Difference between revisions of "Melee Weapons (Piratez)"
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Ax (Piratez)|Ax]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Ax (Piratez)|Ax]] | ||
− | Simple and brutal. May lack precision and swiftness, but when you'll hit, they'll feel it. | + | Simple and brutal. May lack precision and swiftness, but when you'll hit, they'll feel it.<br>Accuracy 85%, TU Cost 14.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.7 + MELEE*0.1<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Blood Ax (Piratez)|Blood Ax]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Blood Ax (Piratez)|Blood Ax]] | ||
− | An ax imbued with an essence of a Demon, yearning for blood and fitted with whirly bits. Hits way harder and faster than your ordinary ax, but is heavier as well. Builds up your stamina and rage per every attack | + | An ax imbued with an essence of a Demon, yearning for blood and fitted with whirly bits. Hits way harder and faster than your ordinary ax, but is heavier as well. Builds up your stamina and rage per every attack<br>Accuracy 90%, TU Cost 12.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.7 + MELEE*0.1<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Stone Hatchet (Piratez)|Stone Hatchet]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Stone Hatchet (Piratez)|Stone Hatchet]] | ||
− | Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities. | + | Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities.<br>Accuracy 80%, TU Cost 12.<br>Skill: MELEE/2 + THROWING<br>POWER Bonus: STRENGTH*0.6 + MELEE*0.1<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Barbed Dagger (Piratez)|Barbed Dagger]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Barbed Dagger (Piratez)|Barbed Dagger]] | ||
− | A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak warriors will have trouble handling it properly, though. | + | A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak warriors will have trouble handling it properly, though.<br>Accuracy 70%, TU Cost 8.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.3 + MELEE*0.2<br>Special: Extra Pain (10)<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Dagger (Piratez)|Dagger]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Dagger (Piratez)|Dagger]] | ||
− | If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough. | + | If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough.<br>Accuracy 75%, TU Cost 7.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.2 + MELEE*0.2<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Machete (Piratez)|Machete]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Machete (Piratez)|Machete]] | ||
− | Fast and easy to use, but nowhere as murderous as a well-placed dagger. Your choice, Cap'n. | + | Fast and easy to use, but nowhere as murderous as a well-placed dagger. Your choice, Cap'n.<br>Accuracy 80%, TU Cost 6.<br>Skill: MELEE/2 + 50<br>POWER Bonus: STRENGTH*0.2 + MELEE*0.1<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Poisoned Dagger (Piratez)|Poisoned Dagger]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Poisoned Dagger (Piratez)|Poisoned Dagger]] | ||
− | A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively. | + | A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively.<br>Accuracy 60%, TU Cost 8.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.1<br>Special: Health Damage +100%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Vibro Blade (Piratez)|Vibro Blade]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Vibro Blade (Piratez)|Vibro Blade]] | ||
− | This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make. | + | This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make.<br>Accuracy 85%, TU Cost 7.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.3<br>Special: Armor -20%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Auto-Ax (Piratez)|Auto-Ax]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Auto-Ax (Piratez)|Auto-Ax]] | ||
− | Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed. | + | Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed.<br>Attacks: 4.<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Chainsaw (Piratez)|Chainsaw]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Chainsaw (Piratez)|Chainsaw]] | ||
− | Groovie. | + | Groovie.<br>Attacks: 5.<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Heavy Chainsaw (Piratez)|Heavy Chainsaw]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Heavy Chainsaw (Piratez)|Heavy Chainsaw]] | ||
− | A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is. | + | A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is.<br>Attacks: 5.<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Ripper (Piratez)|Ripper]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Ripper (Piratez)|Ripper]] | ||
− | The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds. | + | The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds.<br>Attacks: 3.<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Cat Paws (Piratez)|Cat Paws]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Cat Paws (Piratez)|Cat Paws]] | ||
− | These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve. | + | These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve.<br>Accuracy 90%, TU Cost 5.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.1 + BRAVERY*0.2<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Electro-Claw (Piratez)|Electro-Claw]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Electro-Claw (Piratez)|Electro-Claw]] | ||
