Difference between revisions of "Foundry (Long War)"
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− | The Foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry | + | The '''Foundry''' is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry has no prerequisites, so it can be built from the beginning and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the Foundry also counts as a Workshop for adjacency purposes. |
+ | |||
+ | The Foundry cannot be torn down once built. | ||
Foundry projects are generally passive upgrades and whilst their effects may seem small, they can have a subtle but long-lasting impact on a campaign as they cover everything from boosting the chance of scoring critical hits with pistols, to enhancing the amount of materials recovered after combat. Unfortunately, these projects also require a significant investment of resources, especially meld. They also often require other rarer or more unusual materials such as corpses, wrecks, or UFO components. | Foundry projects are generally passive upgrades and whilst their effects may seem small, they can have a subtle but long-lasting impact on a campaign as they cover everything from boosting the chance of scoring critical hits with pistols, to enhancing the amount of materials recovered after combat. Unfortunately, these projects also require a significant investment of resources, especially meld. They also often require other rarer or more unusual materials such as corpses, wrecks, or UFO components. | ||
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Each project has an engineer requirement, while you can still start the project without meeting this requirement, the time to complete it will be significantly longer than usual. | Each project has an engineer requirement, while you can still start the project without meeting this requirement, the time to complete it will be significantly longer than usual. | ||
− | One of the most important upgrade paths that the | + | One of the most important upgrade paths that the Foundry gives access to is interceptor upgrades, making them viable against the alien UFOs. For a full list of some of the new items unlocked by Foundry projects, refer to the [[Equipment (Long War)|Equipment]] page. |
− | Many | + | Many Foundry projects bear the same name and effects as [[Foundry (EU2012)|their original incarnation]], though with differing costs, requirements, and time. |
− | + | ==Foundry Projects== | |
− | + | ===SHIV-Specific Upgrades=== | |
− | |||
− | |||
− | |||
− | === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |- align="center" | |
− | |- | + | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost |
− | !rowspan="2" | Name | ||
|-align="center" | |-align="center" | ||
− | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' |
− | |||
− | |||
|- align="center" | |- align="center" | ||
− | | | + | | Sentinel Drone |
− | + | | - | |
− | + | | Grants SHIVs the ''Repair Servos'' and ''Close Combat Specialist'' perk. | |
− | + | | 50 | |
− | + | | [[Research (Long War)#Alien Autopsies|Cyberdisc Autopsy]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
| §150 | | §150 | ||
− | | | + | | 40 |
| 0 | | 0 | ||
+ | | 20 | ||
| 0 | | 0 | ||
− | | | + | | 21 |
− | | | + | | 1x Drone Wreck, <br /> 1x UFO Flight Computer |
− | |||
|- align="center" | |- align="center" | ||
| SHIV Suppression | | SHIV Suppression | ||
− | | Grants SHIVs the ''Suppression'' perk, allowing them to use suppressing fire in combat | + | | Weapons |
+ | | Grants SHIVs the ''Suppression'' perk, allowing them to use suppressing fire in combat. Also unlocks ''Advanced Suppression Module''. | ||
| 15 | | 15 | ||
− | | Alien Weaponry | + | | [[Research (Long War)#Materials and Aerospace|Alien Weaponry]] |
| §40 | | §40 | ||
| 0 | | 0 | ||
− | | | + | | 5 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 7 | | 7 | ||
| - | | - | ||
+ | |} | ||
+ | ===General Mechanical Unit Upgrades=== | ||
+ | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
− | | | + | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost |
− | | | + | |-align="center" |
− | | | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' |
− | | | + | |
− | | | + | |- align="center" |
− | | | + | | Advanced Repair |
+ | | Cybernetics | ||
+ | | Reduces interceptor, MEC, SHIV, and item repair time by about one-third. | ||
+ | | 45 | ||
+ | | [[Research (Long War)#Alien Autopsies|Heavy Floater Autopsy]] | ||
+ | | §500 | ||
+ | | 100 | ||
| 0 | | 0 | ||
