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  • |armor = 1/2/2/2 |weapon = ADVENT Mag Cannon (4-6 damage, shred 1), Micro-Missiles (3 damage, shred 1)
    3 KB (367 words) - 12:06, 4 July 2020
  • .... Horrified, he eventually managed to contact Bradford and the remnants of XCOM in the Resistance. Occasionally, you may see him from behind, where you can ! rowspan="2" | Project !! rowspan="2" | Prerequisites !! rowspan="2" | Cost !! colspan="3" | Unlocks
    6 KB (842 words) - 19:12, 2 July 2020
  • They serve a similar role as [[Gunner_(LWOTC)|XCOM's Gunner]], starting with [[Perk List (LWOTC)#Area Suppression|Area Suppres | '''ADVENT Mag Cannon''' || 4-7 || 2 || 5 || -
    9 KB (1,168 words) - 19:02, 8 December 2023
  • ...! Base Damage !! Listed Crit Damage <sup>1</sup>!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! Mod Slots |[[Mag Rifle (XCOM2)|Mag Rifle]]|| 5-7 || ? || 8-10 || 0% || Medium+ || 2
    14 KB (2,007 words) - 11:43, 11 September 2023
  • ...its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and i
    47 KB (5,867 words) - 14:03, 12 March 2024
  • ...Capture]] (50), [[Foundry (LWR)|Ammo Conservation]] (100), [[Foundry (LWR)|Mag Pistols]] (5), [[Foundry (LWR)|Rail Pistols]] (35), [[Foundry (LWR)|Reflex ...r Weapons|EMP Cannon]] (60), [[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]] (50), [[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]] (70), [[Air C
    47 KB (5,724 words) - 20:18, 25 July 2020
  • ...m Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consi ...(50), [[Foundry (Long War)|Ammo Conservation]] (100), [[Foundry (Long War)|Mag Pistols]] (5), [[Foundry (Long War)|Rail Pistols]] (35), [[Foundry (Long Wa
    51 KB (6,517 words) - 05:49, 14 January 2023
  • In Xcom, researching laser weapons first is considered a matter of course... after ...n TFTD, Gauss has some huge failings. Using Ammo (a HUGE difference in the 2 stage terror missions and the alien artefact sites!), enemy resistances aga
    18 KB (3,159 words) - 19:42, 15 September 2018
  • ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlo | Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers
    30 KB (3,918 words) - 02:16, 8 March 2024
  • Based on Amineri's post [https://www.reddit.com/r/Xcom/comments/37tr7q/lw_210_days_to_manufacture/ here], items and Foundry projec ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost
    23 KB (3,022 words) - 13:26, 13 July 2021
  • ...rly alien craft move in other directions than just these four, and clearly XCOM detection equipment is capable of resolving these finer-grained headings, s ...nly open the window if the alien craft is touched down at a depth that the XCOM craft can reach.
    46 KB (7,894 words) - 12:48, 3 August 2013
  • ...fied Engine.upk file from the [http://www.nexusmods.com/xcom/mods/88/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88 ...nd GiveFoundry'', are part of the strategy game, so they will only work in XCOM HQ (Geoscape).
    50 KB (5,358 words) - 23:08, 8 March 2020
  • ...fied Engine.upk file from the [http://www.nexusmods.com/xcom/mods/88/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88 ...nd GiveFoundry'', are part of the strategy game, so they will only work in XCOM HQ (Geoscape).
    50 KB (5,426 words) - 07:15, 23 June 2021
  • ...of, like 5 other explosive objects. Good for clearing out enemies, Bad for Xcom insurance rates. ...S and Russia (which you have satellite coverage over) will pull out of the XCOM project.
    48 KB (8,434 words) - 18:15, 10 January 2024
  • ==Patch 1.5 (Released August 27, 2017; Hotfixed September 2, 2017)== ...attenuation nodes to various lasers and the arc thrower SFX. Reduced laser cannon and shotgun volume slightly.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • ...ий (Long War)-entry | variable=m_aItemNames[eItem_IntWeap_V] | english=EMP Cannon | russian=ЭМ пушка | abbr= | template=}} ...Long War)-entry | variable=m_aItemNames[eItem_IntWeap_III] | english=Laser Cannon | russian=Лазерная пушка | abbr= | template=}}
    124 KB (9,447 words) - 06:08, 21 January 2021
  • ...cludes a hang that occurs when overwatch fire goes through a closed door); 2) Line of sight issues; 3) Bad pieces of terrain you can't climb on or have *Periodically, the map script for the XCOM HQ assault mission will be interrupted. Reload an earlier save or (with iro
    179 KB (28,930 words) - 16:21, 18 July 2020