− | Cumbersome but deadly, perfect for gutting your enemies alive and ripping tanks to shreds. | + | Cumbersome but deadly, perfect for gutting your enemies alive and ripping tanks to shreds.<br>Accuracy 90%, TU Cost 14.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.7 + MELEE*0.2<br>Special: Extra Pain (10)<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Mono-Claws (Piratez)|Mono-Claws]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Mono-Claws (Piratez)|Mono-Claws]] | ||
− | They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper. | + | They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper.<br>Accuracy 80%, TU Cost 7.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.3 + MELEE*0.3<br>Special: Armor -30%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Ball Bat (Piratez)|Ball Bat]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Ball Bat (Piratez)|Ball Bat]] | ||
− | The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory. | + | The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory.<br>Accuracy 80%, TU Cost 12.<br>Skill: MELEE/4 + 75<br>POWER Bonus: STRENGTH*0.3<br>Special: Stun +100%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Hammer (Piratez)|Hammer]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Hammer (Piratez)|Hammer]] | ||
− | A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma. | + | A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma.<br>POWER Bonus: STRENGTH*0.4 + MELEE*0.3<br>Special: Stun +50%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Handle (Piratez)|Handle]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Handle (Piratez)|Handle]] | ||
− | As the name implies, its purpose is to handle people. | + | As the name implies, its purpose is to handle people.<br>Accuracy 70%, TU Cost 9.<br>Skill: MELEE/4 + 75<br>POWER Bonus: STRENGTH*0.2 + BRAVERY*0.4<br>Special: Extra Damage (Lethal): 15%; Stun Damage Recovers Morale (100%)<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Pipe (Piratez)|Pipe]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Pipe (Piratez)|Pipe]] | ||
− | A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit. | + | A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit.<br>Accuracy 70%, TU Cost 8.<br>Skill: MELEE/4 + 75<br>POWER Bonus: STRENGTH*0.6<br>Special: Stun +50%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Power Mace (Piratez)|Power Mace]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Power Mace (Piratez)|Power Mace]] | ||
− | This heavy mace devised by Church's technomagery smites the offenders with baleful plasma energies. If the target does survive, he'll be most likely unconscious. | + | This heavy mace devised by Church's technomagery smites the offenders with baleful plasma energies. If the target does survive, he'll be most likely unconscious. <br>POWER Bonus: STRENGTH*0.3 + MELEE*0.3<br>Special: Half damage transformed to Stun<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Fistycuffs (Piratez)|Fistycuffs]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Fistycuffs (Piratez)|Fistycuffs]] | ||
− | hile not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage. | + | hile not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage.<br>Accuracy 65%, TU Cost 8.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.6 + MELEE*0.2<br>Special: Extra Damage (Lethal): 35%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Shock'a'Fist (Piratez)|Shock'a'Fist]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Shock'a'Fist (Piratez)|Shock'a'Fist]] | ||
− | A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a plasma strike straight to your opponent's jawbone. | + | A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a plasma strike straight to your opponent's jawbone.<br>Accuracy 80%, TU Cost 8.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.1 + MELEE*0.1<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Bardiche (Piratez)|Bardiche]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Bardiche (Piratez)|Bardiche]] | ||
− | If your opponent is a far better speaker than yourself, ax him a question. | + | If your opponent is a far better speaker than yourself, ax him a question.<br> - Mun Tzu<br><br>Accuracy 80%, TU Cost 18.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.9 + MELEE*0.1<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Shovel (Piratez)|Shovel]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Shovel (Piratez)|Shovel]] | ||
− | The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true. | + | The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true.<br>Accuracy 70%, TU Cost 12.<br>Skill: MELEE/4 + 75<br>POWER Bonus: STRENGTH*0.5<br>Special: Stun +100%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Spear (Piratez)|Spear]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Spear (Piratez)|Spear]] | ||
− | Lightweight two-handed melee weapon. Not good for prolonged fights, as the attack is concentrated in a single, powerful and accurate thrust. | + | Lightweight two-handed melee weapon. Not good for prolonged fights, as the attack is concentrated in a single, powerful and accurate thrust.<br>Accuracy 120%, TU Cost 16.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.2 + THROWING*0.3<br>Special: Armor -20%, Reaction Disrupt (x4)<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Cutlass (Piratez)|Cutlass]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Cutlass (Piratez)|Cutlass]] | ||
