Difference between revisions of "Cloaking Field (Apocalypse)"

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Craft Item
 
Craft Item
 
* Size: 3 × 4
 
* Size: 3 × 4
* Weight:
+
* Weight: 80
* Effect Cloaking:
+
* Cloaking: 100%
* Effect Missile Evasion:
+
* Missile Jamming: 20%
 
* Manufacturer: X-Com (exotic copy)
 
* Manufacturer: X-Com (exotic copy)
* Manufacture Cost:
+
* Sell Price: 16450
* Base Sell Price:
+
* Maximum Weekly Stock: 17
* Profit Per Unit:
 
 
 
  
 
The cloaking field is a large alien device found on some UFOs that provides a craft with protection from missiles. Specifically, while a craft is "cloaked" (visible as a partial-transparency effect), missiles targetting it will not turn. The "cloaking" effect drops for a short time whenever the cloaked craft fires weapons.
 
The cloaking field is a large alien device found on some UFOs that provides a craft with protection from missiles. Specifically, while a craft is "cloaked" (visible as a partial-transparency effect), missiles targetting it will not turn. The "cloaking" effect drops for a short time whenever the cloaked craft fires weapons.

Revision as of 16:53, 21 June 2022

The Cloaking Field is an Alien defense system that disrupts the detectors of missiles or weapon control systems. Effectively this means that the craft is almost invisible to radar, infra-red and visual sighting. It is very effective but the field must be disabled temporarily if the craft is using any of its own weapons systems.
Cloaking Field

Craft Item

  • Size: 3 × 4
  • Weight: 80
  • Cloaking: 100%
  • Missile Jamming: 20%
  • Manufacturer: X-Com (exotic copy)
  • Sell Price: 16450
  • Maximum Weekly Stock: 17

The cloaking field is a large alien device found on some UFOs that provides a craft with protection from missiles. Specifically, while a craft is "cloaked" (visible as a partial-transparency effect), missiles targetting it will not turn. The "cloaking" effect drops for a short time whenever the cloaked craft fires weapons. While Active, the Cloaking Field also severely reduces accuracy of beams and projecticles, similiar to the Personal Cloaking Field. Can be very costly in terms of City Damage, as most shots fired will go wild, spraying all over the place.

While UFO types 6, 7 and 8 make good use of the Cloaking Field against X-COM, the Cloaking Field's unwieldy size of 3x4 and its research prerequisite of the Large Disruption Shield make it rather difficult for X-COM to employ the device. Only the Hawk Air Warrior, Bio-Trans, Retaliator and Annihilator can equip a Cloaking Field, and all must give up 800 points worth of shielding for the privilege. Moreover, a typical fighter loadout of multiple beam weapons will render the cloak nearly useless, as the rapid fire rate of these weapons will prevent the cloak from re-engaging. Cloaking an unarmed Bio-Trans isn't the worst of ideas, but otherwise, shielding is generally superior.

Tactics for engaging cloaked UFOs are simple - don't use missiles, since they won't work. Instead, use beam weapons such as the Lineage Plasma Cannon and Medium Disruptor Beam.

See Alien Tech Levels for information on when Cloaking Fields will begin to be used.

An Annihilator with Cloaking Field is almost impervious to standard hoverbikes and hovercars You can use this to bait the defenders

See Also