Difference between revisions of "Gollop Chamber (Long War)"
(→Trivia) |
|||
Line 31: | Line 31: | ||
<br clear="all"> | <br clear="all"> | ||
+ | ==See also == | ||
+ | {{ Facilities (Long War) Navbar}} | ||
[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: Facilities (Long War)]] | [[Category: Facilities (Long War)]] |
Revision as of 11:38, 9 January 2015
Effect | Use of the Ethereal Device, which unlocks the Temple Ship Assault mission. | |||||||||
Adjacency Bonus | None | |||||||||
Prerequisites | Alien Command and Control research | |||||||||
Other | Ethereal Device | |||||||||
Build costs |
| |||||||||
Normal |
| |||||||||
Quick |
| |||||||||
Maintenance | §200 | |||||||||
Power | 35 |
Notes
Allows a Psionic Soldier to use the Ethereal Device, which unlocks the Temple Ship Assault mission. Such soldier must be at Master rank (2000 Psi XP) and be using the Vortex Armor. The enlisted soldier will be now referenced as the Volunteer and will play a major role on the end game.
May be built after Alien Command and Control research. It cannot be torn down once built, so it's advisable to plan it's location so it won't disrupt adjacency bonus on your base, although the Gollop Chamber is only required so late down the game that XCOM Headquarters management might be futile.
Activating the Gollop Chamber will head the game to it's ending. All research and foundry projects won't be completed, soldiers won't heal or recover from fatigue and you essentially can't do anything but the Temple Ship Assault mission, so the Chamber shouldn't be activated unless you're prepared for the last mission.
Trivia
- The Gollop chamber is named after Julian and Nick Gollop, creators of the original game. The research briefing refers to a "pair of brothers" who came up with the idea.