− | The not-so-humble Cutlass represents an almost-perfect-balance between accuracy, speed and power! | + | The not-so-humble Cutlass represents an almost-perfect-balance between accuracy, speed and power!<br>Accuracy 90%, TU Cost 10.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.5 + MELEE*0.2<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Electro-Sword (Piratez)|Electro-Sword]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Electro-Sword (Piratez)|Electro-Sword]] | ||
− | An elegant weapon, accurate and powerful. | + | An elegant weapon, accurate and powerful.<br>Accuracy 95%, TU Cost 10.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.6 + MELEE*0.3<br>Special: Stun +50%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Force Blade (Piratez)|Force Blade]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Force Blade (Piratez)|Force Blade]] | ||
− | A blade of pure energy. Light, fast and lethal. | + | A blade of pure energy. Light, fast and lethal.<br>Accuracy 110%, TU Cost 8.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.4<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Fuso Sword (Piratez)|Fuso Sword]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Fuso Sword (Piratez)|Fuso Sword]] | ||
− | A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant. | + | A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant.<br>Accuracy 100%, TU Cost 12.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.5<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Hellblade (Piratez)|Hellblade]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Hellblade (Piratez)|Hellblade]] | ||
− | It's a blade that sends you straight to hell. Requires VooDoo training. | + | It's a blade that sends you straight to hell. Requires VooDoo training.<br>Accuracy 105%, TU Cost 12.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.6 + MELEE*0.3 + VooDooPOWER*1.0<br>Special: Armor -30%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Longsword (Piratez)|Longsword]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Longsword (Piratez)|Longsword]] | ||
− | Stronger than a Cutlass, but also slower. | + | Stronger than a Cutlass, but also slower.<br>Accuracy 90%, TU Cost 12.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.5 + MELEE*0.2<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Rapier (Piratez)|Rapier]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Rapier (Piratez)|Rapier]] | ||
− | A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength. | + | A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength.<br>Accuracy 100%, TU Cost 9.<br>Skill: MELEE<br>POWER Bonus: MELEE*0.4<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Short Sword (Piratez)|Short Sword]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Short Sword (Piratez)|Short Sword]] | ||
− | A smaller, more nimble version of the Cutlass, with almost equal power and accuracy. | + | A smaller, more nimble version of the Cutlass, with almost equal power and accuracy.<br>Accuracy 80%, TU Cost 9.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.4 + MELEE*0.2<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Tech Blade (Piratez)|Tech Blade]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Tech Blade (Piratez)|Tech Blade]] | ||
− | This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate. | + | This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate.<br>Accuracy 95%, TU Cost 12.<br>Skill: MELEE<br>POWER Bonus: STRENGTH*0.6 + MELEE*0.2<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Billhook (Piratez)|Billhook]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Billhook (Piratez)|Billhook]] | ||
− | For all your psycho needs, cutting, slashing, disemboweling, you name it. | + | For all your psycho needs, cutting, slashing, disemboweling, you name it.<br>Accuracy 75%, TU Cost 15.<br>Skill: MELEE/2 + 50<br>POWER Bonus: STRENGTH*0.3 + BRAVERY*0.3<br>Special: Extra Pain (10)<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Cattle Prod (Piratez)|Cattle Prod]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Cattle Prod (Piratez)|Cattle Prod]] | ||
− | Prod the scurvy land-lubbers like cattle they are! | + | Prod the scurvy land-lubbers like cattle they are!<br>Accuracy 125%, TU cost 20.<br>Skill: MELEE<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Pickaxe (Piratez)|Pickaxe]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Pickaxe (Piratez)|Pickaxe]] | ||
− | Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features. | + | Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features.<br>POWER Bonus: STRENGTH*0.7<br>Special: Armor -20%, Demolition +100%<br> |
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[[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Rope (Piratez)|Rope]] | [[Image: Eq_AcidGrenade_Piratez.png|30px|left|link=User:DracoGriffin/Sandbox/Rope (Piratez)|Rope]] | ||
− | Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too much... if ye want 'em alive that is! | + | Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too much... if ye want 'em alive that is!<br>Accuracy 200%, TU Cost 55%.<br>Skill: MELEE/2 + STRENGTH/2<br>POWER Bonus: STRENGTH*0.1 + BRAVERY*0.1<br>Special: Extra Damage (Lethal: 50%, Stamina: 200%)<br> |
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Revision as of 20:48, 6 November 2015
- REDIRECT Template:CheckOutdated (Piratez)
Melee weapons are a crucial part of swashbuckling for your hands, especially during the early part of your piracy career. You'll find yourself lacking any real firearms that pack a decent punch or constantly low on ammunition. Your hands can utilize most firearms found on incapacitated or dead enemies, you'll quickly discover a lack of clips or magazines.