− | |||
| 0 | | 0 | ||
− | | | + | | 80 |
− | | | + | | 21 |
− | | | + | | 4x Heavy Floater Corpse |
− | |||
− | |||
− | |||
|- align="center" | |- align="center" | ||
| Advanced Servomotors | | Advanced Servomotors | ||
− | | All SHIVs and MECs are granted the ''Sprinter'' perk upon completing the project. | + | | Cybernetics |
+ | | All SHIVs and MECs are granted the ''Sprinter'' perk upon completing the project. Unlocks ''Walker Servos'' for soldiers and ''Elerium Turbos'' for SHIVs. | ||
| 45 | | 45 | ||
− | | Mechtoid Autopsy | + | | [[Research (Long War)#Alien Autopsies|Mechtoid Autopsy]] |
| §300 | | §300 | ||
− | | | + | | 60 |
| 0 | | 0 | ||
− | | | + | | 40 |
− | | | + | | 70 |
| 14 | | 14 | ||
| 8x Mechtoid Core | | 8x Mechtoid Core | ||
|- align="center" | |- align="center" | ||
− | | | + | | Field Repairs |
− | | | + | | - |
+ | | Allows Arc Throwers to be used to repair SHIVS and MECs. | ||
+ | | 15 | ||
+ | | [[Research (Long War)#Alien Autopsies|Drone Autopsy]] | ||
+ | | §100 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 14 | ||
+ | | 10x Drone Wreck | ||
+ | |||
+ | |- align="center" | ||
+ | | Jellied Elerium | ||
+ | | Cybernetics | ||
+ | | Changes the Flamethrower to conduct panic rolls with a 80 will test, and unlocks the ''Incinerator Module''. | ||
| 45 | | 45 | ||
− | | | + | | [[Research (Long War)#Materials and Aerospace|Elerium]] |
− | | | + | | §100 |
| 40 | | 40 | ||
− | | | + | | 50 |
− | | | + | | 80 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 40 | | 40 | ||
− | | | + | | 10 |
− | | | + | | - |
− | |||
− | |||
− | |||
|- align="center" | |- align="center" | ||
| MEC Close Combat | | MEC Close Combat | ||
− | | Grants all MECs the ''MEC Close Combat'' perk, increasing Kinetic Strike damage by | + | | Cybernetics |
+ | | Grants all MECs the ''MEC Close Combat'' perk, increasing Kinetic Strike damage by 4. In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn. | ||
| 50 | | 50 | ||
− | | Berserker Autopsy | + | | [[Research (Long War)#Alien Autopsies|Berserker Autopsy]] |
| §300 | | §300 | ||
+ | | 60 | ||
| 30 | | 30 | ||
+ | | 30 | ||
+ | | 40 | ||
+ | | 7 | ||
+ | | 8x Berserker Corpse | ||
+ | |||
+ | |-align="center" | ||
+ | | MEC Warfare Systems | ||
+ | | Cybernetics | ||
+ | | Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons and items. | ||
+ | | 20 | ||
+ | | [[Research (Long War)#Xenology|Alien Biocybernetics]] | ||
+ | | §25 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
| 0 | | 0 | ||
− | |||
− | |||
| 7 | | 7 | ||
− | | | + | | - |
|- align="center" | |- align="center" | ||
− | | | + | | Mechanized Unit Defenses |
− | | | + | | Armor |
+ | | Unlocks the ''Core Armoring'' and ''Alloy Carbide Plating'' items for MECs and SHIVs to increase their defensive capabilities. | ||
+ | | 30 | ||
+ | | [[Research (Long War)#Armor.2C MECs.2C and SHIVs|Advanced Body Armor]] | ||
+ | | §150 | ||
+ | | 60 | ||
| 25 | | 25 | ||
− | |||
− | |||
| 0 | | 0 | ||
− | |||
| 0 | | 0 | ||
+ | | 10 | ||
+ | | 2x Cyberdisc Wreck | ||
+ | |||
+ | |- align="center" | ||
+ | | Shaped Armor | ||
+ | | Armor | ||
+ | | Increases health of mechanized units (SHIV, MEC) by 3. | ||
+ | | 35 | ||
+ | | [[Research (Long War)#Alien Autopsies|Floater Autopsy]] | ||
+ | | §300 | ||
+ | | 80 | ||
| 0 | | 0 | ||
− | | | + | | 40 |
− | | | + | | 40 |
+ | | 21 | ||
+ | | 25x Floater Corpse | ||
+ | |} | ||
+ | ===General Weapon Upgrades=== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | ||
+ | |-align="center" | ||
+ | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | ||
|-align="center" | |-align="center" | ||
− | | | + | | Alien Grenades |
− | | | + | | - |
+ | | Allows the use of Alien Grenades over HE Grenades, increases the damage of AP Grenades by 2, and increases the AOE of HE grenades by 40%.<br>Bonuses also apply to the MEC Grenade Launcher. | ||
+ | | 35 | ||
+ | | [[Research (Long War)#Alien Autopsies|Muton Autopsy]] | ||
+ | | §100 | ||
+ | | 20 | ||
| 20 | | 20 | ||
− | | | + | | 50 |
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| 7 | | 7 | ||
− | | | + | | 1x Alien Grenade (from live capture) |
− | |||
− | |||
|-align="center" | |-align="center" | ||
− | + | | Ammo Conservation | |
+ | | Weapons | ||
+ | | Increases the ammo capacity of weapons by 1 shot/burst. | ||
+ | | 60 | ||
+ | | [[Research (Long War)#Alien Autopsies|Muton Autopsy]] | ||
+ | | §500 | ||
+ | | 80 | ||
+ | | 100 | ||
+ | | 0 | ||
+ | | 50 | ||
+ | | 14 | ||
+ | | 20x Muton Corpses | ||
