Difference between revisions of "Utilities (Apocalypse)"

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(needs to do some more later (thinking of ditching Midnight editor since its hen's teeth))
(Apocutil does not exist. Its just a link to XcomUtil for the first two games AND after much teeth gnashing, I've removed Midnight since it IS hard to find online. I have 3 versions.)
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==Apoc'D==
 
==Apoc'D==
Filename:  
+
Filename: Apoc_D.zip<br>
 
Filesize: 199 kB<br>
 
Filesize: 199 kB<br>
 
Author: J'ordos<br>
 
Author: J'ordos<br>
Line 11: Line 11:
  
 
==Apatcher==
 
==Apatcher==
Filename:  
+
Filename: apatcher.zip<br>
Filesize: kB<br>
+
Filesize:68kB<br>
Author: <br>
+
Author: J'ordos<br>
Version: <br>
+
Version: 1.5<br>
Download: <br>
+
Download: http://www.strategycore.co.uk/files/a-patcher/<br>
 
====Notes====
 
====Notes====
 
Easy to use interface with options to change functions which Apoc'D does not, such as UFO appearance timers, available hire pool, Megapol vehicle settings, etc. This editor enables the hidden Cityscape Editor (which allows completely changing the city maps). <br>
 
Easy to use interface with options to change functions which Apoc'D does not, such as UFO appearance timers, available hire pool, Megapol vehicle settings, etc. This editor enables the hidden Cityscape Editor (which allows completely changing the city maps). <br>
 
Apatcher makes changes immediately to the relevant files so this allows early closing of the program. You don't have to go through all the options until the end. Just terminate the program with Ctrl-C (WinXP).
 
Apatcher makes changes immediately to the relevant files so this allows early closing of the program. You don't have to go through all the options until the end. Just terminate the program with Ctrl-C (WinXP).
  
==Notes: Apoc'd and Apatcher==
+
===Notes: Apoc'd and Apatcher===
Apoc'd and Apatcher are probably the only editors to use to change settings. There is no graphics or agent face editing functions. If a cityscape building location has been changed when using the Cityscape Editor, Apoc'd allows changing the X-Y co-ordinates of that building which is not available in the actual city editor.
+
Apoc'd and Apatcher are probably the best editors to use to change settings. There is no graphics or agent face editing functions. If a cityscape building location has been changed when using the Cityscape Editor, Apoc'd allows changing the X-Y co-ordinates of that building which is not available in the actual city editor. Functions which are missing are editing score, base inventory, alien containment within savegames.
Functions which are missing are editing score, base inventory, alien containment within savegames.
 
 
 
==ApocUtil==
 
This program modifies savegames and program files<br>
 
Filename:
 
Filesize: <br>
 
Author: Scott T Jones<br>
 
Version: <br>
 
Source: https://sites.google.com/site/stjones/xcomutil/<br>
 
Download: http://www.strategycore.co.uk/files/apocutil/
 
====Notes====
 
''need something here''
 
 
 
==Midnight Editor==
 
This program modifies savegames by editing in base inventory, score, alien containment, and a few other options.
 
Filename: mexcomap
 
Filesize: 128kB <br>
 
Author: Marcin Wichary<br>
 
Version: 1.01<br>
 
Download: <br>
 
====Notes====
 
Old program may work on newer operation systems. Earlier versions (v0.92) may be more stable.
 
  
 
==XCOMAPOC Cheat==
 
==XCOMAPOC Cheat==
A simple savegame editor which can change money and other basic functions.
 
 
Filename: xComApCh-Win32.zip<br>
 
Filename: xComApCh-Win32.zip<br>
 
Filesize: 30.2kB<br>
 
Filesize: 30.2kB<br>
 
Author: Vasiliy 'Atrosha' Panasenko<br>
 
Author: Vasiliy 'Atrosha' Panasenko<br>
 
Version: 0.0.60<br>
 
Version: 0.0.60<br>
Download: https://github.com/Atrosha/xComApCh/releases <br>
+
Download: https://github.com/Atrosha/xComApCh/releases<br>
 
====Notes====
 
====Notes====
Lastest version is from 2020.
+
Lastest version is from 2020. A simple savegame editor which can change money and other basic functions.<br>
 
 
==WIP==
 
 
 
'''Apoctor''' WIP Save editor from Skin36 still in development that should be as good as ApocD<br>
 
Code: https://github.com/Skin36/APOC-Editor
 
 
 
 
 
  
 
[[Category:Apocalypse]]
 
[[Category:Apocalypse]]

Revision as of 17:19, 19 March 2022

Editors and Utilities

Apoc'D

Filename: Apoc_D.zip
Filesize: 199 kB
Author: J'ordos
Version: 3.06c
Download: http://www.strategycore.co.uk/files/apocd/

Notes

This editor is probably the best overall. It should be your first preference. Easy to use interface and many many options when making changes to the game mechanics for a new game. Allows editing of savegames as well.

Apatcher

Filename: apatcher.zip
Filesize:68kB
Author: J'ordos
Version: 1.5
Download: http://www.strategycore.co.uk/files/a-patcher/

Notes

Easy to use interface with options to change functions which Apoc'D does not, such as UFO appearance timers, available hire pool, Megapol vehicle settings, etc. This editor enables the hidden Cityscape Editor (which allows completely changing the city maps).
Apatcher makes changes immediately to the relevant files so this allows early closing of the program. You don't have to go through all the options until the end. Just terminate the program with Ctrl-C (WinXP).

Notes: Apoc'd and Apatcher

Apoc'd and Apatcher are probably the best editors to use to change settings. There is no graphics or agent face editing functions. If a cityscape building location has been changed when using the Cityscape Editor, Apoc'd allows changing the X-Y co-ordinates of that building which is not available in the actual city editor. Functions which are missing are editing score, base inventory, alien containment within savegames.

XCOMAPOC Cheat

Filename: xComApCh-Win32.zip
Filesize: 30.2kB
Author: Vasiliy 'Atrosha' Panasenko
Version: 0.0.60
Download: https://github.com/Atrosha/xComApCh/releases

Notes

Lastest version is from 2020. A simple savegame editor which can change money and other basic functions.