This is where melee weapons come in, and they can pack a whollop of pain at the cost of closing range with the opposing forces. Most melee weapons scale with your hands' statistics, so once you find a good fit for a pirate, they can stick with it until you have access to upgraded forms. Most melee weapons can inflict wounds, so keep this in mind if you are trying to stun enemies because they may bleed out while incapacitated.
Notable mentions regarding close combat is some enemies may be capable of dodging a portion of melee, so accuracy % may not always be completely accurate. Lastly, striking a foe is highly dependent on armor and direction; hitting an enemy in power armor right in the chest is not wise, whereas charging them from behind is much more successful.
Quick Reference Guide
Damage | |||||||||
---|---|---|---|---|---|---|---|---|---|
Weapon | Type | Weight | Size | Usage | Accuracy Modifier | Type | Amount | Damage Bonus(es) | Additional Effect(s) |
Ax | Axe | 12 | 3x1 | Hit - 14 TUs, 8 Energy Throw - 25% base TUs, 20 Energy |
0.85*(Melee*1.0) | Cutting | 50 | Damage+((Strength*0.7)+(Melee*0.1)) | None |
Blood Ax | Axe | 16 | 3x1 | Hit - 12 TUs Throw - 25% base TUs, 20 Energy |
0.90*(Melee*1.0) | Cutting | 88 | Damage+((Strength*0.7)+(Melee*0.1)) | On Attack: Boosts Wielder's Energy by +4, Restores Morale by +4, Reduces Wielder's Stun Dmg by -4 |
Stone Hatchet | Axe | 10 | 3x1 | Hit - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
0.80*((Melee*0.5)+(Throwing*1.0)) | Cutting | 35 | Damage+((Strength*0.6)+(Melee*0.1)) | None |
Barbed Dagger | Blade | 4 | 2x1 | Hit - 8 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.70*(Melee*1.0) | Cutting | 20 | Damage+((Strength*0.3)+(Melee*0.2)) | On Hit: Reduces Target's Current Morale by 10% |
Dagger | Blade | 3 | 2x1 | Hit - 7 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.75*(Melee*1.0) | Cutting | 20 | Damage+((Strength*0.2)+(Melee*0.2)) | None |
Machete | Blade | 3 | 2x1 | Hit - 6 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.80*((Melee*0.5)+50)) | Cutting | 20 | Damage+((Strength*0.2)+(Melee*0.1)) | None |
Poisoned Dagger | Blade | 4 | 2x1 | Hit - 8 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.60*(Melee*1.0) | Piercing | 20 | Damage+(Melee*0.1) | On Hit: Inflicts ((Damage*(TFTD Damage Formula [50% to 150%]))*1.0) Health Dmg |
Vibro Blade | Blade | 3 | 2x1 | Hit - 7 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.85*(Melee*1.0) | Cutting | 20 | Damage+(Melee*0.3) | On Hit: Ignores 20% of Target's Armor |
Auto-Ax | Chainsaw | 16 | 3x1 | Auto Shot - 33% base TUs Throw - 25% base TUs, 20 Energy |
0.50*((Melee*0.25)+75) | Cutting | 65 | None | On Auto Shot: Confers 4 Attacks |
Chainsaw | Chainsaw | 9 | 3x1 | Auto Shot - 33% base TUs Throw - 25% base TUs, 18 Energy |
0.40*((Melee*0.25)+75) | Cutting | 35 | None | On Auto Shot: Confers 5 Attacks |
Heavy Chainsaw | Chainsaw | 24 | 3x2 | Auto Shot - 30% base TUs Throw - 25% base TUs, 20 Energy |
