px]] {| class="wikitable" style="margin:20px 15px;"
    8 KB (965 words) - 20:03, 25 July 2020
  • ...priate perk. When assigned to become a MEC each specialism creates one MEC class. {| class="wikitable"
    8 KB (1,054 words) - 15:09, 29 February 2024
  • {{Toc (Long War)}} * Shoot down or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +1
    4 KB (643 words) - 06:34, 3 December 2021
  • [[File: Soldiers_PSI.png|left|192px]] {| class="wikitable" style="margin:20px 15px;"
    11 KB (1,424 words) - 19:14, 21 January 2024
  • <div style="float:right">{{Header (Long War)}}__TOC__</div>
    37 KB (2,498 words) - 12:25, 30 January 2021
  • {| class="wikitable" style="max-width: 400px; text-align:center;" ! style="width: 32%;" | Class
    3 KB (363 words) - 13:10, 28 July 2020
  • {| class="wikitable" style="max-width: 400px; text-align:center;" ! style="width: 32%;" | Class
    3 KB (355 words) - 07:30, 29 July 2020
  • [[File: Bellator_in_Machina_blue.png|left|192px|]] ...o increases flexibility in choosing which soldiers to augment, as each MEC class can be created from 2 different soldier classes.
    9 KB (1,328 words) - 20:05, 25 July 2020
  • {{Toc (Long War)|20}} ...way by the regular EXALT static-filled chatter. They may also spawn as the Scout/Navigator unit for alien pods, and EXALT pods in alien missions can be led
    11 KB (1,456 words) - 16:33, 19 July 2020
  • [[File: Soldiers_M-F.png|left|256px|]] {{Toc (Long War)|2}}
    11 KB (1,757 words) - 18:54, 28 December 2023
  • {| class="wikitable" style="max-width: 500px; text-align:center;" ! style="width: 17%; padding: 10px 8px 8px 8px;" | {{Health (Long War)}} range
    7 KB (993 words) - 18:54, 11 January 2024
  • [[File: Class Pathfinder (Long War).png|left|frame|64px|Pathfinder]] {{Toc (Long War)|11}}
    8 KB (1,264 words) - 10:29, 28 September 2021
  • [[File: Bellator_in_Machina_blue.png|left|192px|]] {{Toc (Long War)|2}}
    19 KB (2,860 words) - 14:55, 4 July 2023
  • [[File: Class Scout (Long War).png|left|frame|64px|&nbsp;&nbsp;&nbsp;'''''Scout''''']] ...a unique class, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is '''Reconnaissance''', which allows them to detect ne
    12 KB (1,790 words) - 13:08, 21 December 2023
  • [[File: Bellator_in_Machina_blue.png|left|192px|]] ...o increases flexibility in choosing which soldiers to augment, as each MEC class can be created from 2 different soldier classes.
    11 KB (1,649 words) - 14:29, 21 December 2023

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