|-align="center" | |-align="center" | ||
| Enhanced Ballistics | | Enhanced Ballistics | ||
− | | Unlocks Alloy-Jacketed Rounds | + | | Weapons |
+ | | Unlocks ''Alloy-Jacketed Rounds'', which increases ballistic/gauss weapon damage by +1. | ||
| 10 | | 10 | ||
− | | Alien Materials | + | | [[Research (Long War)#Materials and Aerospace|Alien Materials]] |
| §80 | | §80 | ||
− | | | + | | 10 |
− | | | + | | 20 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 202: | Line 242: | ||
|-align="center" | |-align="center" | ||
| Enhanced Lasers | | Enhanced Lasers | ||
− | | Unlocks Enhanced Beam Optics | + | | Laser Weapons<br>Weapons |
− | | | + | | Unlocks ''Enhanced Beam Optics'', which increases beam/pulse Laser weapons damage by +1. |
− | | Advanced Beam Lasers | + | | 30 |
+ | | [[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]] | ||
| §150 | | §150 | ||
− | | | + | | 40 |
| 15 | | 15 | ||
| 0 | | 0 | ||
Line 215: | Line 256: | ||
|- align="center" | |- align="center" | ||
| Enhanced Plasma | | Enhanced Plasma | ||
− | | All plasma weapons receive +1 | + | | Plasma Weapons<br>Weapons |
+ | | All plasma-tier weapons receive +1 base damage. Also unlocks ''Plasma Stellerator'', which increases plasma weapons damage by +1. | ||
+ | | 120 | ||
+ | | [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] | ||
+ | | §500 | ||
+ | | 100 | ||
+ | | 100 | ||
+ | | 100 | ||
+ | | 0 | ||
+ | | 21 | ||
+ | | 1x Plasma Dragon | ||
+ | |||
+ | |-align="center" | ||
+ | | Quenchguns | ||
+ | | Gauss Weapons<br>Weapons | ||
+ | | Doubles the DR reduction of gauss weapons to 0.67. | ||
+ | | 60 | ||
+ | | [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] | ||
+ | | §250 | ||
+ | | 40 | ||
+ | | 80 | ||
+ | | 50 | ||
+ | | 25 | ||
+ | | 14 | ||
+ | | 2x Alien Carbine | ||
+ | |} | ||
+ | |||
+ | ===General Equipment Upgrades=== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | ||
+ | |-align="center" | ||
+ | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | ||
+ | |||
+ | |-align="center" | ||
+ | | Advanced Flight | ||
+ | | Aerospace | ||
+ | | Increases fuel/flight time for flight-capable units (Archangel/Seraph armors, Hover SHIV). | ||
+ | | 50 | ||
+ | | [[Research (Long War)#Armor.2C MECs.2C and SHIVs|Antigrav Systems]] | ||
+ | | §325 | ||
+ | | 40 | ||
+ | | 0 | ||
+ | | 40 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 5x Drone Wreck, <br /> 5x Heavy Floater Corpse, <br /> 5x Cyberdisc Wreck | ||
+ | |||
+ | |-align="center" | ||
+ | | Drone Capture | ||
+ | | Cybernetics | ||
+ | | XCOM can now use the Arc Thrower to capture enemy Drones for the duration of the combat mission (100% chance to capture). | ||
| 75 | | 75 | ||
− | | | + | | [[Research (Long War)#Laser and Gauss Weapons|EMP Weapons]] |
− | | | + | | §100 |
− | | | + | | 0 |
+ | | 50 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 14 | ||
+ | | 30x Drone Wreck | ||
+ | |||
+ | |-align="center" | ||
+ | | Improved Arc Thrower | ||
+ | | - | ||
+ | | Increases the successful stun rate of the Arc Thrower in combat (57%/57%/57%/55%/48%/42%/29% on 1-7 HP). | ||
| 30 | | 30 | ||
+ | | [[Research (Long War)#Materials and Aerospace|Alien Power Systems]] | ||
+ | | §100 | ||
+ | | 40 | ||
| 30 | | 30 | ||
+ | | 40 | ||
| 0 | | 0 | ||
− | | | + | | 14 |
− | | | + | | 10x Drone Wreck |
+ | |||
+ | |-align="center" | ||
+ | | Improved Medikit | ||
+ | | Cybernetics | ||
+ | | Increases Medikit healing by +3 HP per charge, and Restorative Mist healing by +2 HP per charge. | ||
+ | | 12 | ||
+ | | [[Research (Long War)#Alien Autopsies|Thin Man Autopsy]] | ||
+ | | §180 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 20 | ||
+ | | 7 | ||
+ | | 20x Thin Man Corpse | ||
|-align="center" | |-align="center" | ||
− | | | + | | New Combat Systems |
− | | | + | | - |
− | | | + | | Unlocks an array of new [[Equipment (Long War)|gear options]] in combination with other technologies and projects. |
− | | | + | | 30 |
− | | | + | | [[Research (Long War)#Materials and Aerospace|Experimental Warfare]] |
− | | | + | | §100 |
− | | | + | | 30 |
+ | | 50 | ||
+ | | 20 | ||
| 0 | | 0 | ||
+ | | 14 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
+ | | Psi Warfare Systems | ||
+ | | Psionics | ||
+ | | Like ''New Combat Systems'', unlocks an assortment of psionic special equipment. | ||
+ | | 40 | ||
+ | | [[Research (Long War)#Xenology|Xenopsionics]] | ||
+ | | §100 | ||
| 0 | | 0 | ||
+ | | 30 | ||
+ | | 20 | ||
+ | | 40 | ||
| 14 | | 14 | ||