0.50*((Melee*0.25)+75)) | Cutting | 100 | None | On Auto Shot: Confers 5 Attacks |
Ripper | Chainsaw | 6 | 2x1 | Auto Shot - 22% base TUs Throw - 25% base TUs, 12 Energy |
0.60*(Melee*1.0) | Cutting | 30 | None | On Auto Shot: Confers 3 Attacks |
Cat Paws | Claw | 4 | 1x2 | Hit - 5 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.90*(Melee*1.0) | Cutting | 15 | Damage+((Bravery*0.2)+(Melee*0.1)) | None |
Electro-Claw | Claw | 15 | 2x2 | Hit - 14 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.90*(Melee*1.0) | Cutting | 70 | Damage+((Strength*0.7)+(Melee*0.2)) | On Hit: Reduces Target's Current Morale by 10% |
Mono-Claws | Claw | 7 | 2x1 | Hit - 7 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
0.80*(Melee*1.0) | Cutting | 25 | Damage+((Strength*0.3)+(Melee*0.3)) | On Hit: Ignores 30% of Target's Armor |
Ball Bat | Club | 6 | 3x1 | Hit - 12 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
0.80*((Melee*0.25)+75) | Concussive | 30 | Damage+(Strength*0.3) | On Hit: Inflicts 100% Stun Dmg |
Hammer | Club | 22 | 3x1 | Snap Shot - 24 TUs, 15 Energy Throw - 25% base TUs, 20 Energy |
0.60*((Melee*0.5)+50) | Concussive | 60 | Damage+((Strength*0.4)+(Melee*0.3)) | On Hit: Inflicts 50% Stun Dmg |
Handle | Club | 4 | 2x1 | Stun - 9 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
0.70*((Melee*0.25)+75)) | Stun | 10 | Damage+((Strength*0.2)+(Bravery*0.4)) | On Hit: Inflicts ((Damage*(TFTD Damage Formula [50% to 150%]))*0.15) Health Dmg, Restores ((Damage*(TFTD Damage Formula [50% to 150%]))*1.0) Morale |
Pipe | Club | 5 | 2x1 | Hit - 8 TUs, 3 Energy Throw - 25% base TUs, 10 Energy |
0.70*((Melee*0.25)+75) | Concussive | 15 | Damage+(Strength*0.6) | On Hit: Inflicts 50% Stun Dmg |
Power Mace | Club | 12 | 3x1 | Snap Shot - 18 TUs, 8 Energy Throw - 25% base TUs, 20 Energy |
0.75*((Melee*0.5)+50) | Stun | 80 | Damage+((Strength*0.3)+(Melee*0.3)) | On Attack: Inflicts 50% Damage to Terrain On Hit: Inflicts 100% Plasma Dmg, 50% Stun Dmg, 50% Health Dmg |
Fistycuffs | Knuckle-Duster | 3 | 1x1 | Stun - 8 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.65*(Melee*1.0) | Stun | 0 | Damage+((Strength*0.6)+(Melee*0.2)) | On Hit: Inflicts ((Damage*(UFO Damage Formula [0% to 200%]))*0.35) Health Dmg |
Shock'a'Fist | Knuckle-Duster | 3 | 1x1 | Hit - 8 TUs, 2 Energy Throw - 25% base TUs, 6 Energy |
0.80*(Melee*1.0) | Plasma | 50 | Damage+((Strength*0.1)+(Melee*0.1)) | None |
Bardiche | Polearm | 18 | 3x2 | Hit - 18 TUs, 12 Energy Throw - 25% base TUs, 20 Energy |
0.80*(Melee*1.0) | Cutting | 75 | Damage+((Strength*0.9)+(Melee*0.1)) | None |
Shovel | Polearm | 8 | 3x1 | Hit - 12 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
0.65*((Melee*0.25)+75) | Cutting | 35 | Damage+(Strength*0.5) | On Hit: Inflicts 100% Stun Dmg |
Spear | Polearm | 7 | 3x2 | Hit - 16 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
1.2*(Melee*1.0) | Piercing | 30 | Damage+((Strength*0.2)+(Melee*0.3)) | On Hit: Ignores 20% of Target's Armor, Reduces Target's Time Units by (Damage*4.0) |
