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  • ...tart wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types. ...lt in recovery time: the suits do not have a health 'buffer', save for the Damage Reduction served by the yellow Armor pips of certain suits.
    4 KB (485 words) - 19:08, 18 February 2016
  • {{InfoBox XCOM2 |image = [[File:XCOM_Shieldbearer_transparent.png| XCOM2 ADVENT Shieldbearer| 150px]]
    2 KB (261 words) - 11:22, 4 July 2020
  • *The [[EXO Suit (XCOM2)|EXO Suit]] and WAR suit can only carry a single charge of the Flamethrower ...chance of being inflicted by the '''Burning''' status effect, which deals damage for a limited amount of turns and impairs the affected unit's ability to us
    1 KB (250 words) - 16:04, 22 May 2020
  • {{InfoBox XCOM2 |image = [[File:XCom2-Muton.png|156px|XCOM 2 Muton]]
    2 KB (317 words) - 15:12, 5 July 2020
  • {{InfoBox XCOM2 |weapon = Beam Cannon (9-12 damage)
    2 KB (381 words) - 15:04, 6 September 2020
  • {{InfoBox XCOM2 |image = [[File:XCom2-Andromedon.png|150px|Andromedon]]
    3 KB (377 words) - 12:13, 4 July 2020
  • {{InfoBox XCOM2 |image = [[File:Xcom2-advent-Trooper.png|ADVENT Trooper|125px]]
    5 KB (644 words) - 10:33, 4 July 2020
  • {{Grenades (XCOM2)}} | Bluescreen Rounds || +5 damage against robotic enemies and disables shields|| Bluescreen Protocol (PG) to
    4 KB (538 words) - 20:06, 9 January 2019
  • ...ge is 6-8 with an average of 7 and a 58% chance to get additional point of damage. [[Category:Weapons (XCOM2)]]
    897 bytes (150 words) - 16:05, 22 May 2020
  • {{InfoBox XCOM2 |image = [[File:XCOM2Chryssalid.png|150px|XCOM2 Chryssalid]]
    2 KB (363 words) - 12:31, 4 July 2020
  • [[File:Sectoid(xcom2).jpg|200px|right|Sectoid]] ...role for enemy groups, often accompanied by ADVENT troopers who handle the damage dealing. Their two Psionic abilities - Mindspin and Reanimate - are their m
    4 KB (529 words) - 16:42, 4 July 2020
  • {{InfoBox XCOM2 |weapon = ADVENT Mag Cannon (4-6 damage, shred 1), Micro-Missiles (3 damage, shred 1)
    3 KB (367 words) - 12:06, 4 July 2020
  • {{InfoBox XCOM2 |weapon = Archon Staff (7-8 ranged damage, 6-9 melee)
    2 KB (272 words) - 12:25, 4 July 2020
  • {{InfoBox XCOM2 ...= [[File:XCom2Officer-transp2.png|100px| XCom Officer transparent]][[File:XCom2 Officer transp.png|75px|right]]
    3 KB (457 words) - 11:50, 4 July 2020
  • {{InfoBox XCOM2 |weapon = Psionic Repeater (9-10 damage), Avatar Psi Amp
    3 KB (490 words) - 14:19, 10 July 2020
  • ...h, a high dodge rate (so even point-blank shots may 'graze' it for partial damage), and high accuracy. For the storyline requirement, the best time to fight ...so even a flanking critical hit will not be lethal once [[Predator Armor (XCOM2)|Predator Armor]] is unlocked.
    5 KB (871 words) - 06:36, 15 May 2020
  • {{InfoBox XCOM2 |image = [[File:XCOM2 Stun-lancer transp.png|ADVENT Stun Lancer|150px]]
    4 KB (513 words) - 08:35, 4 July 2020
  • {{InfoBox XCOM2 |weapon = Beam Cannon (9-12 damage)
    2 KB (323 words) - 15:02, 5 July 2020
  • ...apons for Rookies, [[Specialist (XCOM2)|Specialists]] and [[Psi Operative (XCOM2)|Psi operatives]]. They are generalist weapons, not excelling in any partic ! Weapon !! Base Damage !! Listed Crit Damage <sup>1</sup>!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! Mod Slots
    14 KB (2,007 words) - 11:43, 11 September 2023
  • {{InfoBox XCOM2 |weapon = Melee Attack (5-8 damage)
    1 KB (155 words) - 12:21, 4 July 2020

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