− | | | + | | 12x Sectoid Corpse |
+ | |||
+ | |-align="center" | ||
+ | | SCOPE Upgrade | ||
+ | | Weapons | ||
+ | | Increases the critical hit chance of the SCOPE by +8% and of the laser sight by +4%. | ||
+ | | 25 | ||
+ | | [[Research (Long War)#Materials and Aerospace|Experimental Warfare]] | ||
+ | | §100 | ||
+ | | 0 | ||
+ | | 35 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 7 | ||
+ | | 1x SCOPE | ||
|-align="center" | |-align="center" | ||
− | !colspan=" | + | | Tactical Rigging |
+ | | Armor | ||
+ | | Grants one extra item slot to soldiers. | ||
+ | | 80 | ||
+ | | [[Research (Long War)#Alien Autopsies|Muton Elite Autopsy]] | ||
+ | | §500 | ||
+ | | 100 | ||
+ | | 100 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 21 | ||
+ | | 20x Muton Elite Corpse | ||
+ | |} | ||
+ | |||
+ | ===Pistol Upgrades=== | ||
+ | These upgrades apply to all pistols and machine pistols. | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | ||
|-align="center" | |-align="center" | ||
− | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | |
|-align="center" | |-align="center" | ||
| Mag Pistols | | Mag Pistols | ||
− | | Grants + | + | | Weapons |
+ | | Grants +8% critical hit chance to all pistols. | ||
| 10 | | 10 | ||
− | | Alien Weaponry | + | | [[Research (Long War)#Materials and Aerospace|Alien Weaponry]] |
| §35 | | §35 | ||
| 0 | | 0 | ||
Line 259: | Line 427: | ||
|-align="center" | |-align="center" | ||
| Rail Pistols | | Rail Pistols | ||
− | | Grants + | + | | Gauss Weapons<br>Weapons |
+ | | Grants +8% aim to all pistols. | ||
| 20 | | 20 | ||
− | | Gauss Weapons | + | | [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] |
| §90 | | §90 | ||
− | | | + | | 10 |
− | | | + | | 35 |
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 272: | Line 441: | ||
|-align="center" | |-align="center" | ||
| Reflex Pistols | | Reflex Pistols | ||
− | | Grants +1 damage to all pistols | + | | Plasma Weapons<br>Weapons |
+ | | Grants +1 base damage to all pistols. | ||
| 35 | | 35 | ||
− | | Compact Plasma Weapons | + | | [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] |
| §145 | | §145 | ||
− | | | + | | 30 |
− | | | + | | 60 |
− | | | + | | 30 |
| 0 | | 0 | ||
| 14 | | 14 | ||
− | | | + | | 1x Alien Pistol |
+ | |} | ||
+ | ===Material Recovery=== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | ||
|-align="center" | |-align="center" | ||
− | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | |
− | |||
− | |||
|-align="center" | |-align="center" | ||
| Improved Salvage | | Improved Salvage | ||
− | | Increases weapon fragment recovery | + | | - |
+ | | Increases weapon fragment recovery by 20%. | ||
| 20 | | 20 | ||
− | | Alien Materials | + | | [[Research (Long War)#Materials and Aerospace|Alien Materials]] |
| §200 | | §200 | ||
+ | | 40 | ||
+ | | 0 | ||
| 20 | | 20 | ||
− | | | + | | 40 |
− | |||
− | |||
| 14 | | 14 | ||
| - | | - | ||
Line 303: | Line 477: | ||
|-align="center" | |-align="center" | ||
| Alien Metallurgy | | Alien Metallurgy | ||
− | | Increases alloy | + | | - |
+ | | Increases alien alloy recovery by 20%. | ||
| 20 | | 20 | ||
− | | Alien Materials | + | | [[Research (Long War)#Materials and Aerospace|Alien Materials]] |
| §300 | | §300 | ||
− | | | + | | 30 |
| 0 | | 0 | ||
− | | | + | | 10 |
− | | | + | | 100 |
| 14 | | 14 | ||
| - | | - | ||
Line 316: | Line 491: | ||
|-align="center" | |-align="center" | ||
| Alien Nucleonics | | Alien Nucleonics | ||
− | | Increases | + | | - |
+ | | Increases elerium recovery by 20%. | ||
| 45 | | 45 | ||
− | | Alien Power Systems | + | | [[Research (Long War)#Materials and Aerospace|Alien Power Systems]] |
| §500 | | §500 | ||
− | | | + | | 120 |
| 0 | | 0 | ||
− | | | + | | 40 |
− | | | + | | 150 |
| 14 | | 14 | ||
| - | | - | ||
+ | |} | ||
+ | ===Base Security Upgrades=== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | ||
|-align="center" | |-align="center" | ||
− | + | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | |
+ | |||
|-align="center" | |-align="center" | ||
− | ! |Name|| Effects || {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || Other | + | | Advanced Surgery |
+ | | Cybernetics | ||
+ | | Decreases soldier wound times by 30%. | ||
+ | | 45 | ||
+ | | [[Research (Long War)#Xenology|Alien Biocybernetics]] | ||
+ | | §600 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 21 | ||
+ | | 12x Alien Stasis Tank,<br /> 12x Alien Surgery | ||
+ | |||
+ | |-align="center" | ||
+ | | Base Security: Armor | ||