Cutlass | Sword | 7 | 3x1 | Hit - 10 TUs, 5 Energy Throw - 25% base TUs, 14 Energy |
0.90*(Melee*1.0) | Cutting | 30 | Damage+((Strength*0.5)+(Melee*0.2)) | None |
Electro-Sword | Sword | 9 | 3x1 | Hit - 10 TUs, 6 Energy Throw - 25% base TUs, 18 Energy |
0.95*(Melee*1.0) | Cutting | 50 | Damage+((Strength*0.6)+(Melee*0.3)) | On Hit: Inflicts 50% Stun Dmg |
Force Blade | Sword | 4 | 3x1 | Hit - 8 TUs, 2 Energy Throw - 25% base TUs, 8 Energy |
1.1*(Melee*1.0) | Laser | 50 | Damage+(Melee*0.4) | None |
Fuso Sword | Sword | 11 | 3x2 | Hit - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
1.0*(Melee*1.0) | Cutting | 40 | Damage+(Melee*0.5) | None |
Hellblade | Sword | 15 | 3x2 | Hit - 12 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
1.05*(Melee*1.0) | Cutting | 60 | Damage+((Strength*0.6)+(Melee*0.3)+(VooDoo Pwr*1.0)) | On Hit: Ignores 30% of Target's Armor |
Longsword | Sword | 8 | 3x1 | Hit - 12 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
0.90*(Melee*1.0) | Cutting | 40 | Damage+((Strength*0.5)+(Melee*0.2)) | None |
Rapier | Sword | 5 | 3x1 | Hit - 9 TUs, 3 Energy Throw - 25% base TUs, 10 Energy |
1.0*(Melee*1.0) | Cutting | 20 | Damage+(Melee*0.4) | None |
Short Sword | Sword | 6 | 2x2 | Hit - 9 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
0.80*(Melee*1.0) | Cutting | 25 | Damage+((Strength*0.5)+(Melee*0.2)) | None |
Tech Blade | Sword | 10 | 3x1 | Hit - 12 TUs, 7 Energy Throw - 25% base TUs, 20 Energy |
0.95*(Melee*1.0) | Cutting | 45 | Damage+((Strength*0.6)+(Melee*0.2)) | None |
Billhook | Miscellaneous | 8 | 3x1 | Hit - 15 TUs, 5 Energy Throw - 25% base TUs, 16 Energy |
0.75*((Melee*0.5)+50) | Cutting | 40 | Damage+((Strength*0.3)+(Bravery*0.3)) | On Hit: Reduces Target's Current Morale by 10% |
Cattle Prod | Miscellaneous | 6 | 3x1 | Stun - 20 TUs, 4 Energy Throw - 25% base TUs, 12 Energy |
1.25*(Melee*1.0) | Stun | 70 | None | None |
Electro-Whip | Miscellaneous | 4 | 2x1 | Snap Shot - 15 TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
1.0*((Melee*0.5)+(Throwing*0.5)) | Stun | 70 | None | Extended Range (3 tiles) |
Pickaxe | Miscellaneous | 15 | 2x2 | Snap Shot - 20 TUs, 10 Energy Throw - 25% base TUs, 20 Energy |
0.40*((Melee*0.25)+75) | Piercing | 40 | Damage+(Strength*0.7) | On Attack: Inflicts 100% Damage to Terrain On Hit: Ignores 20% of Target's Armor |
Rope | Miscellaneous | 4 | 2x1 | Hit - 55% base TUs, 3 Energy Throw - 25% base TUs, 8 Energy |
1.6*((Strength*0.5)+(Melee*0.5)) | Stun | 10 | Damage+((Strength*0.1)+(Bravery*0.1)) | On Hit: Ignores 100% of Target's Armor, Inflicts 100% Smoke Dmg, Inflicts ((Damage*(TFTD Damage Formula [50% to 150%]))*0.5) Health Dmg and ((Damage*(TFTD Damage Formula [50% to 150%]))*2.0) Energy Dmg |
Tower Shield | Miscellaneous | 0 | 3x2 | Stun - 14 TUs, 5 Energy | 0.9*Melee | Stun | 30 | Damage+(Strength*0.8) | On Hit: Inflicts ((Damage*(TFTD Damage Formula [50% to 150%]))*0.25) Health Dmg |
Axes
Ax | |||||||||||||||||||||||||
Simple and brutal. May lack precision and swiftness, but when you'll hit, they'll feel it.
