Difference between revisions of "Talk:Hovertank/Launcher"

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Yes, it took me that many screwups to stop sending the blasters in with the front line.
 
Yes, it took me that many screwups to stop sending the blasters in with the front line.
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--[[User:Papa Legba|Papa Legba]] 22:36, 11 December 2005 (PST)

Revision as of 06:36, 12 December 2005

Does anyone know if the hovertank/launcher is capable of reaction fire? If so, any idea how many TU's it takes to do so?

Also, Do you need to research fusion balls to get the Hovertank/launcher? --Papa Legba 14:26, 9 Dec 2005 (PST)


I've never personally seen the fusion hovertanks use reaction fire, but I distinctly remember blaster launchers (and TFTD's DPL launchers) being fired via reaction fire.

A reaction shot with a guided missile weapon is essentially a normal attack, but with only 1 waypoint. So if the fusion hovertank ever did perform a reaction shot, it would use the normal attack cost .


By the way, a levitating hover tank can never be hit from the under-side even if fired upon from below. The only exception being area-effect weapons. Strange, but tested and true.

- NKF


Only area-effect weapons go through the underside armor? I defer to the testing, but I would swear that an tank hovering above an alien take more damage than one sitting next to an alien. Perhaps that's because it presents a larger profile to the shooter, though.

I'm almost positive that a reaction-fired blaster requires fewer TU's than a normal shot, though. In my more foolish days, I would send blaster troops in on the front line of a UFO raid. After I lost my first squad to a reaction-fired blaster round, I took care to always move them so much that they had fewer TU's than was required for a normal blaster shot, at least 4-10 TU less in fact. Even when they didn't have enough TU's to fire a normal shot, they would sometimes reaction-shoot their blasters.

Yes, it took me that many screwups to stop sending the blasters in with the front line. --Papa Legba 22:36, 11 December 2005 (PST)