+ | | - | ||
+ | | Any spare Phalanx Armor will be equipped by base security personnel during a HQ defense mission. | ||
+ | | 25 | ||
+ | | [[Research (Long War)#Armor.2C MECs.2C and SHIVs|Improved Body Armor]] | ||
+ | | §20 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | - | ||
+ | |||
+ | |-align="center" | ||
+ | | Base Security: Weapons | ||
+ | | - | ||
+ | | Any spare Laser Rifles will be equipped by base security personnel during a HQ Defense Mission. | ||
+ | | 25 | ||
+ | | [[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]] | ||
+ | | §40 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | ===Aerospace Improvements=== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | !rowspan="2" | Name !! rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | ||
+ | |-align="center" | ||
+ | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Weapon Fragments Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other''' | ||
|-align="center" | |-align="center" | ||
| Aircraft Boosters | | Aircraft Boosters | ||
− | | Allows production of | + | | Aerospace<br>Laser Weapons |
+ | | Allows production of one-time 'boosters' for interception. | ||
| 10 | | 10 | ||
− | | Alien Materials | + | | [[Research (Long War)#Materials and Aerospace|Alien Materials]] |
| §50 | | §50 | ||
| 0 | | 0 | ||
Line 346: | Line 576: | ||
|-align="center" | |-align="center" | ||
− | | | + | | Armored Fighters |
− | | Increases | + | | Aerospace<br>Armor |
− | | | + | | Increases all interceptor HP by 1000. |
− | | | + | | 30 |
− | + | | [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] | |
− | | | + | | §400 |
− | | | + | | 200 |
− | | | ||
| 0 | | 0 | ||
+ | | 60 | ||
+ | | 70 | ||
| 14 | | 14 | ||
− | | | + | | 30x Floater Corpse |
|-align="center" | |-align="center" | ||
− | | | + | | Elerium Afterburners |
− | | Increases | + | | Aerospace |
+ | | Increases interceptor combat time by 5 seconds. | ||
+ | | 45 | ||
+ | | [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] | ||
+ | | §200 | ||
| 30 | | 30 | ||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| 30 | | 30 | ||
− | | | + | | 0 |
| 14 | | 14 | ||
− | | | + | | 2x UFO Power Source |
|-align="center" | |-align="center" | ||
− | | | + | | Improved Avionics |
− | | | + | | Aerospace |
− | | | + | | Increases interceptor aim by 10. |
− | | Advanced Aerospace Concepts | + | | 40 |
− | | | + | | [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] |
− | + | | §400 | |
− | |||
| 10 | | 10 | ||
| 50 | | 50 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 14 | | 14 | ||
− | | | + | | 3x UFO Flight Computer |
|-align="center" | |-align="center" | ||
− | | | + | | Penetrator Weapons |
− | | | + | | Aerospace |
+ | | Increases armor penetration of air weapons by 25%. | ||
| 35 | | 35 | ||
− | | Advanced Aerospace Concepts | + | | [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] |
− | | | + | | §300 |
− | | | + | | 80 |
− | | | + | | 45 |
| 0 | | 0 | ||
| 0 | | 0 | ||
| 14 | | 14 | ||
− | | | + | | 3x Cyberdisc Wreck<br>3x UFO Flight Computer |
|-align="center" | |-align="center" | ||
− | | | + | | Phoenix Coilguns |
− | | Increases | + | | Gauss Weapons |
− | | | + | | Increases the Phoenix Cannon's damage by 90 and armor penetration by 65%. |
− | | | + | | 50 |
− | | | + | | [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] |
− | | | + | | §300 |
− | | | + | | 120 |
− | | | + | | 100 |
− | | | + | | 60 |
+ | | 40 | ||
| 14 | | 14 | ||
− | | | + | | 2x UFO Power Source |
|-align="center" | |-align="center" | ||
| Stealth Satellites | | Stealth Satellites | ||
− | | Decreases chance of satellites being detected by alien patrols ( | + | | - |
− | | | + | | Decreases chance of satellites being detected by alien patrols (30% on first pass, 60% on second). |
− | | Stealth Systems | + | | 115 |
− | | | + | | [[Research (Long War)#Armor.2C MECs.2C and SHIVs|Stealth Systems]] |
− | | | + | | §1200 |
+ | | 200 | ||
| 0 | | 0 | ||
− | | | + | | 200 |
| 0 | | 0 | ||
| 28 | | 28 | ||
− | | | + | | 10x UFO Flight Computer |
|-align="center" | |-align="center" | ||
| Supercapacitors | | Supercapacitors | ||
− | | Upgrades | + | | Laser Weapons |
− | | | + | | Upgrades Laser Cannon damage by 10, armor penetration by 30%, and increases rate of fire from 1 to 0.75. |
− | | Advanced Pulse Lasers | + | | 70 |
− | | | + | | [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] |
− | | | + | | §800 |
− | | | + | | 150 |
− | | | + | | 100 |
− | | | + | | 200 |