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Source: Piratez Bootypedia
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Blood Ax | |||||||||||||||||||||||||
An ax imbued with an essence of a Demon, yearning for blood and fitted with whirly bits. Hits way harder and faster than your ordinary ax, but is heavier as well. Builds up your stamina and rage per every attack
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Source: Piratez Bootypedia
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Stone Hatchet | |||||||||||||||||||||||||
Lighter and faster than a standard metal axe, however the primitive material handicaps its combat qualities.
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Source: Piratez Bootypedia
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Blades
Barbed Dagger | |||||||||||||||||||||||||
A heavy, vicious dagger which a strong warrior can use to inflict really nasty wounds. Weak warriors will have trouble handling it properly, though.
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Source: Piratez Bootypedia
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Dagger | |||||||||||||||||||||||||
If everything else fails, you can use a dagger. Actually pretty effective even against armored enemies... if you manage to get close enough.
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Source: Piratez Bootypedia
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Machete | |||||||||||||||||||||||||
Fast and easy to use, but nowhere as murderous as a well-placed dagger. Your choice, Cap'n.
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Source: Piratez Bootypedia
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Poisoned Dagger | |||||||||||||||||||||||||
A heavy dagger, coated with vile poison. Very deadly, but takes a lot of skill to use effectively.
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Source: Piratez Bootypedia
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Vibro Blade | |||||||||||||||||||||||||
This weapon sports a thin vibrating blade, cast out of rare-element enhanced plastasteel to better carry its deadly harmonics. With better reach and higher damage potential, it is a clear improvement over a dagger, if costly to make.
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Source: Piratez Bootypedia
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Chainsaws
Auto-Ax | |||||||||||||||||||||||||
Perfectly capable of going through brick walls. Yet another proof that anything can be weaponized... as if any was needed.
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Source: Piratez Bootypedia
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Chainsaw |
Source: Piratez Bootypedia
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Heavy Chainsaw | |||||||||||||||||||||||||
A nuclear-powered industrial-grade chainsaw. It will persuade anyone to cease blocking your way. Unless that someone is made of several-inches thick plastasteel, that is.
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Source: Piratez Bootypedia
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Ripper | |||||||||||||||||||||||||
The whirring, plastasteel teeth of this pocket-sized chainsaw inflict surrealistic wounds.
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Source: Piratez Bootypedia
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Claws
Cat Paws | |||||||||||||||||||||||||
These beauties deliver extremely fast attacks, but when used against armored enemies, scratching, so to speak, is all they can achieve.
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Source: Piratez Bootypedia
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Electro-Claw | |||||||||||||||||||||||||
Cumbersome but deadly, perfect for gutting your enemies alive and ripping tanks to shreds.
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Source: Piratez Bootypedia
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Mono-Claws | |||||||||||||||||||||||||
They look like just some fancy, serrated claws, but the self-sharpening electromagnetic circuitry woven into superconductive plastasteel blades proves their decadent and super-expensive nature. These claws won't simply stay sharp; they're getting ever sharper.
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Source: Piratez Bootypedia
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Clubs
Ball Bat | |||||||||||||||||||||||||
The origins of this weapon are lost to antiquity, but the name seems pretty self-explanatory.
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Source: Piratez Bootypedia
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Hammer | |||||||||||||||||||||||||
A two handed weapon useful for cracking open walls and skulls alike through the direct application of massive blunt trauma.
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Source: Piratez Bootypedia
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Handle | |||||||||||||||||||||||||
As the name implies, its purpose is to handle people.
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Source: Piratez Bootypedia
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Pipe | |||||||||||||||||||||||||
A solid piece of Plastasteel pipe, virtually indestructible hence the stronger the soldier, the harder it hits, with no practical limit.
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Source: Piratez Bootypedia
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Power Mace | |||||||||||||||||||||||||
This heavy mace devised by Church's technomagery smites the offenders with baleful plasma energies. If the target does survive, he'll be most likely unconscious.
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Source: Piratez Bootypedia
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Knuckle-Dusters
Fistycuffs | |||||||||||||||||||||||||
hile not being a particularly potent weapon, these can fit almost anywhere. Most fitting would be some ugly face, naturally. Causes highly random damage.
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Source: Piratez Bootypedia
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Shock'a'Fist | |||||||||||||||||||||||||
A dagger is so un-posh in this time and age! This cute little thing improves the ancient art of pugilism with the added excitement of delivering a plasma strike straight to your opponent's jawbone.
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Source: Piratez Bootypedia
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Polearms
Bardiche | |||||||||||||||||||||||||
If your opponent is a far better speaker than yourself, ax him a question.
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Source: Piratez Bootypedia
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Shovel | |||||||||||||||||||||||||
The ancient masters of the killing art were known to use this unassuming tool to great effect. Don't laugh, it's true.
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Source: Piratez Bootypedia
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Spear | |||||||||||||||||||||||||
Lightweight two-handed melee weapon. Not good for prolonged fights, as the attack is concentrated in a single, powerful and accurate thrust.
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Source: Piratez Bootypedia
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Swords
Cutlass | |||||||||||||||||||||||||
The not-so-humble Cutlass represents an almost-perfect-balance between accuracy, speed and power!
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Source: Piratez Bootypedia
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Electro-Sword | |||||||||||||||||||||||||
An elegant weapon, accurate and powerful.
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Source: Piratez Bootypedia
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Force Blade | |||||||||||||||||||||||||
A blade of pure energy. Light, fast and lethal.
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Source: Piratez Bootypedia
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Fuso Sword | |||||||||||||||||||||||||
A deadly blade, if unwieldy to carry. Requires two hands. Can break if used haphazardly, hence soldier's Strength is irrelevant.
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Source: Piratez Bootypedia
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Hellblade | |||||||||||||||||||||||||
It's a blade that sends you straight to hell. Requires VooDoo training.
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Source: Piratez Bootypedia
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Longsword | |||||||||||||||||||||||||
Stronger than a Cutlass, but also slower.
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Source: Piratez Bootypedia
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Rapier | |||||||||||||||||||||||||
A swift, swashbuckling melee weapon, great for weaker hands since the damage does not depend on Strength.
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Source: Piratez Bootypedia
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Short Sword | |||||||||||||||||||||||||
A smaller, more nimble version of the Cutlass, with almost equal power and accuracy.
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Source: Piratez Bootypedia
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Tech Blade | |||||||||||||||||||||||||
This plastasteel weapon strikes as hard as an ax, while being faster and far more accurate.
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Source: Piratez Bootypedia
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Miscellaneous
Billhook | |||||||||||||||||||||||||
For all your psycho needs, cutting, slashing, disemboweling, you name it.
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Source: Piratez Bootypedia
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Cattle Prod |
Source: Piratez Bootypedia
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Electro-Whip | |||||||||||||||||||||||||
Lash those unwashed brutes into submission! The whip has a maximum range of 3.
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Source: Piratez Bootypedia
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Pickaxe | |||||||||||||||||||||||||
Not as mighty in combat as a Hammer but not as cumbersome either. Much more efficient in hacking apart walls and other terrain features.
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Source: Piratez Bootypedia
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Rope | |||||||||||||||||||||||||
Some say it brings bad luck, some say they want to be extra sure the captive is properly pacified. Just don't squeeze too much... if ye want 'em alive that is!
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Source: Piratez Bootypedia
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Tower Shield | |||||||||||||||||||||||||
Lorem ipsum
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Source: Piratez Bootypedia
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