− | | | + | | 80 |
− | | | + | | 21 |
+ | | 6x UFO Power Source | ||
|-align="center" | |-align="center" | ||
− | | | + | | Super Skyranger |
− | | | + | | Aerospace |
− | | | + | | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault. |
− | |||
− | |||
− | |||
| 35 | | 35 | ||
− | | | + | | [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] |
+ | | §200 | ||
+ | | 60 | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
− | |||
| 0 | | 0 | ||
− | | | + | | 14 |
− | | | + | | - |
|-align="center" | |-align="center" | ||
− | + | | UFO Countermeasures | |
− | | | + | | Aerospace |
− | + | | Increases interceptor dodge chance by +15%. | |
− | + | | 50 | |
− | + | | [[Research (Long War)#Alien Autopsies|Seeker Autopsy]] | |
− | | | ||
− | | | ||
− | |||
− | |||
| §350 | | §350 | ||
− | |||
| 10 | | 10 | ||
− | | | + | | 40 |
+ | | 60 | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 14 | | 14 | ||
− | | 4x | + | | 4x Seeker Wreck<br>4x UFO Flight Computer |
|-align="center" | |-align="center" | ||
− | | | + | | UFO Scanners |
− | | | + | | - |
− | | | + | | Add UFO HP display to the interception screen for UFO classes that have their analyses complete. |
− | | | + | | 40 |
− | | | + | | [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] |
+ | | §65 | ||
+ | | 10 | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 10 | | 10 | ||
− | |||
− | |||
| 0 | | 0 | ||
− | | | + | | 14 |
− | | | + | | 2x UFO Flight Computer |
|-align="center" | |-align="center" | ||
− | | | + | | UFO Tracking |
− | | Increases | + | | Aerospace |
− | | | + | | Increases the chance of interceptors detecting UFOs without Satellites present (mimicking patrol behavior) and always when UFOs are on satellite-hunting missions. |
− | | Alien | + | | 40 |
− | | | + | | [[Research (Long War)#Materials and Aerospace|Alien Power Systems]] |
+ | | §300 | ||
+ | | 20 | ||
| 0 | | 0 | ||
+ | | 40 | ||
| 0 | | 0 | ||
− | | | + | | 28 |
− | | | + | | 2x UFO Flight Computer |
− | |||
− | |||
|-align="center" | |-align="center" | ||
− | | | + | | Wingtip Sparrowhawks |
− | | | + | | Aerospace<br>Gauss Weapons |
− | + | | Grants interceptors secondary armor-piercing missiles (1/2 Stingray Missile damage) in addition to their primary weapons. | |
− | + | | 50 | |
− | + | | [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] | |
− | + | | §400 | |
− | + | | 80 | |
− | + | | 40 | |
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
| 20 | | 20 | ||
− | | | + | | 40 |
− | | | + | | 21 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| - | | - | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | ==See also== | ||
+ | {{ Facilities (Long War) Navbar}} | ||
[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: Facilities (Long War)]] | [[Category: Facilities (Long War)]] |
Latest revision as of 06:10, 29 November 2021
Effect | Development of new combat items and improvements to current items | |||||||||
Adjacency Bonus | Workshop (+5% discount/refund) | |||||||||
Prerequisites | None | |||||||||
Other | None | |||||||||
Build costs |
| |||||||||
Normal |
| |||||||||
Quick |
| |||||||||
Maintenance | §25 | |||||||||
Power | 6 |
The Foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry has no prerequisites, so it can be built from the beginning and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the Foundry also counts as a Workshop for adjacency purposes.
The Foundry cannot be torn down once built.
Foundry projects are generally passive upgrades and whilst their effects may seem small, they can have a subtle but long-lasting impact on a campaign as they cover everything from boosting the chance of scoring critical hits with pistols, to enhancing the amount of materials recovered after combat. Unfortunately, these projects also require a significant investment of resources, especially meld. They also often require other rarer or more unusual materials such as corpses, wrecks, or UFO components.
Each project has an engineer requirement, while you can still start the project without meeting this requirement, the time to complete it will be significantly longer than usual.
One of the most important upgrade paths that the Foundry gives access to is interceptor upgrades, making them viable against the alien UFOs. For a full list of some of the new items unlocked by Foundry projects, refer to the Equipment page.
Many Foundry projects bear the same name and effects as their original incarnation, though with differing costs, requirements, and time.
Foundry Projects
SHIV-Specific Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Sentinel Drone | - | Grants SHIVs the Repair Servos and Close Combat Specialist perk. | 50 | Cyberdisc Autopsy | §150 | 40 | 0 | 20 | 0 | 21 | 1x Drone Wreck, 1x UFO Flight Computer |
SHIV Suppression | Weapons | Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat. Also unlocks Advanced Suppression Module. | 15 | Alien Weaponry | §40 | 0 | 5 | 0 | 0 | 7 | - |
General Mechanical Unit Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Repair | Cybernetics | Reduces interceptor, MEC, SHIV, and item repair time by about one-third. | 45 | Heavy Floater Autopsy | §500 | 100 | 0 | 0 | 80 | 21 | 4x Heavy Floater Corpse |
Advanced Servomotors | Cybernetics | All SHIVs and MECs are granted the Sprinter perk upon completing the project. Unlocks Walker Servos for soldiers and Elerium Turbos for SHIVs. | 45 | Mechtoid Autopsy | §300 | 60 | 0 | 40 | 70 | 14 | 8x Mechtoid Core |
Field Repairs | - | Allows Arc Throwers to be used to repair SHIVS and MECs. | 15 | Drone Autopsy | §100 | 10 | 10 | 10 | 10 | 14 | 10x Drone Wreck |
Jellied Elerium | Cybernetics | Changes the Flamethrower to conduct panic rolls with a 80 will test, and unlocks the Incinerator Module. | 45 | Elerium | §100 | 40 | 50 | 80 | 40 | 10 | - |
MEC Close Combat | Cybernetics | Grants all MECs the MEC Close Combat perk, increasing Kinetic Strike damage by 4. In addition, using Kinetic Strike as the first action of a turn no longer ends the MEC's turn. | 50 | Berserker Autopsy | §300 | 60 | 30 | 30 | 40 | 7 | 8x Berserker Corpse |
MEC Warfare Systems | Cybernetics | Vital for further MEC equipment development; prerequisite for the production of many advanced MEC weapons and items. | 20 | Alien Biocybernetics | §25 | 0 | 0 | 0 | 0 | 7 | - |
Mechanized Unit Defenses | Armor | Unlocks the Core Armoring and Alloy Carbide Plating items for MECs and SHIVs to increase their defensive capabilities. | 30 | Advanced Body Armor | §150 | 60 | 25 | 0 | 0 | 10 | 2x Cyberdisc Wreck |
Shaped Armor | Armor | Increases health of mechanized units (SHIV, MEC) by 3. | 35 | Floater Autopsy | §300 | 80 | 0 | 40 | 40 | 21 | 25x Floater Corpse |
General Weapon Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Alien Grenades | - | Allows the use of Alien Grenades over HE Grenades, increases the damage of AP Grenades by 2, and increases the AOE of HE grenades by 40%. Bonuses also apply to the MEC Grenade Launcher. |
35 | Muton Autopsy | §100 | 20 | 20 | 50 | 0 | 7 | 1x Alien Grenade (from live capture) |
Ammo Conservation | Weapons | Increases the ammo capacity of weapons by 1 shot/burst. | 60 | Muton Autopsy | §500 | 80 | 100 | 0 | 50 | 14 | 20x Muton Corpses |
Enhanced Ballistics | Weapons | Unlocks Alloy-Jacketed Rounds, which increases ballistic/gauss weapon damage by +1. | 10 | Alien Materials | §80 | 10 | 20 | 0 | 0 | 7 | - |
Enhanced Lasers | Laser Weapons Weapons |
Unlocks Enhanced Beam Optics, which increases beam/pulse Laser weapons damage by +1. | 30 | Advanced Beam Lasers | §150 | 40 | 15 | 0 | 0 | 14 | - |
Enhanced Plasma | Plasma Weapons Weapons |
All plasma-tier weapons receive +1 base damage. Also unlocks Plasma Stellerator, which increases plasma weapons damage by +1. | 120 | Precision Plasma Weapons | §500 | 100 | 100 | 100 | 0 | 21 | 1x Plasma Dragon |
Quenchguns | Gauss Weapons Weapons |
Doubles the DR reduction of gauss weapons to 0.67. | 60 | Advanced Gauss Weapons | §250 | 40 | 80 | 50 | 25 | 14 | 2x Alien Carbine |
General Equipment Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Flight | Aerospace | Increases fuel/flight time for flight-capable units (Archangel/Seraph armors, Hover SHIV). | 50 | Antigrav Systems | §325 | 40 | 0 | 40 | 0 | 14 | 5x Drone Wreck, 5x Heavy Floater Corpse, 5x Cyberdisc Wreck |
Drone Capture | Cybernetics | XCOM can now use the Arc Thrower to capture enemy Drones for the duration of the combat mission (100% chance to capture). | 75 | EMP Weapons | §100 | 0 | 50 | 10 | 0 | 14 | 30x Drone Wreck |
Improved Arc Thrower | - | Increases the successful stun rate of the Arc Thrower in combat (57%/57%/57%/55%/48%/42%/29% on 1-7 HP). | 30 | Alien Power Systems | §100 | 40 | 30 | 40 | 0 | 14 | 10x Drone Wreck |
Improved Medikit | Cybernetics | Increases Medikit healing by +3 HP per charge, and Restorative Mist healing by +2 HP per charge. | 12 | Thin Man Autopsy | §180 | 0 | 0 | 0 | 20 | 7 | 20x Thin Man Corpse |
New Combat Systems | - | Unlocks an array of new gear options in combination with other technologies and projects. | 30 | Experimental Warfare | §100 | 30 | 50 | 20 | 0 | 14 | - |
Psi Warfare Systems | Psionics | Like New Combat Systems, unlocks an assortment of psionic special equipment. | 40 | Xenopsionics | §100 | 0 | 30 | 20 | 40 | 14 | 12x Sectoid Corpse |
SCOPE Upgrade | Weapons | Increases the critical hit chance of the SCOPE by +8% and of the laser sight by +4%. | 25 | Experimental Warfare | §100 | 0 | 35 | 0 | 0 | 7 | 1x SCOPE |
Tactical Rigging | Armor | Grants one extra item slot to soldiers. | 80 | Muton Elite Autopsy | §500 | 100 | 100 | 0 | 60 | 21 | 20x Muton Elite Corpse |
Pistol Upgrades
These upgrades apply to all pistols and machine pistols.
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Mag Pistols | Weapons | Grants +8% critical hit chance to all pistols. | 10 | Alien Weaponry | §35 | 0 | 5 | 0 | 0 | 7 | - |
Rail Pistols | Gauss Weapons Weapons |
Grants +8% aim to all pistols. | 20 | Gauss Weapons | §90 | 10 | 35 | 0 | 0 | 10 | - |
Reflex Pistols | Plasma Weapons Weapons |
Grants +1 base damage to all pistols. | 35 | Compact Plasma Weapons | §145 | 30 | 60 | 30 | 0 | 14 | 1x Alien Pistol |
Material Recovery
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Improved Salvage | - | Increases weapon fragment recovery by 20%. | 20 | Alien Materials | §200 | 40 | 0 | 20 | 40 | 14 | - |
Alien Metallurgy | - | Increases alien alloy recovery by 20%. | 20 | Alien Materials | §300 | 30 | 0 | 10 | 100 | 14 | - |
Alien Nucleonics | - | Increases elerium recovery by 20%. | 45 | Alien Power Systems | §500 | 120 | 0 | 40 | 150 | 14 | - |
Base Security Upgrades
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Advanced Surgery | Cybernetics | Decreases soldier wound times by 30%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 21 | 12x Alien Stasis Tank, 12x Alien Surgery |
Base Security: Armor | - | Any spare Phalanx Armor will be equipped by base security personnel during a HQ defense mission. | 25 | Improved Body Armor | §20 | 0 | 0 | 0 | 0 | 3 | - |
Base Security: Weapons | - | Any spare Laser Rifles will be equipped by base security personnel during a HQ Defense Mission. | 25 | Beam Lasers | §40 | 0 | 0 | 0 | 0 | 3 | - |
Aerospace Improvements
Name | Credit type | Effects | Prerequisites | Cost | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||
Aircraft Boosters | Aerospace Laser Weapons |
Allows production of one-time 'boosters' for interception. | 10 | Alien Materials | §50 | 0 | 10 | 0 | 10 | 7 | - |
Armored Fighters | Aerospace Armor |
Increases all interceptor HP by 1000. | 30 | Advanced Aerospace Concepts | §400 | 200 | 0 | 60 | 70 | 14 | 30x Floater Corpse |
Elerium Afterburners | Aerospace | Increases interceptor combat time by 5 seconds. | 45 | Alien Propulsion | §200 | 30 | 0 | 30 | 0 | 14 | 2x UFO Power Source |
Improved Avionics | Aerospace | Increases interceptor aim by 10. | 40 | Advanced Aerospace Concepts | §400 | 10 | 50 | 0 | 0 | 14 | 3x UFO Flight Computer |
Penetrator Weapons | Aerospace | Increases armor penetration of air weapons by 25%. | 35 | Advanced Aerospace Concepts | §300 | 80 | 45 | 0 | 0 | 14 | 3x Cyberdisc Wreck 3x UFO Flight Computer |
Phoenix Coilguns | Gauss Weapons | Increases the Phoenix Cannon's damage by 90 and armor penetration by 65%. | 50 | Gauss Weapons | §300 | 120 | 100 | 60 | 40 | 14 | 2x UFO Power Source |
Stealth Satellites | - | Decreases chance of satellites being detected by alien patrols (30% on first pass, 60% on second). | 115 | Stealth Systems | §1200 | 200 | 0 | 200 | 0 | 28 | 10x UFO Flight Computer |
Supercapacitors | Laser Weapons | Upgrades Laser Cannon damage by 10, armor penetration by 30%, and increases rate of fire from 1 to 0.75. | 70 | Advanced Pulse Lasers | §800 | 150 | 100 | 200 | 80 | 21 | 6x UFO Power Source |
Super Skyranger | Aerospace | Adds 2 more spaces to the roster on Alien Base and EXALT HQ raids, and 4 more on the Temple Ship Assault. | 35 | Advanced Aerospace Concepts | §200 | 60 | 0 | 0 | 0 | 14 | - |
UFO Countermeasures | Aerospace | Increases interceptor dodge chance by +15%. | 50 | Seeker Autopsy | §350 | 10 | 40 | 60 | 0 | 14 | 4x Seeker Wreck 4x UFO Flight Computer |
UFO Scanners | - | Add UFO HP display to the interception screen for UFO classes that have their analyses complete. | 40 | Advanced Aerospace Concepts | §65 | 10 | 0 | 10 | 0 | 14 | 2x UFO Flight Computer |
UFO Tracking | Aerospace | Increases the chance of interceptors detecting UFOs without Satellites present (mimicking patrol behavior) and always when UFOs are on satellite-hunting missions. | 40 | Alien Power Systems | §300 | 20 | 0 | 40 | 0 | 28 | 2x UFO Flight Computer |
Wingtip Sparrowhawks | Aerospace Gauss Weapons |
Grants interceptors secondary armor-piercing missiles (1/2 Stingray Missile damage) in addition to their primary weapons. | 50 | Advanced Aerospace Concepts | §400 | 80 | 40 | 20 | 40 | 21 | - |